- 18 Apr, 2018 1 commit
-
-
Gus Grubba authored
Work around a new Windows issue where the call to list the local network interfaces takes for freaking ever to return, blocking the UDP thread altogether.
-
- 16 Apr, 2018 1 commit
-
-
DonLakeFlyer authored
-
- 11 Apr, 2018 1 commit
-
-
DonLakeFlyer authored
-
- 18 Mar, 2018 1 commit
-
-
DonLakeFlyer authored
-
- 09 Feb, 2018 1 commit
-
-
DonLakeFlyer authored
-
- 05 Feb, 2018 2 commits
-
-
Gus Grubba authored
-
Gus Grubba authored
Maintain a list of address/port pairs instead of a address/port map.
-
- 02 Feb, 2018 1 commit
-
-
acfloria authored
-
- 31 Jan, 2018 1 commit
-
-
DonLakeFlyer authored
* Flight modes still not implemented. Waiting on message change. * Also includes various cauterization of UI things which should not be available on high latency link.
-
- 15 Jan, 2018 1 commit
-
-
Don Gagne authored
-
- 07 Jan, 2018 2 commits
- 06 Jan, 2018 1 commit
-
-
Jacob Walser authored
-
- 05 Jan, 2018 1 commit
-
-
Jacob Walser authored
-
- 29 Dec, 2017 3 commits
-
-
Lorenz Meier authored
This ensures no ports are being displayed to the user that are definitely unusable.
-
Lorenz Meier authored
The earlier sleep calls disabled the app event queue, leading to "beachballing" in Mac OS and a visible boot delay / jitter. Running the event loop actively while waiting prevents the UI from freezing.
-
Lorenz Meier authored
We were connecting to system peripherals before, which adds boot delay as QGC re-tries opening the port. We were also opening serial ports two times on Mac OS: Once as /dev/cu.usbmodem1 and once as /dev/tty.usbmodem1 - since the cu.usbmodem alias was already open, the 2nd opening always failed, leading to further boot delay.
-
- 21 Dec, 2017 1 commit
-
-
Gus Grubba authored
-
- 04 Dec, 2017 1 commit
-
-
Gus Grubba authored
-
- 23 Oct, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 18 Oct, 2017 2 commits
-
-
DonLakeFlyer authored
-
DonLakeFlyer authored
-
- 10 Oct, 2017 1 commit
-
-
tzekian12 authored
Fix TCP disconnection problem.
-
- 22 Sep, 2017 1 commit
-
-
DonLakeFlyer authored
Still does not support multi-vehicle
-
- 21 Sep, 2017 1 commit
-
-
Gus Grubba authored
Fix merge issues
-
- 20 Sep, 2017 1 commit
-
-
Beat Küng authored
-
- 30 Aug, 2017 1 commit
-
-
dheideman authored
-
- 24 Aug, 2017 1 commit
-
-
Gus Grubba authored
This reverts commit 52160d80.
-
- 23 Aug, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 21 Aug, 2017 1 commit
-
-
Gus Grubba authored
-
- 17 Aug, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 16 Aug, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 11 Aug, 2017 2 commits
- 31 Jul, 2017 5 commits
-
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lorenz Meier authored
This is important to avoid having QGC hijack links that are active (we read 2000 bytes!) but are definitely not MAVLink. This can have nasty side-effects, e.g. if we would talk to an LTE modem in a laptop or alike.
-
Lorenz Meier authored
This extension introduces a complete version handshake mechanism which will detect wether the vehicle AND the complete link / routing infrastructure support MAVLink 2. If they do, QGC will switch to the highest protocol version supported by all connected vehicles. If a new vehicle connects, it will re-negotiate the highest possible version. This means that we error on the side of compatibility, which later can be easily changed.
-
- 28 Jul, 2017 1 commit
-
-
Gus Grubba authored
Remove/comment off debug output pollution
-