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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Head Up Display (HUD)
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include <QDebug>
#include <cmath>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#include "UASManager.h"
#include "HUD.h"
#include "MG.h"
// Fix for some platforms, e.g. windows
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
template<typename T>
inline bool isnan(T value)
{
}
// requires #include <limits>
template<typename T>
inline bool isinf(T value)
{
return std::numeric_limits<T>::has_infinity && (value == std::numeric_limits<T>::infinity() || (-1*value) == std::numeric_limits<T>::infinity());
}
/**
* @warning The HUD widget will not start painting its content automatically
* to update the view, start the auto-update by calling HUD::start().
*
* @param width
* @param height
* @param parent
*/
HUD::HUD(int width, int height, QWidget* parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent),
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uas(NULL),
values(QMap<QString, float>()),
valuesDot(QMap<QString, float>()),
valuesMean(QMap<QString, float>()),
valuesCount(QMap<QString, int>()),
lastUpdate(QMap<QString, quint64>()),
yawInt(0.0f),
mode(tr("UNKNOWN MODE")),
state(tr("UNKNOWN STATE")),
fuelStatus(tr("00.0V (00m:00s)")),
xCenterOffset(0.0f),
yCenterOffset(0.0f),
vwidth(200.0f),
vheight(150.0f),
vGaugeSpacing(50.0f),
vPitchPerDeg(6.0f), ///< 4 mm y translation per degree)
rawBuffer1(NULL),
rawBuffer2(NULL),
rawImage(NULL),
rawLastIndex(0),
rawExpectedBytes(0),
bytesPerLine(1),
imageStarted(false),
receivedDepth(8),
receivedChannels(1),
receivedWidth(640),
receivedHeight(480),
defaultColor(QColor(70, 200, 70)),
setPointColor(QColor(200, 20, 200)),
warningColor(Qt::yellow),
criticalColor(Qt::red),
infoColor(QColor(20, 200, 20)),
fuelColor(criticalColor),
warningBlinkRate(5),
refreshTimer(new QTimer(this)),
noCamera(true),
hardwareAcceleration(true),
strongStrokeWidth(1.5f),
normalStrokeWidth(1.0f),
fineStrokeWidth(0.5f),
waypointName("")
{
// Set auto fill to false
setAutoFillBackground(false);
// Fill with black background
QImage fill = QImage(width, height, QImage::Format_Indexed8);
fill.setNumColors(3);
fill.setColor(0, qRgb(0, 0, 0));
fill.setColor(1, qRgb(0, 0, 0));
fill.setColor(2, qRgb(0, 0, 0));
fill.fill(0);
//QString imagePath = MG::DIR::getIconDirectory() + "hud-template.png";
//qDebug() << __FILE__ << __LINE__ << "template image:" << imagePath;
//fill = QImage(imagePath);
glImage = QGLWidget::convertToGLFormat(fill);
// Refresh timer
refreshTimer->setInterval(50); // 20 Hz
//connect(refreshTimer, SIGNAL(timeout()), this, SLOT(update()));
connect(refreshTimer, SIGNAL(timeout()), this, SLOT(paintHUD()));
// Resize to correct size and fill with image
resize(fill.size());
glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
// Set size once
//setFixedSize(fill.size());
//setMinimumSize(fill.size());
//setMaximumSize(fill.size());
// Lock down the size
//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
fontDatabase = QFontDatabase();
const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app
const QString fontFamilyName = "Bitstream Vera Sans";
if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!";
fontDatabase.addApplicationFont(fontFileName);
font = fontDatabase.font(fontFamilyName, "Roman", (int)(10*scalingFactor*1.2f+0.5f));
if (font.family() != fontFamilyName) qDebug() << "ERROR! Font not loaded: " << fontFamilyName;
// Connect with UAS
UASManager* manager = UASManager::instance();
connect(manager, SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
Mariano Lizarraga
committed
this->setVisible(false);
void HUD::showEvent(QShowEvent* event)
{
Q_UNUSED(event);
if (isVisible())
{
refreshTimer->start();
}
else
{
refreshTimer->stop();
}
}
void HUD::start()
{
refreshTimer->start();
}
void HUD::stop()
{
refreshTimer->stop();
}
void HUD::updateValue(UASInterface* uas, QString name, double value, quint64 msec)
{
// UAS is not needed
Q_UNUSED(uas);
// Update mean
const float oldMean = valuesMean.value(name, 0.0f);
const int meanCount = valuesCount.value(name, 0);
double mean = (oldMean * meanCount + value) / (meanCount + 1);
if (isnan(mean) || isinf(mean)) mean = 0.0;
valuesMean.insert(name, mean);
valuesCount.insert(name, meanCount + 1);
// Two-value sliding average
double dot = (valuesDot.value(name) + (value - values.value(name, 0.0f)) / ((msec - lastUpdate.value(name, 0))/1000.0f))/2.0f;
