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Valentin Platzgummer
qgroundcontrol
Commits
ed323bbe
Commit
ed323bbe
authored
Jan 28, 2011
by
Alejandro
Browse files
white space
parent
8d32f1da
Changes
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src/lib/qextserialport/win_qextserialport.cpp
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src/uas/UAS.cc
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src/uas/UASManager.cc
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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class UASManager
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include
<QList>
#include
<QApplication>
#include
<QMessageBox>
#include
<QTimer>
#include
"UAS.h"
#include
"UASInterface.h"
#include
"UASManager.h"
#include
"QGC.h"
UASManager
*
UASManager
::
instance
()
{
static
UASManager
*
_instance
=
0
;
if
(
_instance
==
0
)
{
_instance
=
new
UASManager
();
// Set the application as parent to ensure that this object
// will be destroyed when the main application exits
_instance
->
setParent
(
qApp
);
}
return
_instance
;
}
/**
* @brief Private singleton constructor
*
* This class implements the singleton design pattern and has therefore only a private constructor.
**/
UASManager
::
UASManager
()
:
activeUAS
(
NULL
)
{
systems
=
QList
<
UASInterface
*>
();
start
(
QThread
::
LowPriority
);
}
UASManager
::~
UASManager
()
{
}
void
UASManager
::
run
()
{
forever
{
QGC
::
SLEEP
::
msleep
(
5000
);
}
}
void
UASManager
::
addUAS
(
UASInterface
*
uas
)
{
// WARNING: The active uas is set here
// and then announced below. This is necessary
// to make sure the getActiveUAS() function
// returns the UAS once the UASCreated() signal
// is emitted. The code is thus NOT redundant.
bool
firstUAS
=
false
;
if
(
activeUAS
==
NULL
)
{
firstUAS
=
true
;
activeUAS
=
uas
;
}
// Only execute if there is no UAS at this index
if
(
!
systems
.
contains
(
uas
))
{
systems
.
append
(
uas
);
connect
(
uas
,
SIGNAL
(
destroyed
(
QObject
*
)),
this
,
SLOT
(
removeUAS
(
QObject
*
)));
emit
UASCreated
(
uas
);
}
// If there is no active UAS yet, set the first one as the active UAS
if
(
firstUAS
)
{
setActiveUAS
(
uas
);
}
}
void
UASManager
::
removeUAS
(
QObject
*
uas
)
{
UASInterface
*
mav
=
qobject_cast
<
UASInterface
*>
(
uas
);
if
(
mav
)
{
int
listindex
=
systems
.
indexOf
(
mav
);
if
(
mav
==
activeUAS
)
{
if
(
systems
.
count
()
>
1
)
{
// We only set a new UAS if more than one is present
if
(
listindex
!=
0
)
{
// The system to be removed is not at position 1
// set position one as new active system
setActiveUAS
(
systems
.
first
());
}
else
{
// The system to be removed is at position 1,
// select the next system
setActiveUAS
(
systems
.
at
(
1
));
}
}
else
{
// TODO send a null pointer if no UAS is present any more
// This has to be proberly tested however, since it might
// crash code parts not handling null pointers correctly.
}
}
systems
.
removeAt
(
listindex
);
}
}
QList
<
UASInterface
*>
UASManager
::
getUASList
()
{
return
systems
;
}
UASInterface
*
UASManager
::
getActiveUAS
()
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
UASInterface
*
UASManager
::
silentGetActiveUAS
()
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
bool
UASManager
::
launchActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
launch
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
haltActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
halt
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
continueActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
go
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
returnActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
home
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
stopActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
emergencySTOP
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
killActiveUAS
()
{
if
(
getActiveUAS
())
activeUAS
->
emergencyKILL
();
return
(
activeUAS
);
}
bool
UASManager
::
shutdownActiveUAS
()
{
if
(
getActiveUAS
())
activeUAS
->
shutdown
();
return
(
activeUAS
);
}
void
UASManager
::
configureActiveUAS
()
{
UASInterface
*
actUAS
=
getActiveUAS
();
if
(
actUAS
)
{
// Do something
}
}
UASInterface
*
UASManager
::
getUASForId
(
int
id
)
{
UASInterface
*
system
=
NULL
;
foreach
(
UASInterface
*
sys
,
systems
)
{
if
(
sys
->
getUASID
()
==
id
)
{
system
=
sys
;
}
}
// Return NULL if not found
return
system
;
}
void
UASManager
::
setActiveUAS
(
UASInterface
*
uas
)
{
if
(
uas
!=
NULL
)
{
activeUASMutex
.
