- 28 Mar, 2017 2 commits
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Gus Grubba authored
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Gus Grubba authored
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- 27 Mar, 2017 1 commit
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Gus Grubba authored
Changed (selected) mission item color to primaryButton instead of buttonHighlight Adjusted some colors for better contrast Removed a few JavaScript exceptions caused by the order of object destruction
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- 03 Feb, 2017 1 commit
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Gus Grubba authored
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- 30 Jan, 2017 1 commit
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Gus Grubba authored
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- 31 May, 2016 1 commit
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Lorenz Meier authored
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- 04 Apr, 2016 1 commit
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Don Gagne authored
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- 29 Mar, 2016 1 commit
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Don Gagne authored
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- 28 Mar, 2016 1 commit
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Don Gagne authored
Map control use different border color based on map type
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- 02 Jan, 2016 2 commits
- 05 Nov, 2015 1 commit
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dogmaphobic authored
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- 21 Oct, 2015 1 commit
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Don Gagne authored
Plus lots of other tweaks to ui for visuals
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- 13 Oct, 2015 1 commit
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dogmaphobic authored
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- 23 Aug, 2015 1 commit
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Don Gagne authored
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- 10 Jun, 2015 1 commit
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Don Gagne authored
Everything is now based off of default font pixel size
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- 22 Apr, 2015 1 commit
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dogmaphobic authored
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- 01 Apr, 2015 1 commit
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Don Gagne authored
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- 18 Mar, 2015 1 commit
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Don Gagne authored
Made light palette reverse of dark palette
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- 20 Feb, 2015 1 commit
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Don Gagne authored
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- 18 Feb, 2015 1 commit
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Don Gagne authored
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- 07 Feb, 2015 1 commit
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Don Gagne authored
Controls respect QGCPalette settings. Also added test window.
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- 04 Feb, 2015 1 commit
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Don Gagne authored
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- 25 Dec, 2014 1 commit
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Don Gagne authored
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- 23 Dec, 2014 1 commit
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Don Gagne authored
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