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Valentin Platzgummer
qgroundcontrol
Commits
0b2af266
Commit
0b2af266
authored
Jan 24, 2017
by
Jacob Walser
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Plain Diff
Setup gamecontrollers with default calibration
parent
f8a07f3c
Changes
5
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Showing
5 changed files
with
55 additions
and
10 deletions
+55
-10
Joystick.cc
src/Joystick/Joystick.cc
+31
-1
Joystick.h
src/Joystick/Joystick.h
+18
-8
JoystickSDL.cc
src/Joystick/JoystickSDL.cc
+1
-0
JoystickSDL.h
src/Joystick/JoystickSDL.h
+4
-1
JoystickConfig.qml
src/VehicleSetup/JoystickConfig.qml
+1
-0
No files found.
src/Joystick/Joystick.cc
View file @
0b2af266
...
...
@@ -79,6 +79,36 @@ Joystick::~Joystick()
delete
_rgButtonValues
;
}
void
Joystick
::
_setDefaultCalibration
(
void
)
{
QSettings
settings
;
settings
.
beginGroup
(
_settingsGroup
);
settings
.
beginGroup
(
_name
);
_calibrated
=
settings
.
value
(
_calibratedSettingsKey
,
false
).
toBool
();
// Only set default calibrations if we do not have a calibration for this gamecontroller
if
(
_calibrated
)
return
;
for
(
int
axis
=
0
;
axis
<
_axisCount
;
axis
++
)
{
Joystick
::
Calibration_t
calibration
;
_rgCalibration
[
axis
]
=
calibration
;
}
_rgCalibration
[
1
].
reversed
=
true
;
_rgCalibration
[
3
].
reversed
=
true
;
for
(
int
function
=
0
;
function
<
maxFunction
;
function
++
)
{
_rgFunctionAxis
[
function
]
=
function
;
}
_exponential
=
false
;
_accumulator
=
false
;
_deadband
=
false
;
_throttleMode
=
ThrottleModeCenterZero
;
_calibrated
=
true
;
_saveSettings
();
}
void
Joystick
::
_loadSettings
(
void
)
{
QSettings
settings
;
...
...
@@ -102,7 +132,7 @@ void Joystick::_loadSettings(void)
_throttleMode
=
(
ThrottleMode_t
)
settings
.
value
(
_throttleModeSettingsKey
,
ThrottleModeCenterZero
).
toInt
(
&
convertOk
);
badSettings
|=
!
convertOk
;
qCDebug
(
JoystickLog
)
<<
"_loadSettings calibrated:t
hrottlemode:exponential:deadband:badsettings"
<<
_calibrated
<<
_throttleMode
<<
_exponential
<<
_deadband
<<
badSettings
;
qCDebug
(
JoystickLog
)
<<
"_loadSettings calibrated:t
xmode:throttlemode:exponential:deadband:badsettings"
<<
_calibrated
<<
_transmitterMode
<<
_throttleMode
<<
_exponential
<<
_deadband
<<
badSettings
;
QString
minTpl
(
"Axis%1Min"
);
QString
maxTpl
(
"Axis%1Max"
);
...
...
src/Joystick/Joystick.h
View file @
0b2af266
...
...
@@ -30,12 +30,18 @@ public:
~
Joystick
();
typedef
struct
{
typedef
struct
Calibration_t
{
int
min
;
int
max
;
int
center
;
int
deadband
;
bool
reversed
;
Calibration_t
()
:
min
(
-
32767
)
,
max
(
32767
)
,
center
(
0
)
,
deadband
(
0
)
,
reversed
(
false
)
{}
}
Calibration_t
;
typedef
enum
{
...
...
@@ -68,7 +74,8 @@ public:
Q_PROPERTY
(
int
throttleMode
READ
throttleMode
WRITE
setThrottleMode
NOTIFY
throttleModeChanged
)
Q_PROPERTY
(
bool
exponential
READ
exponential
WRITE
setExponential
NOTIFY
exponentialChanged
)
Q_PROPERTY
(
bool
accumulator
READ
accumulator
WRITE
setAccumulator
NOTIFY
accumulatorChanged
)
Q_PROPERTY
(
bool
requiresCalibration
READ
requiresCalibration
CONSTANT
)
// Property accessors
int
axisCount
(
void
)
{
return
_axisCount
;
}
...
...
@@ -89,6 +96,8 @@ public:
QString
name
(
void
)
{
return
_name
;
}
virtual
bool
requiresCalibration
(
void
)
{
return
true
;
}
int
throttleMode
(
void
);
void
setThrottleMode
(
int
mode
);
...
...
@@ -144,12 +153,13 @@ signals:
void
buttonActionTriggered
(
int
action
);
protected:
void
_saveSettings
(
void
);
void
_loadSettings
(
void
);
float
_adjustRange
(
int
value
,
Calibration_t
calibration
,
bool
withDeadbands
);
void
_buttonAction
(
const
QString
&
action
);
bool
_validAxis
(
int
axis
);
bool
_validButton
(
int
button
);
void
_setDefaultCalibration
(
void
);
void
_saveSettings
(
void
);
void
_loadSettings
(
void
);
float
_adjustRange
(
int
value
,
Calibration_t
calibration
,
bool
withDeadbands
);
void
_buttonAction
(
const
QString
&
action
);
bool
_validAxis
(
int
axis
);
bool
_validButton
(
int
button
);
private:
virtual
bool
_open
()
=
0
;
...
...
src/Joystick/JoystickSDL.cc
View file @
0b2af266
...
...
@@ -10,6 +10,7 @@ JoystickSDL::JoystickSDL(const QString& name, int axisCount, int buttonCount, in
,
_isGameController
(
isGameController
)
,
_index
(
index
)
{
if
(
_isGameController
)
_setDefaultCalibration
();
}
QMap
<
QString
,
Joystick
*>
JoystickSDL
::
discover
(
MultiVehicleManager
*
_multiVehicleManager
)
{
...
...
src/Joystick/JoystickSDL.h
View file @
0b2af266
...
...
@@ -12,7 +12,10 @@ class JoystickSDL : public Joystick
public:
JoystickSDL
(
const
QString
&
name
,
int
axisCount
,
int
buttonCount
,
int
hatCount
,
int
index
,
bool
isGameController
,
MultiVehicleManager
*
multiVehicleManager
);
static
QMap
<
QString
,
Joystick
*>
discover
(
MultiVehicleManager
*
_multiVehicleManager
);
static
QMap
<
QString
,
Joystick
*>
discover
(
MultiVehicleManager
*
_multiVehicleManager
);
// This can be uncommented to hide the calibration buttons for gamecontrollers in the future
// bool requiresCalibration(void) final { return !_isGameController; }
private:
static
void
_loadGameControllerMappings
();
...
...
src/VehicleSetup/JoystickConfig.qml
View file @
0b2af266
...
...
@@ -302,6 +302,7 @@ SetupPage {
// Command Buttons
Row
{
spacing
:
10
visible
:
_activeJoystick
.
requiresCalibration
QGCButton
{
id
:
skipButton
...
...
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