PlanElementController.h 3.32 KB
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/****************************************************************************
 *
 *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/

#ifndef PlanElementController_H
#define PlanElementController_H

#include <QObject>

#include "Vehicle.h"
#include "MultiVehicleManager.h"

/// This is the abstract base clas for Plan Element controllers.
/// Examples of plan elements are: missions (MissionController), geofence (GeoFenceController)
class PlanElementController : public QObject
{
    Q_OBJECT
    
public:
    PlanElementController(QObject* parent = NULL);
    ~PlanElementController();
    
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    Q_PROPERTY(bool         containsItems   READ containsItems                  NOTIFY containsItemsChanged)    ///< true: Elemement is non-empty
    Q_PROPERTY(bool         syncInProgress  READ syncInProgress                 NOTIFY syncInProgressChanged)   ///< true: information is currently being saved/sent, false: no active save/send in progress
    Q_PROPERTY(bool         dirty           READ dirty          WRITE setDirty  NOTIFY dirtyChanged)            ///< true: unsaved/sent changes are present, false: no changes since last save/send
    Q_PROPERTY(Vehicle*     vehicle         READ vehicle                        NOTIFY vehicleChanged)
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    /// Should be called immediately upon Component.onCompleted.
    ///     @param editMode true: controller being used in Plan view, false: controller being used in Fly view
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    virtual void start(bool editMode);
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    /// Starts the controller using a single static active vehicle. Will not track global active vehicle changes.
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    virtual void startStaticActiveVehicle(Vehicle* vehicle);

    virtual void save(QJsonObject& json) = 0;
    virtual bool load(const QJsonObject& json, QString& errorString) = 0;
    virtual void loadFromVehicle(void) = 0;
    virtual void sendToVehicle(void) = 0;
    virtual void removeAll(void) = 0;                       ///< Removes all from controller only, synce required to remove from vehicle
    virtual void removeAllFromVehicle(void) = 0;            ///< Removes all from vehicle and controller
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    virtual bool    containsItems  (void) const = 0;
    virtual bool    syncInProgress (void) const = 0;
    virtual bool    dirty          (void) const = 0;
    virtual void    setDirty       (bool dirty) = 0;
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    /// Called when the current active vehicle is about to be removed. Derived classes should override to implement custom behavior.
    virtual void activeVehicleBeingRemoved(void) = 0;

    /// Called when a new active vehicle has been set. Derived classes should override to implement custom behavior.
    virtual void activeVehicleSet(Vehicle* activeVehicle) = 0;
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    Vehicle* vehicle(void) { return _activeVehicle; }

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signals:
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    void containsItemsChanged   (bool containsItems);
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    void syncInProgressChanged  (bool syncInProgress);
    void dirtyChanged           (bool dirty);
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    void vehicleChanged         (Vehicle* vehicle);
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protected:
    MultiVehicleManager*    _multiVehicleMgr;
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    Vehicle*                _activeVehicle;     ///< Currently active vehicle, can be disconnected offline editing vehicle
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    bool                    _editMode;
};

#endif