MainWindow.h 5.93 KB
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/*=====================================================================

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QGroundControl Open Source Ground Control Station
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(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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This file is part of the QGROUNDCONTROL project
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    QGROUNDCONTROL is free software: you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

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    QGROUNDCONTROL is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
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    along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/

/**
 * @file
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 *   @brief Definition of class MainWindow
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 *   @author Lorenz Meier <mavteam@student.ethz.ch>
 *
 */

#ifndef _MAINWINDOW_H_
#define _MAINWINDOW_H_

#include <QtGui/QMainWindow>
#include <QStatusBar>
#include <QStackedWidget>
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#include <QSettings>
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#include "ui_MainWindow.h"
#include "LinkManager.h"
#include "LinkInterface.h"
#include "UASInterface.h"
#include "UASManager.h"
#include "UASControlWidget.h"
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#include "Linecharts.h"
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#include "UASInfoWidget.h"
#include "WaypointList.h"
#include "CameraView.h"
#include "UASListWidget.h"
#include "MAVLinkProtocol.h"
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#include "MAVLinkSimulationLink.h"
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#include "AS4Protocol.h"
#include "ObjectDetectionView.h"
#include "HUD.h"
#include "JoystickWidget.h"
#include "input/JoystickInput.h"
#include "DebugConsole.h"
#include "MapWidget.h"
#include "ParameterInterface.h"
#include "XMLCommProtocolWidget.h"
#include "HDDisplay.h"
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#include "WatchdogControl.h"
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#include "HSIDisplay.h"
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#include "QGCDataPlot2D.h"
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#include "QGCRemoteControlView.h"
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#include "QMap3DWidget.h"
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#include "LogCompressor.h"


/**
 * @brief Main Application Window
 *
 **/
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class MainWindow : public QMainWindow {
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    Q_OBJECT

public:
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    MainWindow(QWidget *parent = 0);
    ~MainWindow();
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public slots:
    /**
     * @brief Shows a status message on the bottom status bar
     *
     * The status message will be overwritten if a new message is posted to this function
     *
     * @param status message text
     * @param timeout how long the status should be displayed
     */
    void showStatusMessage(const QString& status, int timeout);
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    /**
     * @brief Shows a status message on the bottom status bar
     *
     * The status message will be overwritten if a new message is posted to this function.
     * it will be automatically hidden after 5 seconds.
     *
     * @param status message text
     */
    void showStatusMessage(const QString& status);
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    void addLink();
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    void addLink(LinkInterface* link);
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    void configure();
    void UASCreated(UASInterface* uas);
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    void startVideoCapture();
    void stopVideoCapture();
    void saveScreen();
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    /** @brief Load view for pilot */
    void loadPilotView();
    /** @brief Load view for engineer */
    void loadEngineerView();
    /** @brief Load view for operator */
    void loadOperatorView();
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    /** @brief Load 3D view */
    void load3DView();
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    /** @brief Load view with all widgets */
    void loadAllView();
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    /** @brief Load MAVLink XML generator view */
    void loadMAVLinkView();
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    /** @brief Load data view, allowing to plot flight data */
    void loadDataView();
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    /** @brief Load data view, allowing to plot flight data */
    void loadDataView(QString fileName);
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    /** @brief Load view for global operator, allowing to flight on earth */
    void loadGlobalOperatorView();
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    /** @brief Show the online help for users */
    void showHelp();
    /** @brief Show the authors / credits */
    void showCredits();
    /** @brief Show the project roadmap */
    void showRoadMap();
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    // Fixme find a nicer solution that scales to more AP types
    void loadSlugsView();
    void loadPixhawkView();

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    /** @brief Reload the CSS style sheet */
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    void reloadStylesheet();
protected:
    QStatusBar* statusBar;
    QStatusBar* createStatusBar();
    void loadWidgets();
    void connectActions();
    void clearView();
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    void buildWidgets();
    void connectWidgets();
    void arrangeCenterStack();
    void configureWindowName();
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    // TODO Should be moved elsewhere, as the protocol does not belong to the UI
    MAVLinkProtocol* mavlink;
    AS4Protocol* as4link;

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    MAVLinkSimulationLink* simulationLink;
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    LinkInterface* udpLink;

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    QSettings settings;
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    // Center widgets
    QPointer<Linecharts> linechartWidget;
    QPointer<HUD> hudWidget;
    QPointer<MapWidget> mapWidget;
    QPointer<XMLCommProtocolWidget> protocolWidget;
    QPointer<QGCDataPlot2D> dataplotWidget;
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    QPointer<QMap3DWidget> map3DWidget;
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    // Dock widgets
    QPointer<QDockWidget> controlDockWidget;
    QPointer<QDockWidget> infoDockWidget;
    QPointer<QDockWidget> cameraDockWidget;
    QPointer<QDockWidget> listDockWidget;
    QPointer<QDockWidget> waypointsDockWidget;
    QPointer<QDockWidget> detectionDockWidget;
    QPointer<QDockWidget> debugConsoleDockWidget;
    QPointer<QDockWidget> parametersDockWidget;
    QPointer<QDockWidget> headDown1DockWidget;
    QPointer<QDockWidget> headDown2DockWidget;
    QPointer<QDockWidget> watchdogControlDockWidget;
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    QPointer<QDockWidget> headUpDockWidget;
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    QPointer<QDockWidget> hsiDockWidget;
    QPointer<QDockWidget> rcViewDockWidget;
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    // Popup widgets
    JoystickWidget* joystickWidget;

    JoystickInput* joystick;

    /** User interface actions **/
    QAction* connectUASAct;
    QAction* disconnectUASAct;
    QAction* startUASAct;
    QAction* returnUASAct;
    QAction* stopUASAct;
    QAction* killUASAct;
    QAction* simulateUASAct;

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    LogCompressor* comp;
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    QString screenFileName;
    QTimer* videoTimer;
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private:
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    Ui::MainWindow ui;
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};

#endif /* _MAINWINDOW_H_ */