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Valentin Platzgummer
qgroundcontrol
Commits
ed323bbe
Commit
ed323bbe
authored
Jan 28, 2011
by
Alejandro
Browse files
white space
parent
8d32f1da
Changes
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src/lib/qextserialport/win_qextserialport.cpp
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src/uas/UAS.cc
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src/uas/UASManager.cc
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/*=====================================================================
/*=====================================================================
QGroundControl Open Source Ground Control Station
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
======================================================================*/
/**
/**
* @file
* @file
* @brief Implementation of class UASManager
* @brief Implementation of class UASManager
* @author Lorenz Meier <mavteam@student.ethz.ch>
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*
*/
*/
#include
<QList>
#include
<QList>
#include
<QApplication>
#include
<QApplication>
#include
<QMessageBox>
#include
<QMessageBox>
#include
<QTimer>
#include
<QTimer>
#include
"UAS.h"
#include
"UAS.h"
#include
"UASInterface.h"
#include
"UASInterface.h"
#include
"UASManager.h"
#include
"UASManager.h"
#include
"QGC.h"
#include
"QGC.h"
UASManager
*
UASManager
::
instance
()
UASManager
*
UASManager
::
instance
()
{
{
static
UASManager
*
_instance
=
0
;
static
UASManager
*
_instance
=
0
;
if
(
_instance
==
0
)
{
if
(
_instance
==
0
)
{
_instance
=
new
UASManager
();
_instance
=
new
UASManager
();
// Set the application as parent to ensure that this object
// Set the application as parent to ensure that this object
// will be destroyed when the main application exits
// will be destroyed when the main application exits
_instance
->
setParent
(
qApp
);
_instance
->
setParent
(
qApp
);
}
}
return
_instance
;
return
_instance
;
}
}
/**
/**
* @brief Private singleton constructor
* @brief Private singleton constructor
*
*
* This class implements the singleton design pattern and has therefore only a private constructor.
* This class implements the singleton design pattern and has therefore only a private constructor.
**/
**/
UASManager
::
UASManager
()
:
UASManager
::
UASManager
()
:
activeUAS
(
NULL
)
activeUAS
(
NULL
)
{
{
systems
=
QList
<
UASInterface
*>
();
systems
=
QList
<
UASInterface
*>
();
start
(
QThread
::
LowPriority
);
start
(
QThread
::
LowPriority
);
}
}
UASManager
::~
UASManager
()
UASManager
::~
UASManager
()
{
{
}
}
void
UASManager
::
run
()
void
UASManager
::
run
()
{
{
forever
forever
{
{
QGC
::
SLEEP
::
msleep
(
5000
);
QGC
::
SLEEP
::
msleep
(
5000
);
}
}
}
}
void
UASManager
::
addUAS
(
UASInterface
*
uas
)
void
UASManager
::
addUAS
(
UASInterface
*
uas
)
{
{
// WARNING: The active uas is set here
// WARNING: The active uas is set here
// and then announced below. This is necessary
// and then announced below. This is necessary
// to make sure the getActiveUAS() function
// to make sure the getActiveUAS() function
// returns the UAS once the UASCreated() signal
// returns the UAS once the UASCreated() signal
// is emitted. The code is thus NOT redundant.
// is emitted. The code is thus NOT redundant.
bool
firstUAS
=
false
;
bool
firstUAS
=
false
;
if
(
activeUAS
==
NULL
)
if
(
activeUAS
==
NULL
)
{
{
firstUAS
=
true
;
firstUAS
=
true
;
activeUAS
=
uas
;
activeUAS
=
uas
;
}
}
// Only execute if there is no UAS at this index
// Only execute if there is no UAS at this index
if
(
!
systems
.
contains
(
uas
))
if
(
!
systems
.
contains
(
uas
))
{
{
systems
.
append
(
uas
);
systems
.
