Commit aee8ac12 authored by DonLakeFlyer's avatar DonLakeFlyer

Stop noisy logging

parent bad9ed57
...@@ -125,6 +125,8 @@ Item { ...@@ -125,6 +125,8 @@ Item {
property bool __pauseVehicleSupported: _activeVehicle ? _activeVehicle.pauseVehicleSupported : false property bool __pauseVehicleSupported: _activeVehicle ? _activeVehicle.pauseVehicleSupported : false
property bool __flightMode: _flightMode property bool __flightMode: _flightMode
/*
Leaving this code in for use while debugging
function _outputState() { function _outputState() {
console.log(qsTr("_activeVehicle(%1) _vehicleArmed(%2) guidedModeSupported(%3) _vehicleFlying(%4) _vehicleInRTLMode(%5) pauseVehicleSupported(%6) _vehiclePaused(%7) _flightMode(%8)").arg(_activeVehicle ? 1 : 0).arg(_vehicleArmed ? 1 : 0).arg(__guidedModeSupported ? 1 : 0).arg(_vehicleFlying ? 1 : 0).arg(_vehicleInRTLMode ? 1 : 0).arg(__pauseVehicleSupported ? 1 : 0).arg(_vehiclePaused ? 1 : 0).arg(_flightMode)) console.log(qsTr("_activeVehicle(%1) _vehicleArmed(%2) guidedModeSupported(%3) _vehicleFlying(%4) _vehicleInRTLMode(%5) pauseVehicleSupported(%6) _vehiclePaused(%7) _flightMode(%8)").arg(_activeVehicle ? 1 : 0).arg(_vehicleArmed ? 1 : 0).arg(__guidedModeSupported ? 1 : 0).arg(_vehicleFlying ? 1 : 0).arg(_vehicleInRTLMode ? 1 : 0).arg(__pauseVehicleSupported ? 1 : 0).arg(_vehiclePaused ? 1 : 0).arg(_flightMode))
} }
...@@ -139,16 +141,16 @@ Item { ...@@ -139,16 +141,16 @@ Item {
on__PauseVehicleSupportedChanged: _outputState() on__PauseVehicleSupportedChanged: _outputState()
// End of hack // End of hack
*/
on_VehicleFlyingChanged: { on_VehicleFlyingChanged: {
_outputState() //_outputState()
if (!_vehicleFlying) { if (!_vehicleFlying) {
// We use _vehicleWasFLying to help trigger Resume Mission only if the vehicle actually flew and came back down. // We use _vehicleWasFLying to help trigger Resume Mission only if the vehicle actually flew and came back down.
// Otherwise it may trigger during the Start Mission sequence due to signal ordering or armed and resume mission index. // Otherwise it may trigger during the Start Mission sequence due to signal ordering or armed and resume mission index.
_vehicleWasFlying = true _vehicleWasFlying = true
} }
} }
property var _actionData property var _actionData
on_CurrentMissionIndexChanged: console.log("_currentMissionIndex", _currentMissionIndex) on_CurrentMissionIndexChanged: console.log("_currentMissionIndex", _currentMissionIndex)
......
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