JoystickSDL.h 1.01 KB
Newer Older
Gregory Dymarek's avatar
Gregory Dymarek committed
1 2 3 4 5 6 7
#ifndef JOYSTICKSDL_H
#define JOYSTICKSDL_H

#include "Joystick.h"
#include "Vehicle.h"
#include "MultiVehicleManager.h"

8
#include <SDL.h>
Gregory Dymarek's avatar
Gregory Dymarek committed
9 10 11 12

class JoystickSDL : public Joystick
{
public:
13
    JoystickSDL(const QString& name, int axisCount, int buttonCount, int hatCount, int index, bool isGameController, MultiVehicleManager* multiVehicleManager);
Gregory Dymarek's avatar
Gregory Dymarek committed
14

15 16 17 18
    static QMap<QString, Joystick*> discover(MultiVehicleManager* _multiVehicleManager);

    // This can be uncommented to hide the calibration buttons for gamecontrollers in the future
    // bool requiresCalibration(void) final { return !_isGameController; }
Gregory Dymarek's avatar
Gregory Dymarek committed
19 20

private:
21 22
    static void _loadGameControllerMappings();

Gregory Dymarek's avatar
Gregory Dymarek committed
23 24 25
    bool _open() final;
    void _close() final;
    bool _update() final;
Gregory Dymarek's avatar
Gregory Dymarek committed
26

Gregory Dymarek's avatar
Gregory Dymarek committed
27 28
    bool _getButton(int i) final;
    int _getAxis(int i) final;
29
    uint8_t _getHat(int hat,int i) final;
Gregory Dymarek's avatar
Gregory Dymarek committed
30 31

    SDL_Joystick *sdlJoystick;
32 33
    SDL_GameController *sdlController;
    bool    _isGameController;
Gregory Dymarek's avatar
Gregory Dymarek committed
34 35 36 37
    int     _index;      ///< Index for SDL_JoystickOpen
};

#endif // JOYSTICKSDL_H