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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2013 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Implementation of class MainWindow
* @author Lorenz Meier <mail@qgroundcontrol.org>
*/
#include <QSettings>
#include <QNetworkInterface>
#include <QDebug>
#include <QTimer>
#include <QHostInfo>
#include <QSplashScreen>
#include <QGCHilLink.h>
#include <QGCHilConfiguration.h>
#include <QGCHilFlightGearConfiguration.h>
#include <QQuickView>
#include "QGC.h"
#include "MAVLinkSimulationLink.h"
#include "SerialLink.h"
#include "UDPLink.h"
#include "MAVLinkProtocol.h"
#include "CommConfigurationWindow.h"
#include "QGCWaypointListMulti.h"
#include "MainWindow.h"
#include "JoystickWidget.h"
#include "GAudioOutput.h"
#include "QGCToolWidget.h"
#include "QGCMAVLinkLogPlayer.h"
#include "QGCMapTool.h"
#include "MAVLinkDecoder.h"
#include "QGCMAVLinkMessageSender.h"
#include "QGCRGBDView.h"
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#include "UASQuickView.h"
#include "QGCDataPlot2D.h"
#include "Linecharts.h"
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#include "QGCTabbedInfoView.h"
#include "UASRawStatusView.h"
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#include "PrimaryFlightDisplay.h"
#include "SerialSettingsDialog.h"
#include "terminalconsole.h"
#include "QGCUASFileViewMulti.h"
#include "QGCDockWidget.h"
#ifdef UNITTEST_BUILD
#include "QmlControls/QmlTestWidget.h"
#endif
#ifdef QGC_OSG_ENABLED
#include "Q3DWidgetFactory.h"
#endif
#include "LogCompressor.h"
const char* MainWindow::_uasControlDockWidgetName = "UNMANNED_SYSTEM_CONTROL_DOCKWIDGET";
const char* MainWindow::_uasListDockWidgetName = "UNMANNED_SYSTEM_LIST_DOCKWIDGET";
const char* MainWindow::_waypointsDockWidgetName = "WAYPOINT_LIST_DOCKWIDGET";
const char* MainWindow::_mavlinkDockWidgetName = "MAVLINK_INSPECTOR_DOCKWIDGET";
const char* MainWindow::_parametersDockWidgetName = "PARAMETER_INTERFACE_DOCKWIDGET";
const char* MainWindow::_filesDockWidgetName = "FILE_VIEW_DOCKWIDGET";
const char* MainWindow::_uasStatusDetailsDockWidgetName = "UAS_STATUS_DETAILS_DOCKWIDGET";
const char* MainWindow::_mapViewDockWidgetName = "MAP_VIEW_DOCKWIDGET";
const char* MainWindow::_hsiDockWidgetName = "HORIZONTAL_SITUATION_INDICATOR_DOCKWIDGET";
const char* MainWindow::_hdd1DockWidgetName = "HEAD_DOWN_DISPLAY_1_DOCKWIDGET";
const char* MainWindow::_hdd2DockWidgetName = "HEAD_DOWN_DISPLAY_2_DOCKWIDGET";
const char* MainWindow::_pfdDockWidgetName = "PRIMARY_FLIGHT_DISPLAY_DOCKWIDGET";
const char* MainWindow::_hudDockWidgetName = "HEAD_UP_DISPLAY_DOCKWIDGET";
const char* MainWindow::_uasInfoViewDockWidgetName = "UAS_INFO_INFOVIEW_DOCKWIDGET";
const char* MainWindow::_debugConsoleDockWidgetName = "COMMUNICATION_CONSOLE_DOCKWIDGET";
static MainWindow* _instance = NULL; ///< @brief MainWindow singleton
MainWindow* MainWindow::_create(QSplashScreen* splashScreen)
// _instance is set in constructor
Q_ASSERT(_instance);
return _instance;
}
void MainWindow::deleteInstance(void)
{
/// @brief Private constructor for MainWindow. MainWindow singleton is only ever created
/// by MainWindow::_create method. Hence no other code should have access to
/// constructor.
