FlightMap.qml 16.9 KB
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/****************************************************************************
 *
 *   (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
 *
 * QGroundControl is licensed according to the terms in the file
 * COPYING.md in the root of the source code directory.
 *
 ****************************************************************************/
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/**
 * @file
 *   @brief QGC Map Background
 *   @author Gus Grubba <mavlink@grubba.com>
 */

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import QtQuick          2.4
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import QtQuick.Controls 1.3
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import QtLocation       5.3
import QtPositioning    5.3
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import QGroundControl                       1.0
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import QGroundControl.FactSystem            1.0
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import QGroundControl.Controls              1.0
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import QGroundControl.FlightMap             1.0
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import QGroundControl.ScreenTools           1.0
import QGroundControl.MultiVehicleManager   1.0
import QGroundControl.Vehicle               1.0
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import QGroundControl.Mavlink               1.0
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Map {
    id: _map
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    property string mapName:            'defaultMap'
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    property bool   isSatelliteMap:     activeMapType.name.indexOf("Satellite") > -1 || activeMapType.name.indexOf("Hybrid") > -1
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    readonly property real  maxZoomLevel: 20
    property variant        scaleLengths: [5, 10, 25, 50, 100, 150, 250, 500, 1000, 2000, 5000, 10000, 20000, 50000, 100000, 200000, 500000, 1000000, 2000000]

    function formatDistance(meters)
    {
        var dist = Math.round(meters)
        if (dist > 1000 ){
            if (dist > 100000){
                dist = Math.round(dist / 1000)
            }
            else{
                dist = Math.round(dist / 100)
                dist = dist / 10
            }
            dist = dist + " km"
        }
        else{
            dist = dist + " m"
        }
        return dist
    }

    function calculateScale() {
        var coord1, coord2, dist, text, f
        f = 0
        coord1 = _map.toCoordinate(Qt.point(0, scale.y))
        coord2 = _map.toCoordinate(Qt.point(0 + scaleImage.sourceSize.width, scale.y))
        dist = Math.round(coord1.distanceTo(coord2))
        if (dist === 0) {
            // not visible
        } else {
            for (var i = 0; i < scaleLengths.length - 1; i++) {
                if (dist < (scaleLengths[i] + scaleLengths[i+1]) / 2 ) {
                    f = scaleLengths[i] / dist
                    dist = scaleLengths[i]
                    break;
                }
            }
            if (f === 0) {
                f = dist / scaleLengths[i]
                dist = scaleLengths[i]
            }
        }
        text = formatDistance(dist)
        scaleImage.width = (scaleImage.sourceSize.width * f) - 2 * scaleImageLeft.sourceSize.width
        scaleText.text = text
    }
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    function setVisibleRegion(region) {
        // This works around a bug on Qt where if you set a visibleRegion and then the user moves or zooms the map
        // and then you set the same visibleRegion the map will not move/scale appropriately since it thinks there
        // is nothing to do.
        _map.visibleRegion = QtPositioning.rectangle(QtPositioning.coordinate(0, 0), QtPositioning.coordinate(0, 0))
        _map.visibleRegion = region
    }

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    zoomLevel:                  18
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    center:                     QGroundControl.lastKnownHomePosition
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    gesture.flickDeceleration:  3000
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    plugin: Plugin { name: "QGroundControl" }
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    ExclusiveGroup { id: mapTypeGroup }
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    property bool _initialMapPositionSet: false
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    Connections {
        target: mainWindow
        onGcsPositionChanged: {
            if (!_initialMapPositionSet) {
                _initialMapPositionSet = true
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                center = mainWindow.gcsPosition
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            }
        }
    }

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    function updateActiveMapType() {
        var fullMapName = QGroundControl.flightMapSettings.mapProvider + " " + QGroundControl.flightMapSettings.mapType
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        for (var i = 0; i < _map.supportedMapTypes.length; i++) {
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            if (fullMapName === _map.supportedMapTypes[i].name) {
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                _map.activeMapType = _map.supportedMapTypes[i]
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                return
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            }
        }
    }
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    Component.onCompleted: updateActiveMapType()

