GAudioOutput.h 2.7 KB
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/*=====================================================================

PIXHAWK Micro Air Vehicle Flying Robotics Toolkit

(c) 2009, 2010 PIXHAWK PROJECT  <http://pixhawk.ethz.ch>

This file is part of the PIXHAWK project

    PIXHAWK is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    PIXHAWK is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.

======================================================================*/

/**
 * @file
 *   @brief Definition of audio output
 *
 *   @author Lorenz Meier <mavteam@student.ethz.ch>
 *
 */

#ifndef GAUDIOOUTPUT_H
#define GAUDIOOUTPUT_H

#include <QObject>
#include <QTimer>
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#include <QThread>
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#include <QStringList>
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#include <QGCAudioWorker.h>
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/**
 * @brief Audio Output (speech synthesizer and "beep" output)
 * This class follows the singleton design pattern
 * @see http://en.wikipedia.org/wiki/Singleton_pattern
 */
class GAudioOutput : public QObject
{
    Q_OBJECT
public:
    /** @brief Get the singleton instance */
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    static GAudioOutput *instance();
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    /** @brief List available voices */
    QStringList listVoices(void);
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    enum
    {
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        VOICE_MALE = 0,
        VOICE_FEMALE
    } QGVoice;
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    /** @brief Get the mute state */
    bool isMuted();

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public slots:
    /** @brief Say this text if current output priority matches */
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    bool say(QString text, int severity = 1);
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    /** @brief Play alert sound and say notification message */
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    bool alert(QString text);
    /** @brief Start emergency sound */
    bool startEmergency();
    /** @brief Stop emergency sound */
    bool stopEmergency();
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//    /** @brief Select female voice */
//    void selectFemaleVoice();
//    /** @brief Select male voice */
//    void selectMaleVoice();
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    /** @brief Play emergency sound once */
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    void beep();
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    /** @brief Notify about positive event */
    void notifyPositive();
    /** @brief Notify about negative event */
    void notifyNegative();
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    /** @brief Mute/unmute sound */
    void mute(bool mute);
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signals:
    void mutedChanged(bool);
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    bool textToSpeak(QString text, int severity = 1);
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protected:
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    bool muted;
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    QThread* thread;
    QGCAudioWorker* worker;
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private:
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    GAudioOutput(QObject *parent = NULL);
    ~GAudioOutput();
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};

#endif // AUDIOOUTPUT_H
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