if (isnan(dot) || isinf(dot))
{
dot = 0.0;
}
//qDebug() << __FILE__ << __LINE__ << "VALUE:" << value << "MEAN:" << mean << "DOT:" << dot << "COUNT:" << meanCount;
}
/**
*
* @param uas the UAS/MAV to monitor/display with the HUD
*/
void HUD::setActiveUAS(UASInterface* uas)
{
qDebug() << "ATTEMPTING TO SET UAS";
if (this->uas != NULL && this->uas != uas)
{
// Disconnect any previously connected active MAV
disconnect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
disconnect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
disconnect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
disconnect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double)));
disconnect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
disconnect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
disconnect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
disconnect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString)));
disconnect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
disconnect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double)));
disconnect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64)));
disconnect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64)));
}
// Now connect the new UAS
//if (this->uas != uas)
// {
qDebug() << "UAS SET!" << "ID:" << uas->getUASID();
// Setup communication
connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString)));
connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
//connect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double)));
//connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
//connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
//connect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
//connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString,QString)));
//connect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double)));
//connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64)));
//connect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64)));
//}
}
void HUD::updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec)
{
updateValue(uas, "roll desired", rollDesired, msec);
updateValue(uas, "pitch desired", pitchDesired, msec);
updateValue(uas, "yaw desired", yawDesired, msec);
updateValue(uas, "thrust desired", thrustDesired, msec);
}
void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp)
{
//qDebug() << __FILE__ << __LINE__ << "ROLL" << roll;
updateValue(uas, "roll", roll, timestamp);
updateValue(uas, "pitch", pitch, timestamp);
updateValue(uas, "yaw", yaw, timestamp);
}
void HUD::updateBattery(UASInterface* uas, double voltage, double percent, int seconds)
{
updateValue(uas, "voltage", voltage, MG::TIME::getGroundTimeNow());
updateValue(uas, "time remaining", seconds, MG::TIME::getGroundTimeNow());
updateValue(uas, "charge level", percent, MG::TIME::getGroundTimeNow());
fuelStatus.sprintf("BAT [%02.0f \%% | %05.2fV] (%02dm:%02ds)", percent, voltage, seconds/60, seconds%60);
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if (percent < 20.0f)
{
fuelColor = warningColor;
}
else if (percent < 10.0f)
{
fuelColor = criticalColor;
}
else
{
fuelColor = infoColor;
}
}
void HUD::receiveHeartbeat(UASInterface*)
{
}
void HUD::updateThrust(UASInterface*, double thrust)
{
updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow());
}
void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp)
{
updateValue(uas, "x", x, timestamp);
updateValue(uas, "y", y, timestamp);
updateValue(uas, "z", z, timestamp);
}
void HUD::updateGlobalPosition(UASInterface*,double lat, double lon, double altitude, quint64 timestamp)
{
updateValue(uas, "lat", lat, timestamp);
updateValue(uas, "lon", lon, timestamp);
updateValue(uas, "altitude", altitude, timestamp);
}
void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp)
{
updateValue(uas, "xSpeed", x, timestamp);
updateValue(uas, "ySpeed", y, timestamp);
updateValue(uas, "zSpeed", z, timestamp);
}
/**
* Updates the current system state, but only if the uas matches the currently monitored uas.
*
* @param uas the system the state message originates from
* @param state short state text, displayed in HUD
*/
void HUD::updateState(UASInterface* uas,QString state)
// Only one UAS is connected at a time
Q_UNUSED(uas);
this->state = state;
}
/**
* Updates the current system mode, but only if the uas matches the currently monitored uas.
