- 29 Nov, 2017 5 commits
-
-
Beat Küng authored
- add multi-vehicle support: each vehicle has now a per-vehicle AirMap object that takes care of flight creation, traffic & telemetry - add a base class API layer so that the interface between QGC and the AirMap implementation is clear, and easier to change - removes polygon upload to vehicle (needs a better solution)
-
Beat Küng authored
-
Gus Grubba authored
Make AirMapController as part of a Vehicle rather than a creatable QML instance. This is ultimately linked to a vehicle and not the view. Eventually a lot of the code currently in AirMapManager will have to come here as well so the data persists with a vehicle. AirMapManager should only handle the global aspects. Added a temporary indicator right below the toolbar. It's only visible if a permission (of any kind) exists. I need to understand better how this works before coming up with a more permanent solution. Restored toolbar to its original state (brand logo and whatnot)
-
Gus Grubba authored
Added AirMap settings (SettingsGroup) Added AirMap settings block to General Settings Create macros to deal with the tedious repetitions within SettingsGroup Removed old, hacked in setting for AirMapKey Remove a few of the tons of build warnings
-
Beat Küng authored
-
- 12 Nov, 2017 2 commits
-
-
Gus Grubba authored
-
Gus Grubba authored
-
- 10 Nov, 2017 3 commits
-
-
Gus Grubba authored
Nope, it's microseconds alright. The autopilot I was testing with indeed only had 19 seconds of "armed" time.
-
Gus Grubba authored
-
Gus Grubba authored
-
- 31 Oct, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 26 Oct, 2017 1 commit
-
-
Don Gagne authored
-
- 23 Oct, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 20 Oct, 2017 1 commit
-
-
DonLakeFlyer authored
Also hand carried text to speech changes from Stable to master. Plus unit tests for that.
-
- 18 Oct, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 17 Oct, 2017 1 commit
-
-
Mark Whitehorn authored
-
- 03 Oct, 2017 1 commit
-
-
Gus Grubba authored
-
- 22 Sep, 2017 1 commit
-
-
DonLakeFlyer authored
Still does not support multi-vehicle
-
- 19 Sep, 2017 1 commit
-
-
Don Gagne authored
-
- 14 Sep, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 13 Sep, 2017 1 commit
-
-
Don Gagne authored
-
- 12 Sep, 2017 1 commit
-
-
khancyr authored
-
- 06 Sep, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 29 Aug, 2017 1 commit
-
-
Gus Grubba authored
-
- 26 Aug, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 18 Aug, 2017 1 commit
-
-
Don Gagne authored
-
- 12 Aug, 2017 1 commit
-
-
DonLakeFlyer authored
-
- 11 Aug, 2017 1 commit
-
-
Don Gagne authored
-
- 03 Aug, 2017 1 commit
-
-
Jacob Walser authored
-
- 31 Jul, 2017 4 commits
-
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lorenz Meier authored
Switch only to MAVLink 2 on first connected link. Fall back to v1 if two links to the same vehicle are connected and one can only do v1
-
Lorenz Meier authored
This extension introduces a complete version handshake mechanism which will detect wether the vehicle AND the complete link / routing infrastructure support MAVLink 2. If they do, QGC will switch to the highest protocol version supported by all connected vehicles. If a new vehicle connects, it will re-negotiate the highest possible version. This means that we error on the side of compatibility, which later can be easily changed.
-
- 28 Jul, 2017 1 commit
-
-
Gus Grubba authored
Remove/comment off debug output pollution
-
- 25 Jul, 2017 1 commit
-
-
Jacob Walser authored
-
- 22 Jul, 2017 1 commit
-
-
Gus Grubba authored
-
- 21 Jul, 2017 2 commits
-
-
Don Gagne authored
-
DonLakeFlyer authored
-
- 19 Jul, 2017 2 commits
-
-
DonLakeFlyer authored
-
Don Gagne authored
-