VehicleComponent.h 2.88 KB
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/****************************************************************************
 *
 *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/

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/// @file
///     @author Don Gagne <don@thegagnes.com>

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#ifndef VEHICLECOMPONENT_H
#define VEHICLECOMPONENT_H

#include <QObject>
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#include <QQmlContext>
#include <QQuickItem>
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#include "Vehicle.h"
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class AutoPilotPlugin;

/// A vehicle component is an object which abstracts the physical portion of a vehicle into a set of
/// configurable values and user interface.
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class VehicleComponent : public QObject
{
    Q_OBJECT
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    Q_PROPERTY(QString  name                    READ name                   CONSTANT)
    Q_PROPERTY(QString  description             READ description            CONSTANT)
    Q_PROPERTY(bool     requiresSetup           READ requiresSetup          CONSTANT)
    Q_PROPERTY(bool     setupComplete           READ setupComplete          STORED false NOTIFY setupCompleteChanged)
    Q_PROPERTY(QString  iconResource            READ iconResource           CONSTANT)
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    Q_PROPERTY(QUrl     setupSource             READ setupSource            NOTIFY setupSourceChanged)
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    Q_PROPERTY(QUrl     summaryQmlSource        READ summaryQmlSource       CONSTANT)
    Q_PROPERTY(bool     allowSetupWhileArmed    READ allowSetupWhileArmed   CONSTANT)
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public:
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    VehicleComponent(Vehicle* vehicle, AutoPilotPlugin* autopilot, QObject* parent = NULL);
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    ~VehicleComponent();
    
    virtual QString name(void) const = 0;
    virtual QString description(void) const = 0;
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    virtual QString iconResource(void) const = 0;
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    virtual bool requiresSetup(void) const = 0;
    virtual bool setupComplete(void) const = 0;
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    virtual QUrl setupSource(void) const = 0;
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    virtual QUrl summaryQmlSource(void) const = 0;
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    // @return true: Setup panel can be shown while vehicle is armed
    virtual bool allowSetupWhileArmed(void) const;
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    virtual void addSummaryQmlComponent(QQmlContext* context, QQuickItem* parent);
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    /// @brief Returns an list of parameter names for which a change should cause the setupCompleteChanged
    ///         signal to be emitted. Last element is signalled by NULL.
    virtual QStringList setupCompleteChangedTriggerList(void) const = 0;

    /// Should be called after the component is created (but not in constructor) to setup the
    /// signals which are used to track parameter changes which affect setupComplete state.
    virtual void setupTriggerSignals(void);

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signals:
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    void setupCompleteChanged(bool setupComplete);
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    void setupSourceChanged(void);
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protected slots:
    void _triggerUpdated(QVariant value);

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protected:
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    Vehicle*            _vehicle;
    AutoPilotPlugin*    _autopilot;
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};

#endif