ShaderGen 2.28 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

/**
 * \brief    Shader generator framework.
 * \author   Maciej Krol
 */

#ifndef OSGUTIL_SHADER_STATE_
#define OSGUTIL_SHADER_STATE_ 1

#include <osgUtil/Export>
#include <osg/NodeVisitor>
#include <osg/State>

namespace osgUtil
{

class OSGUTIL_EXPORT ShaderGenCache : public osg::Referenced
{
public:
    enum StateMask
    {
        BLEND = 1,
        LIGHTING = 2,
        FOG = 4,
        DIFFUSE_MAP = 8, //< Texture in unit 0
        NORMAL_MAP = 16  //< Texture in unit 1 and vertex attribute array 6
    };

    typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;

    ShaderGenCache() {};

    void setStateSet(int stateMask, osg::StateSet *program);
    osg::StateSet *getStateSet(int stateMask) const;
    osg::StateSet *getOrCreateStateSet(int stateMask);

protected:
    osg::StateSet *createStateSet(int stateMask) const;
    mutable OpenThreads::Mutex _mutex;
    StateSetMap _stateSetMap;

};

class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
{
public:
    ShaderGenVisitor();
    ShaderGenVisitor(ShaderGenCache *stateCache);

    void setStateCache(ShaderGenCache *stateCache) { _stateCache = stateCache; }
    ShaderGenCache *getStateCache() const { return _stateCache.get(); }

    /// Top level state set applied as the first one.
    void setRootStateSet(osg::StateSet *stateSet);
    osg::StateSet *getRootStateSet() const { return _rootStateSet.get(); }

    void apply(osg::Node &node);
    void apply(osg::Geode &geode);

    void reset();

protected:
    void update(osg::Drawable *drawable);

    osg::ref_ptr<ShaderGenCache> _stateCache;
    osg::ref_ptr<osg::State> _state;
    osg::ref_ptr<osg::StateSet> _rootStateSet;
};

}

#endif