lock
();
if
(
activeUAS
!=
NULL
)
{
emit
activeUASStatusChanged
(
activeUAS
,
false
);
emit
activeUASStatusChanged
(
activeUAS
->
getUASID
(),
false
);
}
activeUAS
=
uas
;
activeUASMutex
.
unlock
();
activeUAS
->
setSelected
();
emit
activeUASSet
(
uas
);
emit
activeUASSet
(
uas
->
getUASID
());
emit
activeUASSetListIndex
(
systems
.
indexOf
(
uas
));
emit
activeUASStatusChanged
(
uas
,
true
);
emit
activeUASStatusChanged
(
uas
->
getUASID
(),
true
);
}
}
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class UASManager
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include
<QList>
#include
<QApplication>
#include
<QMessageBox>
#include
<QTimer>
#include
"UAS.h"
#include
"UASInterface.h"
#include
"UASManager.h"
#include
"QGC.h"
UASManager
*
UASManager
::
instance
()
{
static
UASManager
*
_instance
=
0
;
if
(
_instance
==
0
)
{
_instance
=
new
UASManager
();
// Set the application as parent to ensure that this object
// will be destroyed when the main application exits
_instance
->
setParent
(
qApp
);
}
return
_instance
;
}
/**
* @brief Private singleton constructor
*
* This class implements the singleton design pattern and has therefore only a private constructor.
**/
UASManager
::
UASManager
()
:
activeUAS
(
NULL
)
{
systems
=
QList
<
UASInterface
*>
();
start
(
QThread
::
LowPriority
);
}
UASManager
::~
UASManager
()
{
}
void
UASManager
::
run
()
{
forever
{
QGC
::
SLEEP
::
msleep
(
5000
);
}
}
void
UASManager
::
addUAS
(
UASInterface
*
uas
)
{
// WARNING: The active uas is set here
// and then announced below. This is necessary
// to make sure the getActiveUAS() function
// returns the UAS once the UASCreated() signal
// is emitted. The code is thus NOT redundant.
bool
firstUAS
=
false
;
if
(
activeUAS
==
NULL
)
{
firstUAS
=
true
;
activeUAS
=
uas
;
}
// Only execute if there is no UAS at this index
if
(
!
systems
.
contains
(
uas
))
{
systems
.
append
(
uas
);
connect
(
uas
,
SIGNAL
(
destroyed
(
QObject
*
)),
this
,
SLOT
(
removeUAS
(
QObject
*
)));
emit
UASCreated
(
uas
);
}
// If there is no active UAS yet, set the first one as the active UAS
if
(
firstUAS
)
{
setActiveUAS
(
uas
);
}
}
void
UASManager
::
removeUAS
(
QObject
*
uas
)
{
UASInterface
*
mav
=
qobject_cast
<
UASInterface
*>
(
uas
);
if
(
mav
)
{
int
listindex
=
systems
.
indexOf
(
mav
);
if
(
mav
==
activeUAS
)
{
if
(
systems
.
count
()
>
1
)
{
// We only set a new UAS if more than one is present
if
(
listindex
!=
0
)
{
// The system to be removed is not at position 1
// set position one as new active system
setActiveUAS
(
systems
.
first
());
}
else
{
// The system to be removed is at position 1,
// select the next system
setActiveUAS
(
systems
.
at
(
1
));
}
}
else
{
// TODO send a null pointer if no UAS is present any more
// This has to be proberly tested however, since it might
// crash code parts not handling null pointers correctly.