    Connections {
        target:             QGroundControl.flightMapSettings
        onMapTypeChanged:   updateActiveMapType()
    }

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    /// Ground Station location
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    MapQuickItem {
        anchorPoint.x:  sourceItem.width  / 2
        anchorPoint.y:  sourceItem.height / 2
        visible:        mainWindow.gcsPosition.isValid
        coordinate:     mainWindow.gcsPosition
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        sourceItem:     MissionItemIndexLabel {
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            label: "Q"
        }
    }
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    //---- Polygon drawing code

    //
    // Usage:
    //
    // Connections {
    //     target: map.polygonDraw
    //
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    //    onPolygonCaptureStarted: {
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    //      // Polygon creation has started
    //    }
    //
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    //    onPolygonCaptureFinished: {
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    //      // Polygon capture complete, coordinates signal variable contains the polygon points
    //    }
    // }
    //
    // map.polygonDraqw.startPolgyon() - begin capturing a new polygon
    // map.polygonDraqw.endPolygon() - end capture (right-click will also end capture)

    // Not sure why this is needed, but trying to reference polygonDrawer directly from other code doesn't work
    property alias polygonDraw: polygonDrawer

    QGCLabel {
        id:                     polygonHelp
        anchors.topMargin:      parent.height - ScreenTools.availableHeight
        anchors.top:            parent.top
        anchors.left:           parent.left
        anchors.right:          parent.right
        horizontalAlignment:    Text.AlignHCenter
        text:                   qsTr("Click to add point %1").arg(ScreenTools.isMobile || !polygonDrawer.polygonReady ? "" : qsTr("- Right Click to end polygon"))
        visible:                polygonDrawer.drawingPolygon
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        Connections {
            target: polygonDrawer

            onDrawingPolygonChanged: {
                if (polygonDrawer.drawingPolygon) {
                    polygonHelp.text = qsTr("Click to add point")
                }
                polygonHelp.visible = polygonDrawer.drawingPolygon
            }

            onPolygonReadyChanged: {
                if (polygonDrawer.polygonReady && !ScreenTools.isMobile) {
                    polygonHelp.text = qsTr("Click to add point - Right Click to end polygon")
                }
            }

            onAdjustingPolygonChanged: {
                if (polygonDrawer.adjustingPolygon) {
                    polygonHelp.text = qsTr("Adjust polygon by dragging corners")
                }
                polygonHelp.visible = polygonDrawer.adjustingPolygon
            }
        }
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    }

    MouseArea {
        id:                 polygonDrawer
        anchors.fill:       parent
        acceptedButtons:    Qt.LeftButton | Qt.RightButton
        visible:            drawingPolygon
        z:                  1000 // Hack to fix MouseArea layering for now

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        property alias  drawingPolygon:     polygonDrawer.hoverEnabled
        property bool   adjustingPolygon:   false
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        property bool   polygonReady:       polygonDrawerPolygonSet.path.length > 2 ///< true: enough points have been captured to create a closed polygon
        property bool   justClicked: false
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        property var _callbackObject
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        property var _vertexDragList: []
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        /// Begin capturing a new polygon
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        ///     polygonCaptureStarted will be signalled
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        function startCapturePolygon(callback) {
            polygonDrawer._callbackObject = callback
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            polygonDrawer.drawingPolygon = true
            polygonDrawer._clearPolygon()
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            polygonDrawer._callbackObject.polygonCaptureStarted()
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        }

        /// Finish capturing the polygon
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        ///     polygonCaptureFinished will be signalled
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        /// @return true: polygon completed, false: not enough points to complete polygon
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        function finishCapturePolygon() {
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            if (!polygonDrawer.polygonReady) {
                return false
            }

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            var polygonPath = polygonDrawerPolygonSet.path
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            _cancelCapturePolygon()
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            polygonDrawer._callbackObject.polygonCaptureFinished(polygonPath)
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            return true
        }

