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    /*=====================================================================
    
    
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    QGroundControl Open Source Ground Control Station
    
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    (c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
    
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    This file is part of the QGROUNDCONTROL project
    
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        QGROUNDCONTROL is free software: you can redistribute it and/or modify
    
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        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
    
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        QGROUNDCONTROL is distributed in the hope that it will be useful,
    
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        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
    
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        along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
    
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    ======================================================================*/
    
    /**
     * @file
    
     *   @brief This file implements the Debug Console, a serial console built-in to QGC. 
    
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     *
     *   @author Lorenz Meier <mavteam@student.ethz.ch>
     *
     */
    #include <QPainter>
    
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    #include <QSettings>
    
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    #include <QScrollBar>
    
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    #include "DebugConsole.h"
    #include "ui_DebugConsole.h"
    #include "LinkManager.h"
    
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    const float DebugConsole::inDataRateThreshold = 0.4f;
    
    
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    DebugConsole::DebugConsole(QWidget *parent) :
    
        QWidget(parent),
        currLink(NULL),
        holdOn(false),
        convertToAscii(true),
    
        autoHold(true),
        bytesToIgnore(0),
        lastByte(-1),
    
        escReceived(false),
        escIndex(0),
    
        sentBytes(),
        holdBuffer(),
        lineBuffer(""),
    
        lineBufferTimer(),
        snapShotTimer(),
    
        lowpassInDataRate(0.0f),
        lowpassOutDataRate(0.0f),
    
        commandIndex(0),
        m_ui(new Ui::DebugConsole)
    
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    {
        // Setup basic user interface
        m_ui->setupUi(this);
    
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        // Hide sent text field - it is only useful after send has been hit
        m_ui->sentText->setVisible(false);
    
        // Hide auto-send checkbox
    
        //m_ui->specialCheckBox->setVisible(false);
    
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        // Make text area not editable
    
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        m_ui->receiveText->setReadOnly(false);
    
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        // Limit to 500 lines
        m_ui->receiveText->setMaximumBlockCount(500);
        // Allow to wrap everywhere
        m_ui->receiveText->setWordWrapMode(QTextOption::WrapAnywhere);
    
    
        // Load settings for this widget
    
        loadSettings();
    
    
        // Enable traffic measurements. We only start/stop the timer as our links change, as
        // these calculations are dependent on the specific link.
    
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        connect(&snapShotTimer, SIGNAL(timeout()), this, SLOT(updateTrafficMeasurements()));
        snapShotTimer.setInterval(snapShotInterval);
    
    
        // First connect management slots, then make sure to add all existing objects
        // Connect to link manager to get notified about new links
        connect(LinkManager::instance(), SIGNAL(newLink(LinkInterface*)), this, SLOT(addLink(LinkInterface*)));
        // Connect to UAS manager to get notified about new UAS
        connect(UASManager::instance(), SIGNAL(UASCreated(UASInterface*)), this, SLOT(uasCreated(UASInterface*)));
    
    
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        // Get a list of all existing links
        links = QList<LinkInterface*>();
    
        foreach (LinkInterface* link, LinkManager::instance()->getLinks()) {
    
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            addLink(link);
        }
    
    
        // Get a list of all existing UAS
        foreach (UASInterface* uas, UASManager::instance()->getUASList()) {
            uasCreated(uas);
        }
    
    
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        // Connect link combo box
        connect(m_ui->linkComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(linkSelected(int)));
        // Connect send button
        connect(m_ui->transmitButton, SIGNAL(clicked()), this, SLOT(sendBytes()));
        // Connect HEX conversion and MAVLINK filter checkboxes
        connect(m_ui->mavlinkCheckBox, SIGNAL(clicked(bool)), this, SLOT(MAVLINKfilterEnabled(bool)));
        connect(m_ui->hexCheckBox, SIGNAL(clicked(bool)), this, SLOT(hexModeEnabled(bool)));
        connect(m_ui->holdCheckBox, SIGNAL(clicked(bool)), this, SLOT(setAutoHold(bool)));
        // Connect hold button
        connect(m_ui->holdButton, SIGNAL(toggled(bool)), this, SLOT(hold(bool)));
    
        // Connect connect button
        connect(m_ui->connectButton, SIGNAL(clicked()), this, SLOT(handleConnectButton()));
    
        // Connect the special chars combo box
    
        connect(m_ui->addSymbolButton, SIGNAL(clicked()), this, SLOT(appendSpecialSymbol()));
    