*
* @param uas the system the state message originates from
* @param mode short mode text, displayed in HUD
*/
void HUD::updateMode(int id,QString mode, QString description)
// Only one UAS is connected at a time
Q_UNUSED(id);
Q_UNUSED(description);
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}
void HUD::updateLoad(UASInterface* uas, double load)
{
updateValue(uas, "load", load, MG::TIME::getGroundTimeNow());
}
/**
* @param y coordinate in pixels to be converted to reference mm units
* @return the screen coordinate relative to the QGLWindow origin
*/
float HUD::refToScreenX(float x)
{
//qDebug() << "sX: " << (scalingFactor * x);
return (scalingFactor * x);
}
/**
* @param x coordinate in pixels to be converted to reference mm units
* @return the screen coordinate relative to the QGLWindow origin
*/
float HUD::refToScreenY(float y)
{
//qDebug() << "sY: " << (scalingFactor * y);
return (scalingFactor * y);
}
/**
* This functions works in the OpenGL view, which is already translated by
* the x and y center offsets.
*
*/
void HUD::paintCenterBackground(float roll, float pitch, float yaw)
{
// Center indicator is 100 mm wide
float referenceWidth = 70.0;
float referenceHeight = 70.0;
// HUD is assumed to be 200 x 150 mm
// so that positions can be hardcoded
// but can of course be scaled.
double referencePositionX = vwidth / 2.0 - referenceWidth/2.0;
double referencePositionY = vheight / 2.0 - referenceHeight/2.0;
//this->width()/2.0+(xCenterOffset*scalingFactor), this->height()/2.0+(yCenterOffset*scalingFactor);
setupGLView(referencePositionX, referencePositionY, referenceWidth, referenceHeight);
// Store current position in the model view
// the position will be restored after drawing
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
// Move to the center of the window
glTranslatef(referenceWidth/2.0f,referenceHeight/2.0f,0);
// Move based on the yaw difference
glTranslatef(yaw, 0.0f, 0.0f);
glRotatef((roll/M_PI)*180.0f, 0.0f, 0.0f, 1.0f);
// Translate in the direction of the rotation based
// on the pitch. On the 777, a pitch of 1 degree = 2 mm
//glTranslatef(0, ((-pitch/M_PI)*180.0f * vPitchPerDeg), 0);
glTranslatef(0.0f, (-pitch * vPitchPerDeg * 16.5f), 0.0f);
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// Ground
glColor3ub(179,102,0);
glBegin(GL_POLYGON);
glVertex2f(-300,-300);
glVertex2f(-300,0);
glVertex2f(300,0);
glVertex2f(300,-300);
glVertex2f(-300,-300);
glEnd();
// Sky
glColor3ub(0,153,204);
glBegin(GL_POLYGON);
glVertex2f(-300,0);
glVertex2f(-300,300);
glVertex2f(300,300);
glVertex2f(300,0);
glVertex2f(-300,0);
glEnd();
}
/**
* Paint text on top of the image and OpenGL drawings
*
* @param text chars to write
* @param color text color
* @param fontSize text size in mm
* @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
* @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
*/
void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter)
{
QPen prevPen = painter->pen();
float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f);
float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f);
QFont font("Bitstream Vera Sans");
// Enforce minimum font size of 5 pixels
int fSize = qMax(5, (int)(fontSize*scalingFactor*1.26f));
font.setPixelSize(fSize);
QFontMetrics metrics = QFontMetrics(font);
int border = qMax(4, metrics.leading());
QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125),
Qt::AlignLeft | Qt::TextWordWrap, text);
painter->setPen(color);
painter->setFont(font);
painter->setRenderHint(QPainter::TextAntialiasing);
painter->drawText(pPositionX, pPositionY,
rect.width(), rect.height(),
Qt::AlignCenter | Qt::TextWordWrap, text);
painter->setPen(prevPen);
}
void HUD::initializeGL()
{
bool antialiasing = true;
// Antialiasing setup
if(antialiasing)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
}
else
{
glDisable(GL_BLEND);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_LINE_SMOOTH);
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}
}
/**
* @param referencePositionX horizontal position in the reference mm-unit space
* @param referencePositionY horizontal position in the reference mm-unit space
* @param referenceWidth width in the reference mm-unit space
* @param referenceHeight width in the reference mm-unit space
*/
void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight)
{
int pixelWidth = (int)(referenceWidth * scalingFactor);
int pixelHeight = (int)(referenceHeight * scalingFactor);
// Translate and scale the GL view in the virtual reference coordinate units on the screen
int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset);
int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight;
//qDebug() << "Pixel x" << pixelPositionX << "pixelY" << pixelPositionY;
//qDebug() << "xCenterOffset:" << xCenterOffset << "yCenterOffest" << yCenterOffset
//The viewport is established at the correct pixel position and clips everything
// out of the desired instrument location