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        function startAdjustPolygon(callback, vertexCoordinates) {
            polygonDraw._callbackObject = callback
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            polygonDrawer.adjustingPolygon = true
            for (var i=0; i<vertexCoordinates.length; i++) {
                var mapItem = Qt.createQmlObject(
                            "import QtQuick                     2.5; " +
                            "import QtLocation                  5.3; " +
                            "import QGroundControl.ScreenTools  1.0; " +
                            "Rectangle {" +
                            "   id:     vertexDrag; " +
                            "   width:  _sideLength; " +
                            "   height: _sideLength; " +
                            "   color:  'red'; " +
                            "" +
                            "   property var coordinate; " +
                            "   property int index; " +
                            "" +
                            "   readonly property real _sideLength:     ScreenTools.defaultFontPixelWidth * 2; " +
                            "   readonly property real _halfSideLength: _sideLength / 2; " +
                            "" +
                            "   Drag.active:    dragMouseArea.drag.active; " +
                            "   Drag.hotSpot.x: _halfSideLength; " +
                            "   Drag.hotSpot.y: _halfSideLength; " +
                            "" +
                            "   onXChanged: updateCoordinate(); " +
                            "   onYChanged: updateCoordinate(); " +
                            "" +
                            "   function updateCoordinate() { " +
                            "       vertexDrag.coordinate = _map.toCoordinate(Qt.point(vertexDrag.x + _halfSideLength, vertexDrag.y + _halfSideLength), false); " +
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                            "       polygonDrawer._callbackObject.polygonAdjustVertex(vertexDrag.index, vertexDrag.coordinate); " +
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                            "   } " +
                            "" +
                            "   function updatePosition() { " +
                            "       var vertexPoint = _map.fromCoordinate(coordinate, false); " +
                            "       vertexDrag.x = vertexPoint.x - _halfSideLength; " +
                            "       vertexDrag.y = vertexPoint.y - _halfSideLength; " +
                            "   } " +
                            "" +
                            "   Connections { " +
                            "       target: _map; " +
                            "       onCenterChanged: updatePosition(); " +
                            "       onZoomLevelChanged: updatePosition(); " +
                            "   } " +
                            "" +
                            "   MouseArea { " +
                            "       id:             dragMouseArea; " +
                            "       anchors.fill:   parent; " +
                            "       drag.target:    parent; " +
                            "       drag.minimumX:  0; " +
                            "       drag.minimumY:  0; " +
                            "       drag.maximumX:  _map.width - parent.width; " +
                            "       drag.maximumY:  _map.height - parent.height; " +
                            "   } " +
                            "} ",
                            _map)
                mapItem.z = QGroundControl.zOrderMapItems + 1
                mapItem.coordinate = vertexCoordinates[i]
                mapItem.index = i
                mapItem.updatePosition()
                polygonDrawer._vertexDragList.push(mapItem)
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                polygonDrawer._callbackObject.polygonAdjustStarted()
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            }
        }

        function finishAdjustPolygon() {
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            _cancelAdjustPolygon()
            polygonDrawer._callbackObject.polygonAdjustFinished()
        }

        /// Cancels an in progress draw or adjust
        function cancelPolygonEdit() {
            _cancelAdjustPolygon()
            _cancelCapturePolygon()
        }

        function _cancelAdjustPolygon() {
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            polygonDrawer.adjustingPolygon = false
            for (var i=0; i<polygonDrawer._vertexDragList.length; i++) {
                polygonDrawer._vertexDragList[i].destroy()
            }
            polygonDrawer._vertexDragList = []
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        }

        function _cancelCapturePolygon() {
            polygonDrawer._clearPolygon()
            polygonDrawer.drawingPolygon = false
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        }

