- 19 Mar, 2017 8 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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Donald Gagne authored
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Donald Gagne authored
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Donald Gagne authored
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DonLakeFlyer authored
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- 18 Mar, 2017 1 commit
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Gus Grubba authored
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- 16 Mar, 2017 6 commits
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Gus Grubba authored
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Gus Grubba authored
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Donald Gagne authored
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Donald Gagne authored
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Donald Gagne authored
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Donald Gagne authored
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- 15 Mar, 2017 14 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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Gus Grubba authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
This closes out all value editing before the new item is added. Fixes the bug where you enter a new altitude in last waypoint, don't press enter and then add a new one. In that case altitude would be set after new item was added. Hence it would not carry to new item.
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DonLakeFlyer authored
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DonLakeFlyer authored
Should be all working now except for distance < radius cases.
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- 14 Mar, 2017 4 commits
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DonLakeFlyer authored
Previous version would require plugin to override all the isFooFlightMode methods to work correctly. Now just change mode name and regular plugin code works correctly.
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Gus Grubba authored
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DonLakeFlyer authored
Otherwise things go haywire when points are added
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DonLakeFlyer authored
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- 13 Mar, 2017 3 commits
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DonLakeFlyer authored
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Gus Grubba authored
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Donald Gagne authored
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- 12 Mar, 2017 3 commits
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DonLakeFlyer authored
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DonLakeFlyer authored
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DonLakeFlyer authored
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- 11 Mar, 2017 1 commit
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DonLakeFlyer authored
This makes VehicleComponents reusable from core plugin without requiring override of prerequisiteSetup
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