- 15 Aug, 2013 1 commit
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Lorenz Meier authored
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- 03 Aug, 2013 1 commit
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Lorenz Meier authored
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- 05 Jun, 2013 1 commit
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Michael Carpenter authored
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- 21 May, 2013 1 commit
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Lorenz Meier authored
Hotfix: Fixed widget / UAS initialization order which led to text messages (and other updates) being ignored if the widget was not open when the UAS was created
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- 10 Dec, 2012 1 commit
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Bryant authored
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- 04 Oct, 2012 1 commit
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Lorenz Meier authored
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- 19 Sep, 2012 1 commit
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Lorenz Meier authored
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- 18 Sep, 2012 1 commit
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Lorenz Meier authored
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- 27 Aug, 2012 1 commit
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Lorenz Meier authored
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- 07 Aug, 2012 1 commit
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Jessica authored
Erros casused by all of the mergedd branches are now fixed for qgroundcontrol.pro. Working on fixing the errors that now appeare in qgcunittest.pro.
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- 30 Jul, 2012 1 commit
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Lorenz Meier authored
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- 25 Jul, 2012 1 commit
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Lorenz Meier authored
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- 13 Jul, 2012 1 commit
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Jessica authored
qgcunittest.pro now compiles and runs as long as run in terminal in projcts->Run Settings is unchecked.
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- 16 Sep, 2011 1 commit
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oberion authored
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- 02 Sep, 2011 1 commit
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lm authored
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- 31 Jul, 2011 1 commit
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lm authored
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- 29 Jul, 2011 1 commit
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oberion authored
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- 28 Jul, 2011 1 commit
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oberion authored
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- 16 Jul, 2011 1 commit
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lm authored
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- 14 Jul, 2011 1 commit
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LM authored
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- 03 Jul, 2011 3 commits
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lm authored
Runtime issues resolved, quick application startup and good runtime stats: 0.3% load in idle mode, 15% load showing map and UAS list. Map has a zooming issue, but should be resolvable
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lm authored
Fixed a bug where non-auto hold in the debug console induced 100% CPU load even when the widget was hidden
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lm authored
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- 30 Mar, 2011 1 commit
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James Goppert authored
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- 14 Feb, 2011 1 commit
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lm authored
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- 13 Feb, 2011 1 commit
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lm authored
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- 12 Feb, 2011 1 commit
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lm authored
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- 04 Feb, 2011 1 commit
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pixhawk authored
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- 26 Jan, 2011 4 commits
- 25 Jan, 2011 1 commit
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lm authored
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- 24 Jan, 2011 2 commits
- 08 Jan, 2011 2 commits
- 05 Jan, 2011 2 commits
- 21 Dec, 2010 1 commit
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lm authored
Significantly bugfixed persistence and link adding/removal. Not yet fully there, but getting closer to release
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