append
(
uas
);
connect
(
uas
,
SIGNAL
(
destroyed
(
QObject
*
)),
this
,
SLOT
(
removeUAS
(
QObject
*
)));
connect
(
uas
,
SIGNAL
(
destroyed
(
QObject
*
)),
this
,
SLOT
(
removeUAS
(
QObject
*
)));
emit
UASCreated
(
uas
);
emit
UASCreated
(
uas
);
}
}
// If there is no active UAS yet, set the first one as the active UAS
// If there is no active UAS yet, set the first one as the active UAS
if
(
firstUAS
)
if
(
firstUAS
)
{
{
setActiveUAS
(
uas
);
setActiveUAS
(
uas
);
}
}
}
}
void
UASManager
::
removeUAS
(
QObject
*
uas
)
void
UASManager
::
removeUAS
(
QObject
*
uas
)
{
{
UASInterface
*
mav
=
qobject_cast
<
UASInterface
*>
(
uas
);
UASInterface
*
mav
=
qobject_cast
<
UASInterface
*>
(
uas
);
if
(
mav
)
if
(
mav
)
{
{
int
listindex
=
systems
.
indexOf
(
mav
);
int
listindex
=
systems
.
indexOf
(
mav
);
if
(
mav
==
activeUAS
)
if
(
mav
==
activeUAS
)
{
{
if
(
systems
.
count
()
>
1
)
if
(
systems
.
count
()
>
1
)
{
{
// We only set a new UAS if more than one is present
// We only set a new UAS if more than one is present
if
(
listindex
!=
0
)
if
(
listindex
!=
0
)
{
{
// The system to be removed is not at position 1
// The system to be removed is not at position 1
// set position one as new active system
// set position one as new active system
setActiveUAS
(
systems
.
first
());
setActiveUAS
(
systems
.
first
());
}
}
else
else
{
{
// The system to be removed is at position 1,
// The system to be removed is at position 1,
// select the next system
// select the next system
setActiveUAS
(
systems
.
at
(
1
));
setActiveUAS
(
systems
.
at
(
1
));
}
}
}
}
else
else
{
{
// TODO send a null pointer if no UAS is present any more
// TODO send a null pointer if no UAS is present any more
// This has to be proberly tested however, since it might
// This has to be proberly tested however, since it might
// crash code parts not handling null pointers correctly.
// crash code parts not handling null pointers correctly.
}
}
}
}
systems
.
removeAt
(
listindex
);
systems
.
removeAt
(
listindex
);
}
}
}
}
QList
<
UASInterface
*>
UASManager
::
getUASList
()
QList
<
UASInterface
*>
UASManager
::
getUASList
()
{
{
return
systems
;
return
systems
;
}
}
UASInterface
*
UASManager
::
getActiveUAS
()
UASInterface
*
UASManager
::
getActiveUAS
()
{
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
}
UASInterface
*
UASManager
::
silentGetActiveUAS
()
UASInterface
*
UASManager
::
silentGetActiveUAS
()
{
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
}
bool
UASManager
::
launchActiveUAS
()
bool
UASManager
::
launchActiveUAS
()
{
{
// If the active UAS is set, execute command
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
launch
();
if
(
getActiveUAS
())
activeUAS
->
launch
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
}
bool
UASManager
::
haltActiveUAS
()
bool
UASManager
::
haltActiveUAS
()
{
{
// If the active UAS is set, execute command
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
halt
();
if
(
getActiveUAS
())
