- 20 Apr, 2014 1 commit
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Don Gagne authored
Ignoring for now and I’ll work on fix in a separate pull.
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- 14 Mar, 2014 1 commit
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Don Gagne authored
Also changed WarningsAsErrorsOff to WarningsAsErrorsOn to be used by TeamCity builds.
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- 08 Mar, 2014 1 commit
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David Goodman authored
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- 23 Feb, 2014 1 commit
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Don Gagne authored
Figured out why command line builds were not working. To build Windows release from command line you need msbuild … /property:Configuration=Release
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- 20 Feb, 2014 1 commit
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Don Gagne authored
No idea why, but manipulating CONFIG inside the build file confuses msbuild command line builds. Work fine if you build from the IDE!
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- 18 Feb, 2014 2 commits
- 17 Feb, 2014 1 commit
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Don Gagne authored
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- 16 Feb, 2014 1 commit
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Don Gagne authored
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- 15 Feb, 2014 1 commit
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Don Gagne authored
Not going to fix these two warnings in Windows builds so silence from makefile
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- 13 Feb, 2014 2 commits
- 12 Feb, 2014 1 commit
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Don Gagne authored
Number of warnings is low enough now to let them come through. Lowered Windows warning level the /W3 to be more consistent with OSX/Linux level of warnings. Removed /WX from Windows build. I’ll put it back once everything is cleaned up.
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- 03 Feb, 2014 1 commit
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Lorenz Meier authored
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- 13 Jan, 2014 1 commit
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Don Gagne authored
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- 11 Jan, 2014 1 commit
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Thomas Gubler authored
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- 08 Jan, 2014 3 commits
- 07 Jan, 2014 1 commit
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Don Gagne authored
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- 06 Jan, 2014 1 commit
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Lorenz Meier authored
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- 03 Jan, 2014 1 commit
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Don Gagne authored
Also fixed a number of other release build problems
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- 02 Jan, 2014 2 commits
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Don Gagne authored
Still not working fully but more information is getting in there than before. Also by removing VERSION from .pro it fixes problem with vs proj being built incorrectly.
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Don Gagne authored
Made them more understandable for what is needed and for why. Removed duplication and made sure builds used common settings across all OS flavors. Removed mingw support for Windows since it was only partially implemented.
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- 31 Dec, 2013 2 commits
- 29 Dec, 2013 4 commits
- 28 Dec, 2013 2 commits
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Don Gagne authored
Used for unit testing
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Lorenz Meier authored
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- 26 Dec, 2013 1 commit
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Don Gagne authored
- debug builds always compile unit tests in - seperate qgcunittest.pro is no longer needed - found out the hard way that you can’t use debug or release as a scope. You need to use the CONFIG(debug,debug|relase) macro (in this example to test fro debug). Reason is that debug and release show up multiple times in CONFIG, last debug wins. This is what the CONFIG macro does. Without it, it’s luck as to what you get. I found OSX was getting debug, Linux was getting a debug build, build into release directories. QT_DEBUG set randomly. Lot’s of problems.
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- 25 Dec, 2013 1 commit
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Don Gagne authored
- NAN not available in windows headers, use cross platform friendly version - VS compiler does not allow initializing non-integral types in header files - ActiveQt libs are already installed by Win Qt4.8.5, no need to build. Plus this part of the makefile just loops without nmake.exe installed which is not part of a standard windows box
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- 24 Dec, 2013 1 commit
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Don Gagne authored
The remainder of .pro and .pri files have conditional inclusion of OpenSceneGraph bases on availability. Removed this line which always includes it and overrides the conditional include which is already in other parts of the make files.
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- 12 Dec, 2013 2 commits
- 10 Dec, 2013 1 commit
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Don Gagne authored
Build files were broken for unit test. Seems to difficult to try to kep qgroundcontrol.pro and qgcunittest.pro in sync with each other. Instead I made qgcunittest.pro just include qgroundcontrol.pro. This required some tweaks to allow TARGET to be set from the outside as well as to leave out main.cc. Also needed to modify qgroundcontrol.pri to use TARGET instead of hardcoding app name. This way it can build either qgroundcontrol.pp or qgcunittest.app. At this point only works on osx.
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- 29 Nov, 2013 1 commit
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Don Gagne authored
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- 28 Nov, 2013 1 commit
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Don Gagne authored
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