glViewport(pixelPositionX, pixelPositionY, pixelWidth, pixelHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// The ortho projection is setup in a way that so that the drawing is done in the
// reference coordinate space
glOrtho(0, referenceWidth, 0, referenceHeight, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glScalef(scaleX, scaleY, 1.0f);
}
void HUD::paintRollPitchStrips()
{
}
// the event is ignored as this widget
// is refreshed automatically
}
void HUD::paintHUD()
{
// static quint64 interval = 0;
// qDebug() << "INTERVAL:" << MG::TIME::getGroundTimeNow() - interval << __FILE__ << __LINE__;
// interval = MG::TIME::getGroundTimeNow();
// Read out most important values to limit hash table lookups
static float roll = 0.0f;
static float pitch = 0.0f;
static float yaw = 0.0f;
// Low-pass roll, pitch and yaw
roll = roll * 0.2f + 0.8f * values.value("roll", 0.0f);
pitch = pitch * 0.2f + 0.8f * values.value("pitch", 0.0f);
yaw = yaw * 0.2f + 0.8f * values.value("yaw", 0.0f);
// Translate for yaw
const float maxYawTrans = 60.0f;
static float yawDiff = 0.0f;
float newYawDiff = valuesDot.value("yaw", 0.0f);
if (isinf(newYawDiff)) newYawDiff = yawDiff;
if (newYawDiff > M_PI) newYawDiff = newYawDiff - M_PI;
if (newYawDiff < -M_PI) newYawDiff = newYawDiff + M_PI;
newYawDiff = yawDiff * 0.8 + newYawDiff * 0.2;
yawDiff = newYawDiff;
yawInt += newYawDiff;
if (yawInt > M_PI) yawInt = M_PI;
if (yawInt < -M_PI) yawInt = -M_PI;
float yawTrans = yawInt * (double)maxYawTrans;
yawInt *= 0.6f;
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw;
// Update scaling factor
// adjust scaling to fit both horizontally and vertically
scalingFactor = this->width()/vwidth;
double scalingFactorH = this->height()/vheight;
if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH;
// OPEN GL PAINTING
// Store model view matrix to be able to reset it to the previous state
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Blue / Brown background
if (noCamera) paintCenterBackground(roll, pitch, yawTrans);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
//makeCurrent();
QPainter painter;
painter.begin(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setRenderHint(QPainter::HighQualityAntialiasing, true);
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painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor);
// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET
// Draw all fixed indicators
// MODE
paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter);
// STATE
paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter);
// BATTERY
paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter);
// Waypoint
paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
// YAW INDICATOR
//
// .
// . .
// .......
//
const float yawIndicatorWidth = 4.0f;
const float yawIndicatorY = vheight/2.0f - 10.0f;
QPolygon yawIndicator(4);
yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(yawIndicator);
// CENTER
// HEADING INDICATOR
//
// __ __
// \/\/
//
const float hIndicatorWidth = 7.0f;
const float hIndicatorY = -25.0f;
const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f;
const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f;
QPolygon hIndicator(7);
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(hIndicator);
// SETPOINT
const float centerWidth = 4.0f;
painter.setPen(defaultColor);
painter.setBrush(Qt::NoBrush);
// TODO
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f));
const float centerCrossWidth = 10.0f;
// left
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// right
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// top
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f)));
// COMPASS
const float compassY = -vheight/2.0f + 10.0f;
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f)));
painter.setBrush(Qt::NoBrush);
painter.setPen(Qt::SolidLine);
painter.setPen(defaultColor);
painter.drawRoundedRect(compassRect, 2, 2);
QString yawAngle;
const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
//qDebug() << "YAW: " << yawDeg;
yawAngle.sprintf("%03d", (int)yawDeg);
paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter);
// GAUGES
// Left altitude gauge
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false);
// Right speed gauge
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false);
// MOVING PARTS
painter.translate(refToScreenX(yawTrans), 0);
// Rotate view and draw all roll-dependent indicators
painter.rotate((roll/M_PI)* -180.0f);
painter.translate(0, (-pitch/M_PI)* -180.0f * refToScreenY(1.8));
//qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f);
// PITCH
paintPitchLines(pitch, &painter);
}
/*
void HUD::paintGL()
{
static float roll = 0.0;
static float pitch = 0.0;
static float yaw = 0.0;
// Read out most important values to limit hash table lookups
roll = roll * 0.5 + 0.5 * values.value("roll", 0.0f);
pitch = pitch * 0.5 + 0.5 * values.value("pitch", 0.0f);
