PlanElementController.h 3.12 KB
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/****************************************************************************
 *
 *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/

#ifndef PlanElementController_H
#define PlanElementController_H

#include <QObject>

#include "Vehicle.h"
#include "MultiVehicleManager.h"

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class PlanMasterController;

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/// This is the abstract base clas for Plan Element controllers.
/// Examples of plan elements are: missions (MissionController), geofence (GeoFenceController)
class PlanElementController : public QObject
{
    Q_OBJECT
    
public:
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    PlanElementController(PlanMasterController* masterController, QObject* parent = NULL);
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    ~PlanElementController();
    
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    Q_PROPERTY(bool containsItems   READ containsItems                  NOTIFY containsItemsChanged)    ///< true: Elemement is non-empty
    Q_PROPERTY(bool syncInProgress  READ syncInProgress                 NOTIFY syncInProgressChanged)   ///< true: information is currently being saved/sent, false: no active save/send in progress
    Q_PROPERTY(bool dirty           READ dirty          WRITE setDirty  NOTIFY dirtyChanged)            ///< true: unsaved/sent changes are present, false: no changes since last save/send
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    /// Should be called immediately upon Component.onCompleted.
    ///     @param editMode true: controller being used in Plan view, false: controller being used in Fly view
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    virtual void start(bool editMode);
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    virtual void save                       (QJsonObject& json) = 0;
    virtual bool load                       (const QJsonObject& json, QString& errorString) = 0;
    virtual void loadFromVehicle            (void) = 0;
    virtual void removeAll                  (void) = 0;     ///< Removes all from controller only
    virtual bool showPlanFromManagerVehicle (void) = 0;     /// true: controller is waiting for the current load to complete
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    virtual bool    containsItems  (void) const = 0;
    virtual bool    syncInProgress (void) const = 0;
    virtual bool    dirty          (void) const = 0;
    virtual void    setDirty       (bool dirty) = 0;
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    /// Sends the current plan element to the vehicle
    ///     Signals sendComplete when done
    virtual void sendToVehicle(void) = 0;

    /// Removes all from vehicle and controller
    ///     Signals removeAllComplete when done
    virtual void removeAllFromVehicle(void) = 0;

    /// Called when a new manager vehicle has been set.
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    virtual void managerVehicleChanged(Vehicle* managerVehicle) = 0;
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signals:
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    void containsItemsChanged   (bool containsItems);
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    void syncInProgressChanged  (bool syncInProgress);
    void dirtyChanged           (bool dirty);
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    void vehicleChanged         (Vehicle* vehicle);
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    void sendComplete           (void);
    void removeAllComplete      (void);
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protected:
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    PlanMasterController*   _masterController;
    Vehicle*                _controllerVehicle;
    Vehicle*                _managerVehicle;
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    bool                    _editMode;
};

#endif