- 04 May, 2016 1 commit
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dogmaphobic authored
UI Tweaks for all mobile platforms.
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- 03 May, 2016 1 commit
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dogmaphobic authored
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- 01 May, 2016 1 commit
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Lorenz Meier authored
* PX4: Deal properly with optional components * RC map UI: Offer better defaults and user guidance
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- 13 Apr, 2016 1 commit
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Tomaz Canabrava authored
all calls to qsTr are done, if I didn't forget anything, on the PX4 QML files. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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- 29 Mar, 2016 1 commit
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Don Gagne authored
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- 17 Jan, 2016 1 commit
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Don Gagne authored
Add scroll height indicators to Flickable
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- 19 Nov, 2015 1 commit
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dogmaphobic authored
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- 09 Nov, 2015 1 commit
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Lorenz Meier authored
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- 08 Nov, 2015 3 commits
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Lorenz Meier authored
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Lorenz Meier authored
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Lorenz Meier authored
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- 05 Nov, 2015 1 commit
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dogmaphobic authored
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- 04 Nov, 2015 1 commit
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dogmaphobic authored
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- 17 Oct, 2015 1 commit
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Don Gagne authored
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- 13 Oct, 2015 1 commit
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Don Gagne authored
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- 10 Oct, 2015 1 commit
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Lorenz Meier authored
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- 13 Sep, 2015 1 commit
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Don Gagne authored
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- 23 Aug, 2015 1 commit
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Don Gagne authored
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- 22 Aug, 2015 1 commit
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Lorenz Meier authored
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- 04 Jul, 2015 2 commits
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dogmaphobic authored
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dogmaphobic authored
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- 01 Jul, 2015 1 commit
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Don Gagne authored
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- 20 Jun, 2015 2 commits
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dogmaphobic authored
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dogmaphobic authored
Also adjusting text layout while at it.
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- 10 Jun, 2015 1 commit
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Don Gagne authored
Everything is now based off of default font pixel size
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- 09 Jun, 2015 1 commit
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dogmaphobic authored
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- 01 Jun, 2015 1 commit
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Don Gagne authored
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- 26 May, 2015 1 commit
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Don Gagne authored
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- 22 May, 2015 4 commits
- 29 Apr, 2015 1 commit
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dogmaphobic authored
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- 22 Apr, 2015 1 commit
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dogmaphobic authored
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- 01 Apr, 2015 1 commit
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Don Gagne authored
Use default font wherever possible. Where that doesn’t work, use ScreenTools::dpiAdjustPointSize.
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- 19 Mar, 2015 1 commit
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dogmaphobic authored
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- 18 Mar, 2015 1 commit
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dogmaphobic authored
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- 11 Mar, 2015 1 commit
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dogmaphobic authored
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- 10 Mar, 2015 1 commit
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dogmaphobic authored
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- 09 Mar, 2015 1 commit
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dogmaphobic authored
Moved update canvas signal to perspective load instead of hooking it to the paint event. Added an "S" as the unit for the number of cells fact (as in 4S).
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