MainWindow::MainWindow(QSplashScreen* splashScreen) :
centerStackActionGroup(new QActionGroup(this)),
autoReconnect(false),
lowPowerMode(false),
_currentView(VIEW_FLIGHT),
_currentViewWidget(NULL),
Q_ASSERT(_instance == NULL);
_instance = this;
if (splashScreen) {
connect(this, &MainWindow::initStatusChanged, splashScreen, &QSplashScreen::showMessage);
}
loadSettings();
// Select the proper view. Default to the flight view or load the last one used if it's supported.
VIEW_SECTIONS currentViewCandidate = (VIEW_SECTIONS) settings.value("CURRENT_VIEW", _currentView).toInt();
switch (currentViewCandidate) {
case VIEW_ENGINEER:
case VIEW_MISSION:
case VIEW_FLIGHT:
case VIEW_SIMULATION:
case VIEW_SETUP:
case VIEW_TERMINAL:
#endif
#ifdef QGC_GOOGLE_EARTH_ENABLED
_currentView = currentViewCandidate;
break;
default:
// Leave _currentView to the default
break;
// Put it back, which will set it to a valid value
settings.setValue("CURRENT_VIEW", _currentView);
emit initStatusChanged(tr("Setting up user interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Setup user interface
ui.setupUi(this);
// Setup central widget with a layout to hold the views
_centralLayout = new QVBoxLayout();
centralWidget()->setLayout(_centralLayout);
// Set dock options
setDockOptions(AnimatedDocks | AllowTabbedDocks | AllowNestedDocks);
configureWindowName();
// Setup corners
setCorner(Qt::BottomRightCorner, Qt::BottomDockWidgetArea);
// Qt 4 on Ubuntu does place the native menubar correctly so on Linux we revert back to in-window menu bar.
// TODO: Check that this is still necessary on Qt5 on Ubuntu
#ifdef Q_OS_LINUX
menuBar()->setNativeMenuBar(false);
#endif
#ifdef UNITTEST_BUILD
QAction* qmlTestAction = new QAction("Test QML palette and controls", NULL);
connect(qmlTestAction, &QAction::triggered, this, &MainWindow::_showQmlTestWidget);
ui.menuTools->addAction(qmlTestAction);
#endif
// Setup UI state machines
centerStackActionGroup->setExclusive(true);
// Load Toolbar
toolBar = new QGCToolBar(this);
this->addToolBar(toolBar);
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actions << ui.actionMissionView;
actions << ui.actionFlightView;
actions << ui.actionEngineersView;
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// Add actions for advanced users (displayed in dropdown under "advanced")
QList<QAction*> advancedActions;
advancedActions << ui.actionGoogleEarthView;
advancedActions << ui.actionLocal3DView;
advancedActions << ui.actionTerminalView;
advancedActions << ui.actionSimulationView;
toolBar->setPerspectiveChangeAdvancedActions(advancedActions);
statusBar()->setSizeGripEnabled(true);
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emit initStatusChanged(tr("Building common widgets."), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
emit initStatusChanged(tr("Building common actions"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Create actions
connectCommonActions();
// Populate link menu
emit initStatusChanged(tr("Populating link menu"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
QList<LinkInterface*> links = LinkManager::instance()->getLinks();
foreach(LinkInterface* link, links)
{
connect(LinkManager::instance(), &LinkManager::newLink, this, &MainWindow::_addLinkMenu);
// Connect user interface devices
emit initStatusChanged(tr("Initializing joystick interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
joystick = new JoystickInput();
emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
mouseInput = new Mouse3DInput(this);
mouse = new Mouse6dofInput(mouseInput);
emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
mouse = new Mouse6dofInput(this);
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connect(this, SIGNAL(x11EventOccured(XEvent*)), mouse, SLOT(handleX11Event(XEvent*)));
// Connect link
if (autoReconnect)
{
LinkManager* linkMgr = LinkManager::instance();
Q_ASSERT(linkMgr);
SerialLink* link = new SerialLink();
}
// Set low power mode
enableLowPowerMode(lowPowerMode);
emit initStatusChanged(tr("Restoring last view state"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Restore the window setup
_loadCurrentViewState();
emit initStatusChanged(tr("Restoring last window size"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
// Restore the window position and size
if (settings.contains(getWindowGeometryKey()))
{
// Restore the window geometry
restoreGeometry(settings.value(getWindowGeometryKey()).toByteArray());
}
else
{
// Adjust the size
const int screenWidth = QApplication::desktop()->width();
const int screenHeight = QApplication::desktop()->height();
resize(screenWidth, screenHeight - 80);
}
else
{
resize(screenWidth*0.67f, qMin(screenHeight, (int)(screenWidth*0.67f*0.67f)));
}
}
// Make sure the proper fullscreen/normal menu item is checked properly.
