- 27 Oct, 2015 5 commits
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Tomaz Canabrava authored
We where passing the QActions untranslated. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
Since the Static const char * items are private and nothing should access them besides the MainWindow class, declare them inside of the .cpp file with static linkage, this way a few good things happen: they are not exported as symbols to any other class (not even with private linkage) and also if we need to add a new one, on the .cpp, the only compiled file will be the cpp, instead of the tons of files that include mainwindow.h Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
If you choosed View->Fullscreen, the app would go to fullscreen, but if you then go again to View->Fullscreen, the app would still be fullscreen but the menu item would be unselected - leaving UI and settings inconsistent. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
qobject_cast doesn't use RTTI to figure out the type, it uses an internally stored relationship, wich is much faster than RTTI. I grepped the code for dynamic_cast and there are lots besides this one, so I'll later try to figure out wich ones are QObject inheritances and change acordingly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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dogmaphobic authored
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- 26 Oct, 2015 3 commits
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Tomaz Canabrava authored
The QString behaves faster if used with const - reference on a QForeach. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
if an unknown string was passed to createInnerDockidget, the widget would not be created but a reference to the null pointer would still be saved on the avaliable dock widgets, and thus any code that foreached the list accessing methods could led to a crash. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
Since it's just a state-toogler, use the return value of the method to set the values directly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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- 18 Oct, 2015 3 commits
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Lorenz Meier authored
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Lorenz Meier authored
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Lorenz Meier authored
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- 16 Oct, 2015 1 commit
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Don Gagne authored
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- 15 Oct, 2015 2 commits
- 13 Oct, 2015 3 commits
- 12 Oct, 2015 3 commits
- 11 Oct, 2015 1 commit
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Don Gagne authored
- Delete all old map code
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- 05 Oct, 2015 1 commit
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Don Gagne authored
- select active vehicle - arm/disarm - select flight mode
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- 27 Sep, 2015 2 commits
- 25 Sep, 2015 1 commit
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Don Gagne authored
Too complicated supporting both modes as editor becomes more complex
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- 11 Sep, 2015 2 commits
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Don Gagne authored
These use OpenGL implementation which prevented moving to ANGLE support. Since they are rarely used they are being remove instead of being upgrade.
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Don Gagne authored
These use OpenGL implementation which prevented moving to ANGLE support. Since they are rarely used they are being remove instead of being upgrade.
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- 08 Sep, 2015 1 commit
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Don Gagne authored
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- 07 Sep, 2015 1 commit
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Don Gagne authored
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- 03 Sep, 2015 1 commit
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Don Gagne authored
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- 01 Sep, 2015 1 commit
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Don Gagne authored
Plus lots of other cleanup
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- 31 Aug, 2015 1 commit
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Don Gagne authored
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- 29 Aug, 2015 2 commits
- 23 Aug, 2015 1 commit
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Don Gagne authored
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- 29 Jul, 2015 1 commit
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Benno Eigenmann authored
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- 26 Jul, 2015 1 commit
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Don Gagne authored
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- 12 Jul, 2015 1 commit
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orangelynx authored
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- 09 Jun, 2015 1 commit
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dogmaphobic authored
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- 06 Jun, 2015 1 commit
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Lorenz Meier authored
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