/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /** * \brief Shader generator framework. * \author Maciej Krol */ #ifndef OSGUTIL_SHADER_STATE_ #define OSGUTIL_SHADER_STATE_ 1 #include #include #include namespace osgUtil { class OSGUTIL_EXPORT ShaderGenCache : public osg::Referenced { public: enum StateMask { BLEND = 1, LIGHTING = 2, FOG = 4, DIFFUSE_MAP = 8, //< Texture in unit 0 NORMAL_MAP = 16 //< Texture in unit 1 and vertex attribute array 6 }; typedef std::map > StateSetMap; ShaderGenCache() {}; void setStateSet(int stateMask, osg::StateSet *program); osg::StateSet *getStateSet(int stateMask) const; osg::StateSet *getOrCreateStateSet(int stateMask); protected: osg::StateSet *createStateSet(int stateMask) const; mutable OpenThreads::Mutex _mutex; StateSetMap _stateSetMap; }; class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor { public: ShaderGenVisitor(); ShaderGenVisitor(ShaderGenCache *stateCache); void setStateCache(ShaderGenCache *stateCache) { _stateCache = stateCache; } ShaderGenCache *getStateCache() const { return _stateCache.get(); } /// Top level state set applied as the first one. void setRootStateSet(osg::StateSet *stateSet); osg::StateSet *getRootStateSet() const { return _rootStateSet.get(); } void apply(osg::Node &node); void apply(osg::Geode &geode); void reset(); protected: void update(osg::Drawable *drawable); osg::ref_ptr _stateCache; osg::ref_ptr _state; osg::ref_ptr _rootStateSet; }; } #endif