activeUAS
->
halt
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
}
bool
UASManager
::
continueActiveUAS
()
bool
UASManager
::
continueActiveUAS
()
{
{
// If the active UAS is set, execute command
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
go
();
if
(
getActiveUAS
())
activeUAS
->
go
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
}
bool
UASManager
::
returnActiveUAS
()
bool
UASManager
::
returnActiveUAS
()
{
{
// If the active UAS is set, execute command
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
home
();
if
(
getActiveUAS
())
activeUAS
->
home
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
}
bool
UASManager
::
stopActiveUAS
()
bool
UASManager
::
stopActiveUAS
()
{
{
// If the active UAS is set, execute command
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
emergencySTOP
();
if
(
getActiveUAS
())
activeUAS
->
emergencySTOP
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
}
bool
UASManager
::
killActiveUAS
()
bool
UASManager
::
killActiveUAS
()
{
{
if
(
getActiveUAS
())
activeUAS
->
emergencyKILL
();
if
(
getActiveUAS
())
activeUAS
->
emergencyKILL
();
return
(
activeUAS
);
return
(
activeUAS
);
}
}
bool
UASManager
::
shutdownActiveUAS
()
bool
UASManager
::
shutdownActiveUAS
()
{
{
if
(
getActiveUAS
())
activeUAS
->
shutdown
();
if
(
getActiveUAS
())
activeUAS
->
shutdown
();
return
(
activeUAS
);
return
(
activeUAS
);
}
}
void
UASManager
::
configureActiveUAS
()
void
UASManager
::
configureActiveUAS
()
{
{
UASInterface
*
actUAS
=
getActiveUAS
();
UASInterface
*
actUAS
=
getActiveUAS
();
if
(
actUAS
)
if
(
actUAS
)
{
{
// Do something
// Do something
}
}
}
}
UASInterface
*
UASManager
::
getUASForId
(
int
id
)
UASInterface
*
UASManager
::
getUASForId
(
int
id
)
{
{
UASInterface
*
system
=
NULL
;
UASInterface
*
system
=
NULL
;
foreach
(
UASInterface
*
sys
,
systems
)
foreach
(
UASInterface
*
sys
,
systems
)
{
{
if
(
sys
->
getUASID
()
==
id
)
if
(
sys
->
getUASID
()
==
id
)
{
{
system
=
sys
;
system
=
sys
;
}
}
}
}
// Return NULL if not found
// Return NULL if not found
return
system
;
return
system
;
}
}
void
UASManager
::
setActiveUAS
(
UASInterface
*
uas
)
void
UASManager
::
setActiveUAS
(
UASInterface
*
uas
)
{
{
if
(
uas
!=
NULL
)
if
(
uas
!=
NULL
)
{
{
activeUASMutex
.
lock
();
activeUASMutex
.
lock
();
if
(
activeUAS
!=
NULL
)
if
(
activeUAS
!=
NULL
)
{
{
emit
activeUASStatusChanged
(
activeUAS
,
false
);
emit
activeUASStatusChanged
(
activeUAS
,
false
);
emit
activeUASStatusChanged
(
activeUAS
->
getUASID
(),
false
);
emit
activeUASStatusChanged
(
activeUAS
->
getUASID
(),
false
);
}
}
activeUAS
=
uas
;
activeUAS
=
uas
;
activeUASMutex
.
unlock
();
activeUASMutex
.
unlock
();
activeUAS
->
setSelected
();
activeUAS
->
setSelected
();
emit
activeUASSet
(
uas
);
emit
activeUASSet
(
uas
);
emit
activeUASSet
(
uas
->
getUASID
());
emit
activeUASSet
(
uas
->
getUASID
());
emit
activeUASSetListIndex
(
systems
.
indexOf
(
uas
));
emit
activeUASSetListIndex
(
systems
.