if (isFullScreen())
{
ui.actionFullscreen->setChecked(true);
ui.actionNormal->setChecked(false);
}
else
{
ui.actionFullscreen->setChecked(false);
ui.actionNormal->setChecked(true);
}
// And that they will stay checked properly after user input
QObject::connect(ui.actionFullscreen, SIGNAL(triggered()), this, SLOT(fullScreenActionItemCallback()));
QObject::connect(ui.actionNormal, SIGNAL(triggered()), this,SLOT(normalActionItemCallback()));
// Set OS dependent keyboard shortcuts for the main window, non OS dependent shortcuts are set in MainWindow.ui
#ifdef Q_OS_MACX
ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Meta+1", 0));
ui.actionMissionView->setShortcut(QApplication::translate("MainWindow", "Meta+2", 0));
ui.actionFlightView->setShortcut(QApplication::translate("MainWindow", "Meta+3", 0));
ui.actionEngineersView->setShortcut(QApplication::translate("MainWindow", "Meta+4", 0));
ui.actionGoogleEarthView->setShortcut(QApplication::translate("MainWindow", "Meta+5", 0));
ui.actionLocal3DView->setShortcut(QApplication::translate("MainWindow", "Meta+6", 0));
ui.actionTerminalView->setShortcut(QApplication::translate("MainWindow", "Meta+7", 0));
ui.actionSimulationView->setShortcut(QApplication::translate("MainWindow", "Meta+8", 0));
ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Meta+Return", 0));
ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Ctrl+1", 0));
ui.actionMissionView->setShortcut(QApplication::translate("MainWindow", "Ctrl+2", 0));
ui.actionFlightView->setShortcut(QApplication::translate("MainWindow", "Ctrl+3", 0));
ui.actionEngineersView->setShortcut(QApplication::translate("MainWindow", "Ctrl+4", 0));
ui.actionGoogleEarthView->setShortcut(QApplication::translate("MainWindow", "Ctrl+5", 0));
ui.actionLocal3DView->setShortcut(QApplication::translate("MainWindow", "Ctrl+6", 0));
ui.actionTerminalView->setShortcut(QApplication::translate("MainWindow", "Ctrl+7", 0));
ui.actionSimulationView->setShortcut(QApplication::translate("MainWindow", "Ctrl+8", 0));
ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Ctrl+Return", 0));
connect(&windowNameUpdateTimer, SIGNAL(timeout()), this, SLOT(configureWindowName()));
windowNameUpdateTimer.start(15000);
emit initStatusChanged(tr("Done"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
if (!qgcApp()->runningUnitTests()) {
show();
}
}
MainWindow::~MainWindow()
{
if (simulationLink)
{
delete simulationLink;
simulationLink = NULL;
}
if (joystick)
{
joystick->shutdown();
joystick->wait(5000);
delete joystick;
joystick = NULL;
}
// Delete all UAS objects
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for (int i=0;i<commsWidgetList.size();i++)
{
commsWidgetList[i]->deleteLater();
}
}
void MainWindow::resizeEvent(QResizeEvent * event)
{
QMainWindow::resizeEvent(event);
}
QString MainWindow::getWindowStateKey()
{
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if (UASManager::instance()->getActiveUAS())
{
return QString::number(_currentView)+"_windowstate_" + UASManager::instance()->getActiveUAS()->getAutopilotTypeName();
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}
else
return QString::number(_currentView)+"_windowstate_";
}
QString MainWindow::getWindowGeometryKey()
{
return "_geometry";
}
void MainWindow::_buildCustomWidgets(void)
Q_ASSERT(_customWidgets.count() == 0);
// Create custom widgets
_customWidgets = QGCToolWidget::createWidgetsFromSettings(this);
if (_customWidgets.size() > 0)
{
ui.menuTools->addSeparator();
}
foreach(QGCToolWidget* tool, _customWidgets) {
// Check if this widget already has a parent, do not create it in this case
QDockWidget* dock = dynamic_cast<QDockWidget*>(tool->parentWidget());
if (!dock) {
_createDockWidget(tool->getTitle(), tool->objectName(), Qt::BottomDockWidgetArea, tool);