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        function _clearPolygon() {
            // Simpler methods to clear the path simply don't work due to bugs. This craziness does.
            var bogusCoord = _map.toCoordinate(Qt.point(height/2, width/2))
            polygonDrawerPolygon.path = [ bogusCoord, bogusCoord ]
            polygonDrawerNextPoint.path = [ bogusCoord, bogusCoord ]
            polygonDrawerPolygon.path = [ ]
            polygonDrawerNextPoint.path = [ ]
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            polygonDrawerPolygonSet.path = [ bogusCoord, bogusCoord ]
            polygonDrawerPolygonSet.path = [ ]
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        }

        onClicked: {
            if (mouse.button == Qt.LeftButton) {
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                polygonDrawer.justClicked = true
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                if (polygonDrawerPolygon.path.length > 2) {
                    // Make sure the new line doesn't intersect the existing polygon
                    var lastSegment = polygonDrawerPolygon.path.length - 2
                    var newLineA = _map.fromCoordinate(polygonDrawerPolygon.path[lastSegment], false /* clipToViewPort */)
                    var newLineB = _map.fromCoordinate(polygonDrawerPolygon.path[lastSegment+1], false /* clipToViewPort */)
                    for (var i=0; i<lastSegment; i++) {
                        var oldLineA = _map.fromCoordinate(polygonDrawerPolygon.path[i], false /* clipToViewPort */)
                        var oldLineB = _map.fromCoordinate(polygonDrawerPolygon.path[i+1], false /* clipToViewPort */)
                        if (QGroundControl.linesIntersect(newLineA, newLineB, oldLineA, oldLineB)) {
                            return;
                        }
                    }
                }

                var clickCoordinate = _map.toCoordinate(Qt.point(mouse.x, mouse.y))
                var polygonPath = polygonDrawerPolygon.path
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                if (polygonPath.length == 0) {
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                    // Add first coordinate
                    polygonPath.push(clickCoordinate)
                } else {
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                    // Add subsequent coordinate
                    if (ScreenTools.isMobile) {
                        // Since mobile has no mouse, the onPositionChangedHandler will not fire. We have to add the coordinate
                        // here instead.
                        polygonDrawer.justClicked = false
                        polygonPath.push(clickCoordinate)
                    } else {
                        // The onPositionChanged handler for mouse movement will have already added the coordinate to the array.
                        // Just update it to the final position
                        polygonPath[polygonDrawerPolygon.path.length - 1] = clickCoordinate
                    }
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                }
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                polygonDrawerPolygonSet.path = polygonPath
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                polygonDrawerPolygon.path = polygonPath
            } else if (polygonDrawer.polygonReady) {
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                finishCapturePolygon()
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            }
        }

        onPositionChanged: {
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            if (ScreenTools.isMobile) {
                // We don't track mouse drag on mobile
                return
            }
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            if (polygonDrawerPolygon.path.length) {
                var dragCoordinate = _map.toCoordinate(Qt.point(mouse.x, mouse.y))
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                var polygonPath = polygonDrawerPolygon.path
                if (polygonDrawer.justClicked){
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                    // Add new drag coordinate
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                    polygonPath.push(dragCoordinate)
                    polygonDrawer.justClicked = false
                }
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                // Update drag line
                polygonDrawerNextPoint.path = [ polygonDrawerPolygon.path[polygonDrawerPolygon.path.length - 2], dragCoordinate ]

                polygonPath[polygonDrawerPolygon.path.length - 1] = dragCoordinate
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                polygonDrawerPolygon.path = polygonPath

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            }
        }
    }

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    /// Polygon being drawn
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    MapPolygon {
        id:         polygonDrawerPolygon
        color:      "blue"
        opacity:    0.5
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        visible:    polygonDrawerPolygon.path.length > 2
    }
    MapPolygon {
        id:         polygonDrawerPolygonSet
        color:      'green'
        opacity:    0.5
        visible:    polygonDrawer.polygonReady
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    }

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    /// Next line for polygon
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    MapPolyline {
        id:         polygonDrawerNextPoint
        line.color: "green"
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        line.width: 3
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        visible:    polygonDrawer.drawingPolygon
    }

    //---- End Polygon Drawing code
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} // Map