- 02 Sep, 2012 2 commits
-
-
Lorenz Meier authored
-
Lorenz Meier authored
-
- 27 Aug, 2012 1 commit
-
-
Lorenz Meier authored
-
- 23 Aug, 2012 1 commit
-
-
Jessica authored
-
- 22 Aug, 2012 1 commit
-
-
Jessica authored
-
- 20 Aug, 2012 1 commit
-
-
Jessica authored
-
- 18 Aug, 2012 1 commit
-
-
Jessica authored
-
- 13 Aug, 2012 1 commit
-
-
Lorenz Meier authored
-
- 09 Aug, 2012 1 commit
-
-
unknown authored
destructor of UAS.cc
-
- 07 Aug, 2012 1 commit
-
-
Jessica authored
Erros casused by all of the mergedd branches are now fixed for qgroundcontrol.pro. Working on fixing the errors that now appeare in qgcunittest.pro.
-
- 03 Aug, 2012 1 commit
-
-
Jessica authored
-
- 02 Aug, 2012 1 commit
-
-
Jessica authored
-
- 28 Jul, 2012 1 commit
-
-
Jessica authored
Put libraries into one libs directory under qgroundcontrol. Changed the neccessary files with references to those libraries.
-
- 21 Jul, 2012 1 commit
-
-
Jessica authored
-
- 18 Jul, 2012 4 commits
- 13 Jul, 2012 1 commit
-
-
Jessica authored
qgcunittest.pro now compiles and runs as long as run in terminal in projcts->Run Settings is unchecked.
-
- 28 Jun, 2012 3 commits
- 12 Jun, 2012 1 commit
-
-
Lorenz Meier authored
-
- 05 Jun, 2012 1 commit
-
-
Andrew Tridgell authored
as long as the waypoint comes from the right systemID there is no point rejecting it based on component ID. The current_partner_compid is also completely wrong in the code, so checking it makes no sense anyway
-
- 31 May, 2012 1 commit
-
-
pixhawk authored
-
- 30 May, 2012 1 commit
-
-
pixhawk authored
-
- 23 May, 2012 1 commit
-
-
pixhawk authored
-
- 23 Apr, 2012 1 commit
-
-
LM authored
-
- 20 Apr, 2012 2 commits
- 06 Mar, 2012 1 commit
-
-
LM authored
-
- 01 Mar, 2012 1 commit
-
-
Lorenz Meier authored
-
- 27 Feb, 2012 1 commit
-
-
Friedrich Fraundorfer authored
-
- 26 Feb, 2012 1 commit
-
-
Lorenz Meier authored
-
- 25 Feb, 2012 1 commit
-
-
LM authored
-
- 24 Feb, 2012 1 commit
-
-
pixhawk authored
-
- 23 Feb, 2012 1 commit
-
-
hengli authored
Added remote OpenGL drawing in 3D view. Any external application can draw to the 3D view via the protobuf implementation of GLOverlay messages.
-
- 22 Feb, 2012 1 commit
-
-
LM authored
Introduced persistence in RGBDview, needs debugging, fixed a bug in param reading in the simulator, pushed message sender a bit forward, not working yet
-
- 20 Feb, 2012 2 commits