indexOf
(
uas
));
emit
activeUASStatusChanged
(
uas
,
true
);
emit
activeUASStatusChanged
(
uas
,
true
);
emit
activeUASStatusChanged
(
uas
->
getUASID
(),
true
);
emit
activeUASStatusChanged
(
uas
->
getUASID
(),
true
);
}
}
}
}
src/ui/MainWindow.cc
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src/ui/WaypointList.cc
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src/ui/designer/QGCActionButton.cc
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#include
"QGCActionButton.h"
#include
"QGCActionButton.h"
#include
"ui_QGCActionButton.h"
#include
"ui_QGCActionButton.h"
#include
"MAVLinkProtocol.h"
#include
"MAVLinkProtocol.h"
#include
"UASManager.h"
#include
"UASManager.h"
const
char
*
kActionLabels
[
MAV_ACTION_NB
]
=
const
char
*
kActionLabels
[
MAV_ACTION_NB
]
=
{
"HOLD"
,
{
"HOLD"
,
"START MOTORS"
,
"START MOTORS"
,
"LAUNCH"
,
"LAUNCH"
,
"RETURN"
,
"RETURN"
,
"EMERGENCY LAND"
,
"EMERGENCY LAND"
,
"EMERGENCY KILL"
,
"EMERGENCY KILL"
,
"CONFIRM KILL"
,
"CONFIRM KILL"
,
"CONTINUE"
,
"CONTINUE"
,
"STOP MOTORS"
,
"STOP MOTORS"
,
"HALT"
,
"HALT"
,
"SHUTDOWN"
,
"SHUTDOWN"
,
"REBOOT"
,
"REBOOT"
,
"SET MANUAL"
,
"SET MANUAL"
,
"SET AUTO"
,
"SET AUTO"
,
"READ STORAGE"
,
"READ STORAGE"
,
"WRITE STORAGE"
,
"WRITE STORAGE"
,
"CALIBRATE RC"
,
"CALIBRATE RC"
,
"CALIBRATE GYRO"
,
"CALIBRATE GYRO"
,
"CALIBRATE MAG"
,
"CALIBRATE MAG"
,
"CALIBRATE ACC"
,
"CALIBRATE ACC"
,
"CALIBRATE PRESSURE"
,
"CALIBRATE PRESSURE"
,
"START REC"
,
"START REC"
,
"PAUSE REC"
,
"PAUSE REC"
,
"STOP REC"
,
"STOP REC"
,
"TAKEOFF"
,
"TAKEOFF"
,
"NAVIGATE"
,
"NAVIGATE"
,
"LAND"
,
"LAND"
,
"LOITER"
,
"LOITER"
,
"SET ORIGIN"
,
"SET ORIGIN"
,
"RELAY ON"
,
"RELAY ON"
,
//"RELAY OFF",
//"RELAY OFF",
//"GET IMAGE",
//"GET IMAGE",
//"START VIDEO",
//"START VIDEO",
//"STOP VIDEO",
//"STOP VIDEO",
"RESET MAP"
,
"RESET MAP"
,
"RESET PLAN"
};
"RESET PLAN"
};
QGCActionButton
::
QGCActionButton
(
QWidget
*
parent
)
:
QGCActionButton
::
QGCActionButton
(
QWidget
*
parent
)
:
QGCToolWidgetItem
(
"Button"
,
parent
),
QGCToolWidgetItem
(
"Button"
,
parent
),
ui
(
new
Ui
::
QGCActionButton
),
ui
(
new
Ui
::
QGCActionButton
),
uas
(
NULL
)
uas
(
NULL
)
{
{
ui
->
setupUi
(
this
);
ui
->
setupUi
(
this
);
connect
(
ui
->
actionButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
sendAction
()));
connect
(
ui
->
actionButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
sendAction
()));
connect
(
ui
->
editFinishButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
endEditMode
()));
connect
(
ui
->
editFinishButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
endEditMode
()));
connect
(
ui
->
editButtonName
,
SIGNAL
(
textChanged
(
QString
)),
this
,
SLOT
(
setActionButtonName
(
QString
)));
connect
(
ui
->
editButtonName
,
SIGNAL
(
textChanged
(
QString
)),
this
,
SLOT
(
setActionButtonName
(
QString
)));
connect
(
ui
->
editActionComboBox
,
SIGNAL
(
currentIndexChanged
(
QString
)),
ui
->
nameLabel
,
SLOT
(
setText
(
QString
)));
connect
(
ui
->
editActionComboBox
,
SIGNAL
(
currentIndexChanged
(
QString
)),
ui
->
nameLabel
,
SLOT
(
setText
(
QString
)));
// Hide all edit items
// Hide all edit items
ui
->
editActionComboBox
->
hide
();
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
ui
->
editButtonName
->
hide
();
// add action labels to combobox
// add action labels to combobox
for
(
int
i
=
0
;
i
<
MAV_ACTION_NB
;
i
++
)
for
(
int
i
=
0
;
i
<
MAV_ACTION_NB
;
i
++
)
{
{
ui
->
editActionComboBox
->
addItem
(
kActionLabels
