- 06 Mar, 2012 2 commits
- 01 Mar, 2012 1 commit
-
-
Lorenz Meier authored
-
- 27 Feb, 2012 2 commits
-
-
Friedrich Fraundorfer authored
-
hengli authored
-
- 26 Feb, 2012 10 commits
-
-
Lionel Heng authored
-
Lionel Heng authored
Added text (component id) to cone/circle symbol symbolizing pose data from that component in 3D view.
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lorenz Meier authored
-
Lionel Heng authored
-
Lionel Heng authored
Unified all object selections in 3D view via right-mouse-click, and added mouse-based terrain translation/rotation.
-
Lionel Heng authored
-
Lionel Heng authored
-
- 25 Feb, 2012 6 commits
-
-
LM authored
-
LM authored
-
LM authored
-
LM authored
-
Lionel Heng authored
-
Lionel Heng authored
-
- 24 Feb, 2012 10 commits
- 23 Feb, 2012 9 commits
-
-
Lionel Heng authored
-
Lorenz Meier authored
Windows build improvements
-
Bryant Mairs authored
Corrected the Windows Visual Studio compilation so that release builds no longer have a console or debugging macros while the debug builds have both. Fixed indentation across all build scripts (.pro/.pri) to be 4-spaces and consistent. Updated the README with proper Visual Studio compilation instructions for both VS2010 and VS2008.
-
hengli authored
-
hengli authored
-
hengli authored
-
hengli authored
Added remote OpenGL drawing in 3D view. Any external application can draw to the 3D view via the protobuf implementation of GLOverlay messages.
-
LM authored
-
Lorenz Meier authored
Fixed Windows compilation and unified serial port baud rate support
-