- Mar 25, 2016
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Nate Weibley authored
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Nate Weibley authored
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Nate Weibley authored
This mechanism automatically queues data into the correct thread where necessary, otherwise the method is invoked directly with low overhead. At the same time remove the UDP socket event workaround. It is not a problem.
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- Mar 24, 2016
- Mar 23, 2016
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Tomaz Canabrava authored
This way we don't need macro-magic to deal with different operating systems and compilers. Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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- Mar 11, 2016
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Don Gagne authored
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- Mar 09, 2016
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Daniel Agar authored
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- Mar 07, 2016
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Don Gagne authored
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- Mar 06, 2016
- Mar 05, 2016
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Don Gagne authored
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- Feb 24, 2016
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Don Gagne authored
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- Feb 12, 2016
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Don Gagne authored
Plumb through initial object mode on Vehicle
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- Feb 09, 2016
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Don Gagne authored
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- Feb 07, 2016
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Don Gagne authored
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- Feb 04, 2016
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dogmaphobic authored
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dogmaphobic authored
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- Jan 24, 2016
- Jan 21, 2016
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Don Gagne authored
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Tomaz Canabrava authored
Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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- Jan 20, 2016
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Don Gagne authored
- Also fix vehicle selector dropdown in toolbar
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- Jan 18, 2016
- Jan 16, 2016
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Don Gagne authored
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- Jan 15, 2016
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dogmaphobic authored
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- Jan 13, 2016
- Jan 12, 2016
- Jan 08, 2016
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Lorenz Meier authored
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- Jan 05, 2016
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Don Gagne authored
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Tomaz Canabrava authored
Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
bind1st and bind2nd are depreceated in C++11 because now we have variadic templates, so remove them from the compile unit if we are compilling in c++11 mode. Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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- Jan 04, 2016
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Tomaz Canabrava authored
Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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Tomaz Canabrava authored
Signed-off-by:
Tomaz Canabrava <tomaz.canabrava@intel.com>
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- Jan 03, 2016
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Don Gagne authored
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- Dec 28, 2015
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Don Gagne authored
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