yaw = yaw * 0.5 + 0.5 * values.value("yaw", 0.0f);
//qDebug() << __FILE__ << __LINE__ << "ROLL:" << roll << "PITCH:" << pitch << "YAW:" << yaw;
// Update scaling factor
// adjust scaling to fit both horizontally and vertically
scalingFactor = this->width()/vwidth;
double scalingFactorH = this->height()/vheight;
if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH;
glClear(GL_COLOR_BUFFER_BIT);
//if(!noCamera) glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
//glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // FIXME Remove after testing
// Blue / Brown background
if (noCamera) paintCenterBackground(roll, pitch, yaw);
// // Store current GL model view
// glMatrixMode(GL_MODELVIEW);
// glPushMatrix();
//
// // Setup GL view
// setupGLView(0.0f, 0.0f, vwidth, vheight);
//
// // Restore previous view
// glPopMatrix();
// Now draw QPainter overlay
//painter.setRenderHint(QPainter::Antialiasing);
// Position the coordinate frame according to the setup
//painter.setRenderHint(QPainter::Antialiasing, true);
painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor);
// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET
// Draw all fixed indicators
// MODE
paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter);
// STATE
paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter);
paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter);
// Waypoint
paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
// YAW INDICATOR
//
// .
// . .
// .......
//
const float yawIndicatorWidth = 4.0f;
const float yawIndicatorY = vheight/2.0f - 10.0f;
QPolygon yawIndicator(4);
yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(yawIndicator);
// HEADING INDICATOR
//
// __ __
// \/\/
//
const float hIndicatorWidth = 7.0f;
const float hIndicatorY = -25.0f;
const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f;
const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f;
QPolygon hIndicator(7);
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(hIndicator);
// SETPOINT
const float centerWidth = 4.0f;
painter.setPen(defaultColor);
painter.setBrush(Qt::NoBrush);
// TODO
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f));
const float centerCrossWidth = 10.0f;
// left
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// right
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// top
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f)));
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// COMPASS
const float compassY = -vheight/2.0f + 10.0f;
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f)));
painter.setBrush(Qt::NoBrush);
painter.setPen(Qt::SolidLine);
painter.setPen(defaultColor);
painter.drawRoundedRect(compassRect, 2, 2);
QString yawAngle;
const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
//qDebug() << "YAW: " << yawDeg;
yawAngle.sprintf("%03d", (int)yawDeg);
paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter);
// GAUGES
// Left altitude gauge
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false);
// Right speed gauge
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false);
if (isinf(yawDiff)) yawDiff = 0.0f;
if (yawDiff > M_PI) yawDiff = yawDiff - M_PI;
yawInt += yawDiff;
if (yawInt > M_PI) yawInt = M_PI;
if (yawInt < -M_PI) yawInt = -M_PI;
float yawTrans = yawInt * (double)maxYawTrans;
yawInt *= 0.6f;
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw << "asin(yawInt)" << asinYaw;
// Rotate view and draw all roll-dependent indicators
painter.rotate((roll/M_PI)* -180.0f);
//qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f);
// PITCH
paintPitchLines((pitch/M_PI)*180.0f, &painter);
painter.end();
glFlush();
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/**
* @param pitch pitch angle in degrees (-180 to 180)
*/
void HUD::paintPitchLines(float pitch, QPainter* painter)
{
QString label;
const float yDeg = vPitchPerDeg;
const float lineDistance = 5.0f; ///< One pitch line every 10 degrees
const float posIncrement = yDeg * lineDistance;
float posY = posIncrement;
const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
const float offsetAbs = pitch * yDeg;
float offset = pitch;
if (offset < 0) offset = -offset;
int offsetCount = 0;
while (offset > lineDistance)
{
offset -= lineDistance;
offsetCount++;
}
int iPos = (int)(0.5f + lineDistance); ///< The first line
int iNeg = (int)(-0.5f - lineDistance); ///< The first line
offset *= yDeg;
painter->setPen(defaultColor);
posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance;
while (posY < posLimit)
{
paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter);
posY += posIncrement;
iPos += (int)lineDistance;
}
// HORIZON
//
// ------------ ------------
//
const float pitchWidth = 30.0f;
const float pitchGap = pitchWidth / 2.5f;
const QColor horizonColor = defaultColor;
const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
const float lineWidth = refLineWidthToPen(0.5f);