        // Connect Checkbox
        connect(m_ui->specialComboBox, SIGNAL(highlighted(QString)), this, SLOT(specialSymbolSelected(QString)));
    
        // Allow to send via return
        connect(m_ui->sendText, SIGNAL(returnPressed()), this, SLOT(sendBytes()));
    
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    }
    
    
    void DebugConsole::hideEvent(QHideEvent* event)
    {
        Q_UNUSED(event);
        storeSettings();
    }
    
    
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    DebugConsole::~DebugConsole()
    {
    
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        storeSettings();
    
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        delete m_ui;
    }
    
    
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    void DebugConsole::loadSettings()
    {
        // Load defaults from settings
        QSettings settings;
        settings.beginGroup("QGC_DEBUG_CONSOLE");
        m_ui->specialComboBox->setCurrentIndex(settings.value("SPECIAL_SYMBOL", m_ui->specialComboBox->currentIndex()).toInt());
        m_ui->specialCheckBox->setChecked(settings.value("SPECIAL_SYMBOL_CHECKBOX_STATE", m_ui->specialCheckBox->isChecked()).toBool());
        hexModeEnabled(settings.value("HEX_MODE_ENABLED", m_ui->hexCheckBox->isChecked()).toBool());
    
        MAVLINKfilterEnabled(settings.value("MAVLINK_FILTER_ENABLED", filterMAVLINK).toBool());
        setAutoHold(settings.value("AUTO_HOLD_ENABLED", autoHold).toBool());
    
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        settings.endGroup();
    }
    
    void DebugConsole::storeSettings()
    {
        // Store settings
        QSettings settings;
        settings.beginGroup("QGC_DEBUG_CONSOLE");
        settings.setValue("SPECIAL_SYMBOL", m_ui->specialComboBox->currentIndex());
        settings.setValue("SPECIAL_SYMBOL_CHECKBOX_STATE", m_ui->specialCheckBox->isChecked());
        settings.setValue("HEX_MODE_ENABLED", m_ui->hexCheckBox->isChecked());
    
        settings.setValue("MAVLINK_FILTER_ENABLED", filterMAVLINK);
        settings.setValue("AUTO_HOLD_ENABLED", autoHold);
    
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        settings.endGroup();
    }
    
    
    void DebugConsole::uasCreated(UASInterface* uas)
    {
        connect(uas, SIGNAL(textMessageReceived(int,int,int,QString)),
                this, SLOT(receiveTextMessage(int,int,int,QString)), Qt::UniqueConnection);
    }
    
    
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    /**
     * Add a link to the debug console output
     */
    
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    void DebugConsole::addLink(LinkInterface* link)
    {
        // Add link to link list
        links.insert(link->getId(), link);
    
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        m_ui->linkComboBox->insertItem(link->getId(), link->getName());
        // Set new item as current
        m_ui->linkComboBox->setCurrentIndex(qMax(0, links.size() - 1));
    
        linkSelected(m_ui->linkComboBox->currentIndex());
    
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        // Register for name changes
    
        connect(link, SIGNAL(nameChanged(QString)), this, SLOT(updateLinkName(QString)), Qt::UniqueConnection);
    
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        connect(LinkManager::instance(), &LinkManager::linkDisconnected, this, &DebugConsole::removeLink, Qt::UniqueConnection);
    
    void DebugConsole::removeLink(LinkInterface* const linkInterface)
    
        if (links.contains(linkInterface)) {
    
            int linkIndex = links.indexOf(linkInterface);
    
            links.removeAt(linkIndex);
    
            m_ui->linkComboBox->removeItem(linkIndex);
        }
    
        // Now if this was the current link, clean up some stuff.
        if (linkInterface == currLink)
        {
            // Like disable the update time for the UI.
            snapShotTimer.stop();
    
            currLink = NULL;
        }
    
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    }
    
    void DebugConsole::linkStatusUpdate(const QString& name,const QString& text)
    {
    
        Q_UNUSED(name);
    
        m_ui->receiveText->appendPlainText(text);
        // Ensure text area scrolls correctly
        m_ui->receiveText->ensureCursorVisible();
    }
    
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    void DebugConsole::linkSelected(int linkId)
    {
        // Disconnect
    
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            disconnect(currLink, SIGNAL(bytesReceived(LinkInterface*,QByteArray)), this, SLOT(receiveBytes(LinkInterface*, QByteArray)));
    
            disconnect(currLink, &LinkInterface::connected, this, &DebugConsole::_linkConnected);
    
            disconnect(currLink,SIGNAL(communicationUpdate(QString,QString)),this,SLOT(linkStatusUpdate(QString,QString)));
    
