GeoFenceManager.h 3.72 KB
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/****************************************************************************
 *
 *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/

#ifndef GeoFenceManager_H
#define GeoFenceManager_H

#include <QObject>
#include <QGeoCoordinate>

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#include "AirspaceManagement.h"
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#include "QGCLoggingCategory.h"
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#include "FactSystem.h"
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#include "PlanManager.h"
#include "QGCFencePolygon.h"
#include "QGCFenceCircle.h"
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class Vehicle;
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class QmlObjectListModel;
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class PlanManager;
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Q_DECLARE_LOGGING_CATEGORY(GeoFenceManagerLog)

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/// This is the base class for firmware specific geofence managers. A geofence manager is responsible
/// for communicating with the vehicle to set/get geofence settings.
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class GeoFenceManager : public QObject
{
    Q_OBJECT
    
public:
    GeoFenceManager(Vehicle* vehicle);
    ~GeoFenceManager();
    
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    /// Returns true if GeoFence is supported by this vehicle
    virtual bool supported(void) const;

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    /// Returns true if the manager is currently communicating with the vehicle
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    virtual bool inProgress(void) const;
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    /// Load the current settings from the vehicle
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    ///     Signals loadComplete when done
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    virtual void loadFromVehicle(void);
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    /// Send the geofence settings to the vehicle
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    ///     Signals sendComplete when done
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    virtual void sendToVehicle(const QGeoCoordinate&    breachReturn,   ///< Breach return point
                               QmlObjectListModel&      polygons,       ///< List of QGCFencePolygons
                               QmlObjectListModel&      circles);       ///< List of QGCFenceCircles
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    /// Remove all fence related items from vehicle (does not affect parameters)
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    ///     Signals removeAllComplete when done
    virtual void removeAll(void);
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    /// Returns true if polygon fence is currently enabled on this vehicle
    ///     Signal: polygonEnabledChanged
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    virtual bool polygonEnabled(void) const { return true; }
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    const QList<QGCFencePolygon>&   polygons(void) { return _polygons; }
    const QList<QGCFenceCircle>&    circles(void) { return _circles; }
    const QGeoCoordinate&           breachReturnPoint(void) const { return _breachReturnPoint; }
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    /// Error codes returned in error signal
    typedef enum {
        InternalError,
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        PolygonTooFewPoints,    ///< Too few points for valid fence polygon
        PolygonTooManyPoints,   ///< Too many points for valid fence polygon
        IncompletePolygonLoad,  ///< Incomplete polygon loaded
        UnsupportedCommand,     ///< Usupported command in mission type
        BadPolygonItemFormat,   ///< Error re-creating polygons from mission items
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        InvalidCircleRadius,
    } ErrorCode_t;
    
signals:
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    void loadComplete                   (void);
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    void inProgressChanged              (bool inProgress);
    void error                          (int errorCode, const QString& errorMsg);
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    void removeAllComplete              (bool error);
    void sendComplete                   (bool error);
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private slots:
    void _sendComplete              (bool error);
    void _planManagerLoadComplete   (bool removeAllRequested);

private:
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    void _sendError(ErrorCode_t errorCode, const QString& errorMsg);

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    Vehicle*                _vehicle;
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    PlanManager             _planManager;
    QList<QGCFencePolygon>  _polygons;
    QList<QGCFenceCircle>   _circles;
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    QGeoCoordinate          _breachReturnPoint;
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    bool                    _firstParamLoadComplete;
    QList<QGCFencePolygon>  _sendPolygons;
    QList<QGCFenceCircle>   _sendCircles;
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    AirspaceManager*         _airspaceManager;
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};

#endif