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void MainWindow::_createDockWidget(const QString& title, const QString& name, Qt::DockWidgetArea area, QWidget* innerWidget)
{
Q_ASSERT(!_mapName2DockWidget.contains(name));
QGCDockWidget* dockWidget = new QGCDockWidget(title, this);
Q_CHECK_PTR(dockWidget);
dockWidget->setObjectName(name);
dockWidget->setVisible (false);
if (innerWidget) {
// Put inner widget inside QDockWidget
innerWidget->setParent(dockWidget);
dockWidget->setWidget(innerWidget);
innerWidget->setVisible(true);
}
// Add to menu
QAction* action = new QAction(title, NULL);
action->setCheckable(true);
action->setData(name);
connect(action, &QAction::triggered, this, &MainWindow::_showDockWidgetAction);
ui.menuTools->addAction(action);
_mapName2DockWidget[name] = dockWidget;
_mapDockWidget2Action[dockWidget] = action;
addDockWidget(area, dockWidget);
}
void MainWindow::_buildCommonWidgets(void)
{
// Add generic MAVLink decoder
mavlinkDecoder = new MAVLinkDecoder(MAVLinkProtocol::instance(), this);
connect(mavlinkDecoder, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)),
this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
logPlayer = new QGCMAVLinkLogPlayer(MAVLinkProtocol::instance(), statusBar());
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// In order for Qt to save and restore state of widgets all widgets must be created ahead of time. We only create the QDockWidget
// holders. We do not create the actual inner widget until it is needed. This saves memory and cpu from running widgets that are
// never shown.
struct DockWidgetInfo {
const char* name;
const char* title;
Qt::DockWidgetArea area;
};
static const struct DockWidgetInfo rgDockWidgetInfo[] = {
{ _uasControlDockWidgetName, "Control", Qt::LeftDockWidgetArea },
{ _uasListDockWidgetName, "Unmanned Systems", Qt::RightDockWidgetArea },
{ _waypointsDockWidgetName, "Mission Plan", Qt::BottomDockWidgetArea },
{ _mavlinkDockWidgetName, "MAVLink Inspector", Qt::RightDockWidgetArea },
{ _parametersDockWidgetName, "Onboard Parameters", Qt::RightDockWidgetArea },
{ _filesDockWidgetName, "Onboard Files", Qt::RightDockWidgetArea },
{ _uasStatusDetailsDockWidgetName, "Status Details", Qt::RightDockWidgetArea },
{ _mapViewDockWidgetName, "Map view", Qt::RightDockWidgetArea },
{ _hsiDockWidgetName, "Horizontal Situation", Qt::BottomDockWidgetArea },
{ _hdd1DockWidgetName, "Flight Display", Qt::RightDockWidgetArea },
{ _hdd2DockWidgetName, "Actuator Status", Qt::RightDockWidgetArea },
{ _pfdDockWidgetName, "Primary Flight Display", Qt::RightDockWidgetArea },
{ _hudDockWidgetName, "Video Downlink", Qt::RightDockWidgetArea },
{ _uasInfoViewDockWidgetName, "Info View", Qt::LeftDockWidgetArea },
{ _debugConsoleDockWidgetName, "Communications Console", Qt::LeftDockWidgetArea }
};
static const size_t cDockWidgetInfo = sizeof(rgDockWidgetInfo) / sizeof(rgDockWidgetInfo[0]);
for (size_t i=0; i<cDockWidgetInfo; i++) {
const struct DockWidgetInfo* pDockInfo = &rgDockWidgetInfo[i];
_createDockWidget(pDockInfo->title, pDockInfo->name, pDockInfo->area, NULL /* no inner widget yet */);
_buildCustomWidgets();
}
void MainWindow::_buildPlannerView(void)
{
if (!_plannerView) {
_plannerView = new QGCMapTool(this);
_plannerView->setVisible(false);
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}
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void MainWindow::_buildPilotView(void)
{
if (!_pilotView) {
_pilotView = new PrimaryFlightDisplay(this);
_pilotView->setVisible(false);
}
void MainWindow::_buildSetupView(void)
if (!_setupView) {
_setupView = new SetupView(this);
_setupView->setVisible(false);
}
void MainWindow::_buildEngineeringView(void)
{
if (!_engineeringView) {
_engineeringView = new QGCDataPlot2D(this);