}
}
systems
.
removeAt
(
listindex
);
}
}
QList
<
UASInterface
*>
UASManager
::
getUASList
()
{
return
systems
;
}
UASInterface
*
UASManager
::
getActiveUAS
()
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
UASInterface
*
UASManager
::
silentGetActiveUAS
()
{
return
activeUAS
;
///< Return zero pointer if no UAS has been loaded
}
bool
UASManager
::
launchActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
launch
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
haltActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
halt
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
continueActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
go
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
returnActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
home
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
stopActiveUAS
()
{
// If the active UAS is set, execute command
if
(
getActiveUAS
())
activeUAS
->
emergencySTOP
();
return
(
activeUAS
);
///< Returns true if the UAS exists, false else
}
bool
UASManager
::
killActiveUAS
()
{
if
(
getActiveUAS
())
activeUAS
->
emergencyKILL
();
return
(
activeUAS
);
}
bool
UASManager
::
shutdownActiveUAS
()
{
if
(
getActiveUAS
())
activeUAS
->
shutdown
();
return
(
activeUAS
);
}
void
UASManager
::
configureActiveUAS
()
{
UASInterface
*
actUAS
=
getActiveUAS
();
if
(
actUAS
)
{
// Do something
}
}
UASInterface
*
UASManager
::
getUASForId
(
int
id
)
{
UASInterface
*
system
=
NULL
;
foreach
(
UASInterface
*
sys
,
systems
)
{
if
(
sys
->
getUASID
()
==
id
)
{
system
=
sys
;
}
}
// Return NULL if not found
return
system
;
}
void
UASManager
::
setActiveUAS
(
UASInterface
*
uas
)
{
if
(
uas
!=
NULL
)
{
activeUASMutex
.
lock
();
if
(
activeUAS
!=
NULL
)
{
emit
activeUASStatusChanged
(
activeUAS
,
false
);
emit
activeUASStatusChanged
(
activeUAS
->
getUASID
(),
false
);
}
activeUAS
=
uas
;
activeUASMutex
.
unlock
();
activeUAS
->
setSelected
();
emit
activeUASSet
(
uas
);
emit
activeUASSet
(
uas
->
getUASID
());
emit
activeUASSetListIndex
(
systems
.
indexOf
(
uas
));
emit
activeUASStatusChanged
(
uas
,
true
);
emit
activeUASStatusChanged
(
uas
->
getUASID
(),
true
);
}
}
src/ui/MainWindow.cc
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src/ui/WaypointList.cc
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src/ui/designer/QGCActionButton.cc
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#include
"QGCActionButton.h"
#include
"ui_QGCActionButton.h"
#include
"MAVLinkProtocol.h"
#include
"UASManager.h"
const
char
*
kActionLabels
[
MAV_ACTION_NB
]
=
{
"HOLD"
,
"START MOTORS"
,
"LAUNCH"
,
"RETURN"
,
"EMERGENCY LAND"
,
"EMERGENCY KILL"
,
"CONFIRM KILL"
,
"CONTINUE"
,
"STOP MOTORS"
,
"HALT"
,
"SHUTDOWN"
,
"REBOOT"
,
"SET MANUAL"
,
"SET AUTO"
,
"READ STORAGE"
,
"WRITE STORAGE"
,
"CALIBRATE RC"
,
"CALIBRATE GYRO"
,
"CALIBRATE MAG"
,
"CALIBRATE ACC"
,
"CALIBRATE PRESSURE"
,
"START REC"
,
"PAUSE REC"
,
"STOP REC"
,
"TAKEOFF"
,
"NAVIGATE"
,
"LAND"
,
"LOITER"
,
"SET ORIGIN"
,
"RELAY ON"
,
//"RELAY OFF",
//"GET IMAGE",
//"START VIDEO",
//"STOP VIDEO",
