- 19 Jan, 2018 3 commits
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Jacob Walser authored
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Don Gagne authored
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Jacob Walser authored
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- 18 Jan, 2018 1 commit
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Jacob Walser authored
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- 17 Jan, 2018 7 commits
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DonLakeFlyer authored
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Gus Grubba authored
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DonLakeFlyer authored
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Gus Grubba authored
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Gus Grubba authored
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Gus Grubba authored
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DonLakeFlyer authored
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- 16 Jan, 2018 4 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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PX4 Jenkins authored
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- 15 Jan, 2018 7 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
This prevents intersection misses on more cases
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DonLakeFlyer authored
Otherwise things like gimbal angles end up on the wrong items.
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PX4 Jenkins authored
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Don Gagne authored
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- 13 Jan, 2018 3 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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- 12 Jan, 2018 6 commits
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DonLakeFlyer authored
Seems to work fine without out.
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DonLakeFlyer authored
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DonLakeFlyer authored
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Gus Grubba authored
It did not like the use of the tr() macro within a static QString in the constructor.
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PX4 Jenkins authored
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Gus Grubba authored
Fixed an issue when importing a tile set that already exists would cause an error. When an imported set has a same name, it is renamed so the name is unique. The original logic had an error and was allowing the "new" set to be added with the same name, which would cause an error. In addition, if a new tile set brings no new unique tiles, it is now ignored. Fixed an issue where the progress was based on the total number of incoming tiles but this total can change if a given tile already exists in the database (it is not added).
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- 09 Jan, 2018 1 commit
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PX4 Jenkins authored
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- 08 Jan, 2018 1 commit
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PX4 Jenkins authored
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- 07 Jan, 2018 7 commits
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Lorenz Meier authored
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DonLakeFlyer authored
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DonLakeFlyer authored
Since disconnectAll will kill this controller before it gets to next statement
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DonLakeFlyer authored
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PX4 Jenkins authored
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Don Gagne authored
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Don Gagne authored
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