JoystickSDL.h 1.13 KB
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#ifndef JOYSTICKSDL_H
#define JOYSTICKSDL_H

#include "Joystick.h"
#include "Vehicle.h"
#include "MultiVehicleManager.h"

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#include <SDL.h>
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class JoystickSDL : public Joystick
{
public:
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    JoystickSDL(const QString& name, int axisCount, int buttonCount, int hatCount, int index, bool isGameController, MultiVehicleManager* multiVehicleManager);
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    static QMap<QString, Joystick*> discover(MultiVehicleManager* _multiVehicleManager); 
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    static bool init(void);

    int index(void) { return _index; }
    void setIndex(int index) { _index = index; }
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    // This can be uncommented to hide the calibration buttons for gamecontrollers in the future
    // bool requiresCalibration(void) final { return !_isGameController; }
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private:
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    static void _loadGameControllerMappings();

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    bool _open() final;
    void _close() final;
    bool _update() final;
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    bool _getButton(int i) final;
    int _getAxis(int i) final;
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    uint8_t _getHat(int hat,int i) final;
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    SDL_Joystick *sdlJoystick;
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    SDL_GameController *sdlController;
    bool    _isGameController;
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    int     _index;      ///< Index for SDL_JoystickOpen
};

#endif // JOYSTICKSDL_H