"RESET MAP"
,
"RESET PLAN"
};
QGCActionButton
::
QGCActionButton
(
QWidget
*
parent
)
:
QGCToolWidgetItem
(
"Button"
,
parent
),
ui
(
new
Ui
::
QGCActionButton
),
uas
(
NULL
)
{
ui
->
setupUi
(
this
);
connect
(
ui
->
actionButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
sendAction
()));
connect
(
ui
->
editFinishButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
endEditMode
()));
connect
(
ui
->
editButtonName
,
SIGNAL
(
textChanged
(
QString
)),
this
,
SLOT
(
setActionButtonName
(
QString
)));
connect
(
ui
->
editActionComboBox
,
SIGNAL
(
currentIndexChanged
(
QString
)),
ui
->
nameLabel
,
SLOT
(
setText
(
QString
)));
// Hide all edit items
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
// add action labels to combobox
for
(
int
i
=
0
;
i
<
MAV_ACTION_NB
;
i
++
)
{
ui
->
editActionComboBox
->
addItem
(
kActionLabels
[
i
]);
}
}
QGCActionButton
::~
QGCActionButton
()
{
delete
ui
;
}
void
QGCActionButton
::
sendAction
()
{
if
(
QGCToolWidgetItem
::
uas
)
{
MAV_ACTION
action
=
static_cast
<
MAV_ACTION
>
(
ui
->
editActionComboBox
->
currentIndex
());
QGCToolWidgetItem
::
uas
->
setAction
(
action
);
}
else
{
qDebug
()
<<
__FILE__
<<
__LINE__
<<
"NO UAS SET, DOING NOTHING"
;
}
}
void
QGCActionButton
::
setActionButtonName
(
QString
text
)
{
ui
->
actionButton
->
setText
(
text
);
}
void
QGCActionButton
::
startEditMode
()
{
ui
->
editActionComboBox
->
show
();
ui
->
editActionsRefreshButton
->
show
();
ui
->
editFinishButton
->
show
();
ui
->
editNameLabel
->
show
();
ui
->
editButtonName
->
show
();
isInEditMode
=
true
;
}
void
QGCActionButton
::
endEditMode
()
{
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
// Write to settings
emit
editingFinished
();
isInEditMode
=
false
;
}
void
QGCActionButton
::
writeSettings
(
QSettings
&
settings
)
{
settings
.
setValue
(
"TYPE"
,
"BUTTON"
);
settings
.
setValue
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
ui
->
nameLabel
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
ui
->
actionButton
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_ACTIONID"
,
ui
->
editActionComboBox
->
currentIndex
());
settings
.
sync
();
}
void
QGCActionButton
::
readSettings
(
const
QSettings
&
settings
)
{
ui
->
editNameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
editButtonName
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
ui
->
nameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
actionButton
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
qDebug
()
<<
"DONE READING SETTINGS"
;
}
#include
"QGCActionButton.h"
#include
"ui_QGCActionButton.h"
#include
"MAVLinkProtocol.h"
#include
"UASManager.h"
const
char
*
kActionLabels
[
MAV_ACTION_NB
]
=
{
"HOLD"
,
"START MOTORS"
,
"LAUNCH"
,
"RETURN"
,
"EMERGENCY LAND"
,
"EMERGENCY KILL"
,
"CONFIRM KILL"
,
"CONTINUE"
,
"STOP MOTORS"
,
"HALT"
,
"SHUTDOWN"
,
"REBOOT"
,
"SET MANUAL"
,
"SET AUTO"
,
"READ STORAGE"
,
"WRITE STORAGE"
,
"CALIBRATE RC"
,
"CALIBRATE GYRO"
,
"CALIBRATE MAG"
,
"CALIBRATE ACC"
,
"CALIBRATE PRESSURE"
,
"START REC"
,
"PAUSE REC"
,
"STOP REC"
,
"TAKEOFF"
,
"NAVIGATE"