_engineeringView->setVisible(false);
}
}
void MainWindow::_buildSimView(void)
{
if (!_simView) {
_simView = new QGCMapTool(this);
_simView->setVisible(false);
}
}
void MainWindow::_buildTerminalView(void)
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{
if (!_terminalView) {
_terminalView = new TerminalConsole(this);
_terminalView->setVisible(false);
}
void MainWindow::_buildGoogleEarthView(void)
#ifdef QGC_GOOGLE_EARTH_ENABLED
if (!_googleEarthView) {
_googleEarthView = new QGCGoogleEarthView(this);
_googleEarthView->setVisible(false);
}
#endif
}
void MainWindow::_buildLocal3DView(void)
#ifdef QGC_OSG_ENABLED
if (!_local3DView) {
_local3DView = Q3DWidgetFactory::get("PIXHAWK", this);
_local3DView->setVisible(false);
}
#endif
}
/// Shows or hides the specified dock widget, creating if necessary
void MainWindow::_showDockWidget(const QString& name, bool show)
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{
if (!_mapName2DockWidget.contains(name)) {
qWarning() << "Attempt to show unknown dock widget" << name;
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return;
}
// Create the inner widget if we need to
if (!_mapName2DockWidget[name]->widget()) {
_createInnerDockWidget(name);
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}
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Q_ASSERT(_mapName2DockWidget.contains(name));
QDockWidget* dockWidget = _mapName2DockWidget[name];
Q_ASSERT(dockWidget);
dockWidget->setVisible(show);
Q_ASSERT(_mapDockWidget2Action.contains(dockWidget));
_mapDockWidget2Action[dockWidget]->setChecked(show);
}
/// Creates the specified inner dock widget and adds to the QDockWidget
void MainWindow::_createInnerDockWidget(const QString& widgetName)
{
Q_ASSERT(_mapName2DockWidget.contains(widgetName)); // QDockWidget should already exist
Q_ASSERT(!_mapName2DockWidget[widgetName]->widget()); // Inner widget should not
QWidget* widget = NULL;
if (widgetName == _uasControlDockWidgetName) {
widget = new UASControlWidget(this);
} else if (widgetName == _uasListDockWidgetName) {
widget = new UASListWidget(this);
} else if (widgetName == _waypointsDockWidgetName) {
widget = new QGCWaypointListMulti(this);
} else if (widgetName == _mavlinkDockWidgetName) {
widget = new QGCMAVLinkInspector(MAVLinkProtocol::instance(),this);
} else if (widgetName == _parametersDockWidgetName) {
widget = new ParameterInterface(this);
} else if (widgetName == _filesDockWidgetName) {
widget = new QGCUASFileViewMulti(this);
} else if (widgetName == _uasStatusDetailsDockWidgetName) {
widget = new UASInfoWidget(this);
} else if (widgetName == _mapViewDockWidgetName) {
widget = new QGCMapTool(this);
} else if (widgetName == _hsiDockWidgetName) {
widget = new HSIDisplay(this);
} else if (widgetName == _hdd1DockWidgetName) {
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QStringList acceptList;
acceptList.append("-3.3,ATTITUDE.roll,rad,+3.3,s");
acceptList.append("-3.3,ATTITUDE.pitch,deg,+3.3,s");
acceptList.append("-3.3,ATTITUDE.yaw,deg,+3.3,s");
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HDDisplay *hddisplay = new HDDisplay(acceptList,"Flight Display",this);
hddisplay->addSource(mavlinkDecoder);
widget = hddisplay;
} else if (widgetName == _hdd2DockWidgetName) {
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QStringList acceptList;
acceptList.append("0,RAW_PRESSURE.pres_abs,hPa,65500");
HDDisplay *hddisplay = new HDDisplay(acceptList,"Actuator Status",this);
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hddisplay->addSource(mavlinkDecoder);
widget = hddisplay;
} else if (widgetName == _pfdDockWidgetName) {
widget = new PrimaryFlightDisplay(this);
} else if (widgetName == _hudDockWidgetName) {
widget = new HUD(320,240,this);
} else if (widgetName == _uasInfoViewDockWidgetName) {