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        }
    
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        // Clear data
        m_ui->receiveText->clear();
    
        // Connect new link
    
        if (linkId != -1) {
            currLink = links[linkId];
            connect(currLink, SIGNAL(bytesReceived(LinkInterface*,QByteArray)), this, SLOT(receiveBytes(LinkInterface*, QByteArray)));
    
            disconnect(currLink, &LinkInterface::connected, this, &DebugConsole::_linkConnected);
    
            connect(currLink,SIGNAL(communicationUpdate(QString,QString)),this,SLOT(linkStatusUpdate(QString,QString)));
    
            _setConnectionState(currLink->isConnected());
    
            snapShotTimer.start();
        }
    
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    }
    
    /**
     * @param name new name for this link - the link is determined to the sender to this slot by QObject::sender()
     */
    void DebugConsole::updateLinkName(QString name)
    {
    
    	// Set name if signal came from a link
    
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        LinkInterface* link = qobject_cast<LinkInterface*>(sender());
    
    	if((link != NULL) && (links.contains(link)))
    	{
    		const qint16 &linkIndex(links.indexOf(link));
    		m_ui->linkComboBox->setItemText(linkIndex,name);
    	}
    
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    }
    
    void DebugConsole::setAutoHold(bool hold)
    {
        // Disable current hold if hold had been enabled
    
        if (autoHold && holdOn && !hold) {
    
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            this->hold(false);
            m_ui->holdButton->setChecked(false);
        }
    
        if (m_ui->holdCheckBox->isChecked() != hold) {
    
            m_ui->holdCheckBox->setChecked(hold);
        }
    
    
        if (!hold)
        {
            // Warn user about not activated hold
            m_ui->receiveText->appendHtml(QString("<font color=\"%1\">%2</font>\n").arg(QColor(Qt::red).name(), tr("WARNING: You have NOT enabled auto-hold (stops updating the console if huge amounts of serial data arrive). Updating the console consumes significant CPU load, so if you receive more than about 5 KB/s of serial data, make sure to enable auto-hold if not using the console.")));
        }
        else
        {
            m_ui->receiveText->clear();
        }
    
    
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        // Set new state
        autoHold = hold;
    }
    
    
    /**
     * Prints the message in the UAS color
     */
    void DebugConsole::receiveTextMessage(int id, int component, int severity, QString text)
    
        if (isVisible())
        {
            QString name = UASManager::instance()->getUASForId(id)->getUASName();
            QString comp;
            // Get a human readable name if possible
            switch (component) {
                // TODO: To be completed
            case MAV_COMP_ID_IMU:
                comp = tr("IMU");
                break;
            case MAV_COMP_ID_MAPPER:
                comp = tr("MAPPER");
                break;
    
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            case MAV_COMP_ID_MISSIONPLANNER:
                comp = tr("MISSION");
    
                break;
            case MAV_COMP_ID_SYSTEM_CONTROL:
                comp = tr("SYS-CONTROL");
                break;
            default:
                comp = QString::number(component);
                break;
            }
    
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            //turn off updates while we're appending content to avoid breaking the autoscroll behavior
            m_ui->receiveText->setUpdatesEnabled(false);
            QScrollBar *scroller = m_ui->receiveText->verticalScrollBar();
    
    
            m_ui->receiveText->appendHtml(QString("<font color=\"%1\">(%2:%3) %4</font>\n").arg(UASManager::instance()->getUASForId(id)->getColor().name(), name, comp, text));
    
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            // Ensure text area scrolls correctly
    
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            scroller->setValue(scroller->maximum());
            m_ui->receiveText->setUpdatesEnabled(true);
    
    /**
     * This function updates the speed indicator text in the GUI.
     * Additionally, if this speed is too high, the display of incoming characters is disabled.
     */
    
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    void DebugConsole::updateTrafficMeasurements()
    {
    
        // Calculate the rate of incoming data, converting to
        // kilobytes per second from the received bits per second.
        qint64 inDataRate = currLink->getCurrentInDataRate() / 1000.0f;
        lowpassInDataRate = lowpassInDataRate * 0.9f + (0.1f * inDataRate / 8.0f);
    