,
"LAND"
,
"LOITER"
,
"SET ORIGIN"
,
"RELAY ON"
,
//"RELAY OFF",
//"GET IMAGE",
//"START VIDEO",
//"STOP VIDEO",
"RESET MAP"
,
"RESET PLAN"
};
QGCActionButton
::
QGCActionButton
(
QWidget
*
parent
)
:
QGCToolWidgetItem
(
"Button"
,
parent
),
ui
(
new
Ui
::
QGCActionButton
),
uas
(
NULL
)
{
ui
->
setupUi
(
this
);
connect
(
ui
->
actionButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
sendAction
()));
connect
(
ui
->
editFinishButton
,
SIGNAL
(
clicked
()),
this
,
SLOT
(
endEditMode
()));
connect
(
ui
->
editButtonName
,
SIGNAL
(
textChanged
(
QString
)),
this
,
SLOT
(
setActionButtonName
(
QString
)));
connect
(
ui
->
editActionComboBox
,
SIGNAL
(
currentIndexChanged
(
QString
)),
ui
->
nameLabel
,
SLOT
(
setText
(
QString
)));
// Hide all edit items
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
// add action labels to combobox
for
(
int
i
=
0
;
i
<
MAV_ACTION_NB
;
i
++
)
{
ui
->
editActionComboBox
->
addItem
(
kActionLabels
[
i
]);
}
}
QGCActionButton
::~
QGCActionButton
()
{
delete
ui
;
}
void
QGCActionButton
::
sendAction
()
{
if
(
QGCToolWidgetItem
::
uas
)
{
MAV_ACTION
action
=
static_cast
<
MAV_ACTION
>
(
ui
->
editActionComboBox
->
currentIndex
());
QGCToolWidgetItem
::
uas
->
setAction
(
action
);
}
else
{
qDebug
()
<<
__FILE__
<<
__LINE__
<<
"NO UAS SET, DOING NOTHING"
;
}
}
void
QGCActionButton
::
setActionButtonName
(
QString
text
)
{
ui
->
actionButton
->
setText
(
text
);
}
void
QGCActionButton
::
startEditMode
()
{
ui
->
editActionComboBox
->
show
();
ui
->
editActionsRefreshButton
->
show
();
ui
->
editFinishButton
->
show
();
ui
->
editNameLabel
->
show
();
ui
->
editButtonName
->
show
();
isInEditMode
=
true
;
}
void
QGCActionButton
::
endEditMode
()
{
ui
->
editActionComboBox
->
hide
();
ui
->
editActionsRefreshButton
->
hide
();
ui
->
editFinishButton
->
hide
();
ui
->
editNameLabel
->
hide
();
ui
->
editButtonName
->
hide
();
// Write to settings
emit
editingFinished
();
isInEditMode
=
false
;
}
void
QGCActionButton
::
writeSettings
(
QSettings
&
settings
)
{
settings
.
setValue
(
"TYPE"
,
"BUTTON"
);
settings
.
setValue
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
ui
->
nameLabel
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
ui
->
actionButton
->
text
());
settings
.
setValue
(
"QGC_ACTION_BUTTON_ACTIONID"
,
ui
->
editActionComboBox
->
currentIndex
());
settings
.
sync
();
}
void
QGCActionButton
::
readSettings
(
const
QSettings
&
settings
)
{
ui
->
editNameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
editButtonName
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
ui
->
nameLabel
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_DESCRIPTION"
,
"ERROR LOADING BUTTON"
).
toString
());
ui
->
actionButton
->
setText
(
settings
.
value
(
"QGC_ACTION_BUTTON_BUTTONTEXT"
,
"UNKNOWN"
).
toString
());
ui
->
editActionComboBox
->
setCurrentIndex
(
settings
.
value
(
"QGC_ACTION_BUTTON_ACTIONID"
,
0
).
toInt
());
qDebug
()
<<
"DONE READING SETTINGS"
;
}
src/ui/uas/UASView.cc
View file @
ed323bbe
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