widget = new QGCTabbedInfoView(this);
} else if (widgetName == _debugConsoleDockWidgetName) {
widget = new DebugConsole(this);
} else {
qWarning() << "Attempt to create unknown Inner Dock Widget" << widgetName;
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}
if (widget) {
QDockWidget* dockWidget = _mapName2DockWidget[widgetName];
Q_CHECK_PTR(dockWidget);
widget->setParent(dockWidget);
dockWidget->setWidget(widget);
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}
}
void MainWindow::_showHILConfigurationWidgets(void)
UASInterface* uas = UASManager::instance()->getActiveUAS();
if (!uas) {
return;
}
UAS* mav = dynamic_cast<UAS*>(uas);
Q_ASSERT(mav);
int uasId = mav->getUASID();
if (!_mapUasId2HilDockWidget.contains(uasId)) {
// Create QDockWidget
QGCDockWidget* dockWidget = new QGCDockWidget(tr("HIL Config %1").arg(uasId), this);
Q_CHECK_PTR(dockWidget);
dockWidget->setObjectName(tr("HIL_CONFIG_%1").arg(uasId));
dockWidget->setVisible (false);
// Create inner widget and set it
QWidget* widget = new QGCHilConfiguration(mav, dockWidget);
widget->setParent(dockWidget);
dockWidget->setWidget(widget);
_mapUasId2HilDockWidget[uasId] = dockWidget;
addDockWidget(Qt::LeftDockWidgetArea, dockWidget);
}
if (_currentView == VIEW_SIMULATION) {
// HIL dock widgets only show up on simulation view
foreach (QDockWidget* dockWidget, _mapUasId2HilDockWidget) {
dockWidget->setVisible(true);
}
void MainWindow::fullScreenActionItemCallback()
ui.actionNormal->setChecked(false);
void MainWindow::normalActionItemCallback()
ui.actionFullscreen->setChecked(false);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
// Disallow window close if there are active connections
bool foundConnections = false;
foreach(LinkInterface* link, LinkManager::instance()->getLinks()) {
if (link->isConnected()) {
foundConnections = true;
break;
}
}
if (foundConnections) {
QGCMessageBox::StandardButton button = QGCMessageBox::warning(tr("QGroundControl close"),
tr("There are still active connections to vehicles. Do you want to disconnect these before closing?"),
QMessageBox::Yes | QMessageBox::Cancel,
QMessageBox::Cancel);
if (button == QMessageBox::Yes) {
foreach(LinkInterface* link, LinkManager::instance()->getLinks()) {
LinkManager::instance()->disconnectLink(link);
}
} else {
event->ignore();
return;
}
// This will process any remaining flight log save dialogs
qgcApp()->processEvents(QEventLoop::ExcludeUserInputEvents);
// Should not be any active connections
foreach(LinkInterface* link, LinkManager::instance()->getLinks()) {
Q_ASSERT(!link->isConnected());
}
_storeCurrentViewState();
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storeSettings();
UASManager::instance()->storeSettings();
void MainWindow::_createNewCustomWidget(void)
if (QGCToolWidget::instances()->isEmpty())
{
// This is the first widget
ui.menuTools->addSeparator();
}
QString objectName;
int customToolIndex = 0;
//Find the next unique object name that we can use
do {
++customToolIndex;
objectName = QString("CUSTOM_TOOL_%1").arg(customToolIndex) + "DOCK";
} while(QGCToolWidget::instances()->contains(objectName));
QString title = tr("Custom Tool %1").arg(customToolIndex );
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QGCToolWidget* tool = new QGCToolWidget(objectName, title);
tool->resize(100, 100);
_createDockWidget(title, objectName, Qt::BottomDockWidgetArea, tool);
_mapName2DockWidget[objectName]->setVisible(true);
void MainWindow::_loadCustomWidgetFromFile(void)
QString fileName = QGCFileDialog::getOpenFileName(
this, tr("Load Widget File"),
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation),
tr("QGroundControl Widgets (*.qgw);;All Files (*)"));
QGCToolWidget* tool = new QGCToolWidget("", "", this);
if (tool->loadSettings(fileName, true)) {