[
i
]);
ui
->
editActionComboBox
->
addItem
(
kActionLabels
[
i
]);
}
}
}
}
QGCActionButton
::~
QGCActionButton
()
QGCActionButton
::~
QGCActionButton
()
{
{
delete
ui
;
delete
ui
;
}
}
void
QGCActionButton
::
sendAction
()
void
QGCActionButton
::
sendAction
()
{
{
if
(
QGCToolWidgetItem
::
uas
)
if
(
QGCToolWidgetItem
::
uas
)
{
{
MAV_ACTION
action
=
static_cast
<
MAV_ACTION
>
(
MAV_ACTION
action
=
static_cast
<
MAV_ACTION
>
(
ui
->
editActionComboBox
->
currentIndex
());
ui
->
editActionComboBox
->
currentIndex
());
QGCToolWidgetItem
::
uas
->
setAction
(
action
);
QGCToolWidgetItem
::
uas
->
setAction
(
action
);
}
}
else
else
{
{
qDebug
()
<<
__FILE__
<<
__LINE__
<<
"NO UAS SET, DOING NOTHING"
;
qDebug
()
<<
__FILE__
<<
__LINE__
<<
"NO UAS SET, DOING NOTHING"
;
}
}
}
}
void
QGCActionButton
::
setActionButtonName
(
QString
text
)
void
QGCActionButton
::
setActionButtonName
(
QString
text
)
{
{
ui
->
actionButton
->
setText
(
text
);
ui
->
actionButton
->
setText
(
text
);
}
}
void
QGCActionButton
::
startEditMode
()
void
QGCActionButton
::
startEditMode
()
{
{
ui
->
editActionComboBox
->
show
();
ui
->
editActionComboBox
->
show
();
ui
->
editActionsRefreshButton
->
show
();
ui
->
editActionsRefreshButton
->
show
();
ui
->
editFinishButton
->
show
();
ui
->
editFinishButton
->
show
();
ui
->
editNameLabel
->
show
();
ui
->
editNameLabel
->
show
();
ui
->
editButtonName
->
show
();
ui
->
editButtonName
->
show
();
isInEditMode
=
true
;
isInEditMode
=
true
;
}
}
void
QGCActionButton
::
endEditMode
()
void
QGCActionButton
::
endEditMode
()
{
{
ui
->
editActionComboBox
->
hide
();
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
ui
->
editButtonName
->
hide
();
// Write to settings
// Write to settings
emit
editingFinished
();
emit
editingFinished
();
isInEditMode
=
false
;
isInEditMode
=
false
;
}
}
void
QGCActionButton
::
writeSettings
(
QSettings
&
settings
)
void
QGCActionButton
::
writeSettings
(
QSettings
&
settings
)
{
{
settings
.
setValue
(
"TYPE"
,
"BUTTON"
);
settings
.
setValue
(
"TYPE"
,
"BUTTON"
);
settings
.
setValue
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
ui
->
nameLabel
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
ui
->
nameLabel
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
ui
->
actionButton
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
ui
->
actionButton
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_ACTIONID"
,
ui
->
editActionComboBox
->
currentIndex
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_ACTIONID"
,
ui
->
editActionComboBox
->
currentIndex
());
settings
.
sync
();
settings
.
sync
();
}
}
void
QGCActionButton
::
readSettings
(
const
QSettings
&
settings
)
void
QGCActionButton
::
readSettings
(
const
QSettings
&
settings
)
{
{
ui
->
editNameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
editNameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
editButtonName
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editButtonName
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
ui
->
nameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
nameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
actionButton
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
actionButton
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
qDebug
()
<<
"DONE READING SETTINGS"
;
qDebug
()
<<
"DONE READING SETTINGS"
;
}
}
src/ui/uas/UASView.cc
View file @
ed323bbe
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