QString objectName = tool->objectName() + "DOCK";
_createDockWidget(tool->getTitle(), objectName, Qt::LeftDockWidgetArea, tool);
_mapName2DockWidget[objectName]->widget()->setVisible(true);
// TODO Add error dialog if widget could not be loaded
}
void MainWindow::loadSettings()
{
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
autoReconnect = settings.value("AUTO_RECONNECT", autoReconnect).toBool();
lowPowerMode = settings.value("LOW_POWER_MODE", lowPowerMode).toBool();
settings.endGroup();
}
void MainWindow::storeSettings()
{
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
settings.setValue("AUTO_RECONNECT", autoReconnect);
settings.setValue("LOW_POWER_MODE", lowPowerMode);
settings.endGroup();
settings.setValue(getWindowGeometryKey(), saveGeometry());
// Save the last current view in any case
settings.setValue("CURRENT_VIEW", _currentView);
// Save the current window state, but only if a system is connected (else no real number of widgets would be present))
if (UASManager::instance()->getUASList().length() > 0) settings.setValue(getWindowStateKey(), saveState());
// Save the current UAS view if a UAS is connected
if (UASManager::instance()->getUASList().length() > 0) settings.setValue("CURRENT_VIEW_WITH_UAS_CONNECTED", _currentView);
// And save any custom weidgets
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QGCToolWidget::storeWidgetsToSettings(settings);
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}
void MainWindow::configureWindowName()
{
QList<QHostAddress> hostAddresses = QNetworkInterface::allAddresses();
QString windowname = qApp->applicationName() + " " + qApp->applicationVersion();
bool prevAddr = false;
windowname.append(" (" + QHostInfo::localHostName() + ": ");
for (int i = 0; i < hostAddresses.size(); i++)
{
// Exclude loopback IPv4 and all IPv6 addresses
if (hostAddresses.at(i) != QHostAddress("127.0.0.1") && !hostAddresses.at(i).toString().contains(":"))
{
if(prevAddr) windowname.append("/");
windowname.append(hostAddresses.at(i).toString());
prevAddr = true;
}
}
windowname.append(")");
setWindowTitle(windowname);
}
void MainWindow::startVideoCapture()
{
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// TODO: What is this? What kind of "Video" is saved to bmp?
QString initialPath = QDir::currentPath() + tr("/untitled.") + format;
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QString screenFileName = QGCFileDialog::getSaveFileName(
this, tr("Save Video Capture"),
initialPath,
tr("%1 Files (*.%2);;All Files (*)")
.arg(format.toUpper())
.arg(format),
delete videoTimer;
videoTimer = new QTimer(this);
}
void MainWindow::stopVideoCapture()
{
videoTimer->stop();
// TODO Convert raw images to PNG
}
void MainWindow::saveScreen()
{
QPixmap window = QPixmap::grabWindow(this->winId());
QString format = "bmp";
if (!screenFileName.isEmpty())
{
window.save(screenFileName, format.toLatin1());
}
}
void MainWindow::enableAutoReconnect(bool enabled)
{
autoReconnect = enabled;
}
/**
* @brief Create all actions associated to the main window
*
**/
void MainWindow::connectCommonActions()
{
// Bind together the perspective actions
QActionGroup* perspectives = new QActionGroup(ui.menuPerspectives);
perspectives->addAction(ui.actionEngineersView);
perspectives->addAction(ui.actionFlightView);
perspectives->addAction(ui.actionSimulationView);
perspectives->addAction(ui.actionMissionView);
perspectives->addAction(ui.actionSetup);
perspectives->addAction(ui.actionTerminalView);
perspectives->addAction(ui.actionGoogleEarthView);
perspectives->addAction(ui.actionLocal3DView);
perspectives->setExclusive(true);
/* Hide the actions that are not relevant */
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#ifndef QGC_GOOGLE_EARTH_ENABLED
ui.actionGoogleEarthView->setVisible(false);
#endif
#ifndef QGC_OSG_ENABLED
ui.actionLocal3DView->setVisible(false);
#endif
// Mark the right one as selected
if (_currentView == VIEW_ENGINEER)
{
ui.actionEngineersView->setChecked(true);
ui.actionEngineersView->activate(QAction::Trigger);
}
if (_currentView == VIEW_FLIGHT)
{
ui.actionFlightView->setChecked(true);
ui.actionFlightView->activate(QAction::Trigger);
}
if (_currentView == VIEW_SIMULATION)
ui.actionSimulationView->setChecked(true);
ui.actionSimulationView->activate(QAction::Trigger);
if (_currentView == VIEW_MISSION)
{
ui.actionMissionView->setChecked(true);
ui.actionMissionView->activate(QAction::Trigger);
}
if (_currentView == VIEW_SETUP)
ui.actionSetup->setChecked(true);
ui.actionSetup->activate(QAction::Trigger);
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}
if (_currentView == VIEW_TERMINAL)
{
ui.actionTerminalView->setChecked(true);
ui.actionTerminalView->activate(QAction::Trigger);
}
if (_currentView == VIEW_GOOGLEEARTH)
{
ui.actionGoogleEarthView->setChecked(true);
ui.actionGoogleEarthView->activate(QAction::Trigger);
}
if (_currentView == VIEW_LOCAL3D)
{
ui.actionLocal3DView->setChecked(true);
ui.actionLocal3DView->activate(QAction::Trigger);
}
// The UAS actions are not enabled without connection to system
ui.actionLiftoff->setEnabled(false);
ui.actionLand->setEnabled(false);
ui.actionEmergency_Kill->setEnabled(false);
ui.actionEmergency_Land->setEnabled(false);
ui.actionShutdownMAV->setEnabled(false);
// Connect actions from ui
connect(ui.actionAdd_Link, SIGNAL(triggered()), this, SLOT(addLink()));
// Connect internal actions
connect(UASManager::instance(), SIGNAL(UASCreated(UASInterface*)), this, SLOT(UASCreated(UASInterface*)));
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
// Unmanned System controls
connect(ui.actionLiftoff, SIGNAL(triggered()), UASManager::instance(), SLOT(launchActiveUAS()));
connect(ui.actionLand, SIGNAL(triggered()), UASManager::instance(), SLOT(returnActiveUAS()));
connect(ui.actionEmergency_Land, SIGNAL(triggered()), UASManager::instance(), SLOT(stopActiveUAS()));
connect(ui.actionEmergency_Kill, SIGNAL(triggered()), UASManager::instance(), SLOT(killActiveUAS()));
connect(ui.actionShutdownMAV, SIGNAL(triggered()), UASManager::instance(), SLOT(shutdownActiveUAS()));
// Views actions
connect(ui.actionFlightView, SIGNAL(triggered()), this, SLOT(loadPilotView()));
connect(ui.actionSimulationView, SIGNAL(triggered()), this, SLOT(loadSimulationView()));
connect(ui.actionEngineersView, SIGNAL(triggered()), this, SLOT(loadEngineerView()));
connect(ui.actionMissionView, SIGNAL(triggered()), this, SLOT(loadOperatorView()));
connect(ui.actionSetup,SIGNAL(triggered()),this,SLOT(loadSetupView()));
connect(ui.actionGoogleEarthView, SIGNAL(triggered()), this, SLOT(loadGoogleEarthView()));
connect(ui.actionLocal3DView, SIGNAL(triggered()), this, SLOT(loadLocal3DView()));
connect(ui.actionTerminalView,SIGNAL(triggered()),this,SLOT(loadTerminalView()));
// Help Actions
connect(ui.actionOnline_Documentation, SIGNAL(triggered()), this, SLOT(showHelp()));
connect(ui.actionDeveloper_Credits, SIGNAL(triggered()), this, SLOT(showCredits()));
connect(ui.actionProject_Roadmap, SIGNAL(triggered()), this, SLOT(showRoadMap()));
// Custom widget actions
connect(ui.actionNewCustomWidget, SIGNAL(triggered()), this, SLOT(_createNewCustomWidget()));
connect(ui.actionLoadCustomWidgetFile, SIGNAL(triggered()), this, SLOT(_loadCustomWidgetFromFile()));
// Audio output
ui.actionMuteAudioOutput->setChecked(GAudioOutput::instance()->isMuted());
connect(GAudioOutput::instance(), SIGNAL(mutedChanged(bool)), ui.actionMuteAudioOutput, SLOT(setChecked(bool)));
connect(ui.actionMuteAudioOutput, SIGNAL(triggered(bool)), GAudioOutput::instance(), SLOT(mute(bool)));