        // If the incoming data rate is faster than our threshold, don't display the data.
        // We don't use the low-passed data rate as we want the true data rate. The low-passed data
        // is just for displaying to the user to remove jitter.
        if ((inDataRate > inDataRateThreshold) && autoHold) {
            // Enable auto-hold
    
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            m_ui->holdButton->setChecked(true);
            hold(true);
        }
    
    
        // Update the incoming data rate label.
        m_ui->downSpeedLabel->setText(tr("%L1 kB/s").arg(lowpassInDataRate, 4, 'f', 1, '0'));
    
        // Calculate the rate of outgoing data, converting to
        // kilobytes per second from the received bits per second.
        lowpassOutDataRate = lowpassOutDataRate * 0.9f + (0.1f * currLink->getCurrentOutDataRate() / 8.0f / 1000.0f);
       
        // Update the outoing data rate label.
        m_ui->upSpeedLabel->setText(tr("%L1 kB/s").arg(lowpassOutDataRate, 4, 'f', 1, '0'));
    
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    }
    
    void DebugConsole::paintEvent(QPaintEvent *event)
    {
    
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    }
    
    void DebugConsole::receiveBytes(LinkInterface* link, QByteArray bytes)
    {
    
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        int len = bytes.size();
        int lastSpace = 0;
        if ((this->bytesToIgnore > 260) || (this->bytesToIgnore < -2)) this->bytesToIgnore = 0;
    
        // Only add data from current link
    
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        if (link == currLink && !holdOn)
        {
    
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            // Parse all bytes
    
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            for (int j = 0; j < len; j++)
            {
    
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                unsigned char byte = bytes.at(j);
    
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                // Filter MAVLink (http://qgroundcontrol.org/mavlink/) messages out of the stream.
    
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                if (filterMAVLINK)
                {
                    if (this->bytesToIgnore > 0)
                    {
                        if ( (j + this->bytesToIgnore) < len )
                            j += this->bytesToIgnore - 1, this->bytesToIgnore = 1;
                        else
                            this->bytesToIgnore -= (len - j - 1), j = len - 1;
                    } else
                    if (this->bytesToIgnore == -2)
                    {   // Payload plus header - but we got STX already
                        this->bytesToIgnore = static_cast<unsigned int>(byte) + MAVLINK_NUM_NON_PAYLOAD_BYTES - 1;
                        if ( (j + this->bytesToIgnore) < len )
                            j += this->bytesToIgnore - 1, this->bytesToIgnore = 1;
                        else
                            this->bytesToIgnore -= (len - j - 1), j = len - 1;
                    } else
    
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                    // Filtering is done by setting an ignore counter based on the MAVLINK packet length
    
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                    if (static_cast<unsigned char>(byte) == MAVLINK_STX)
                    {
                        this->bytesToIgnore = -1;
                    } else
                        this->bytesToIgnore = 0;
                } else this->bytesToIgnore = 0;
    
                if ( (this->bytesToIgnore <= 0) && (this->bytesToIgnore != -1) )
                {
    
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                    QString str;
                    // Convert to ASCII for readability
    
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                    if (convertToAscii)
                    {
    
                            if (escIndex < static_cast<int>(sizeof(escBytes)))
    
                            {
                                escBytes[escIndex] = byte;
                                if (/*escIndex == 1 && */escBytes[escIndex] == 0x48)
                                {
                                    // Handle sequence
                                    // for this one, clear all text
                                    m_ui->receiveText->clear();
                                    escReceived = false;
                                }
    
                                else if (escBytes[escIndex] == 0x4b)
    
                                {
                                    // Handle sequence
                                    // for this one, do nothing
                                    escReceived = false;
                                }
                                else if (byte == 0x5b)
                                {
                                    // Do nothing, this is still a valid escape sequence
                                }
                                else
                                {
                                    escReceived = false;
                                }
                             }
                            else
                            {
                                // Obviously something went wrong, reset
                                escReceived = false;
                                escIndex = 0;
                            }
                        }
                        else if ((byte <= 32) || (byte > 126))
    
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                        {
                            switch (byte)
                            {
                                case (unsigned char)'\n':   // Accept line feed
    
                                    if (lastByte != '\r')   // Do not break line again for LF+CR
    
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                                        str.append(byte);   // only break line for single LF or CR bytes
    
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                                case (unsigned char)' ':    // space of any type means don't add another on hex output
                                case (unsigned char)'\t':   // Accept tab
                                case (unsigned char)'\r':   // Catch and carriage return
    
                                    if (lastByte != '\n')   // Do not break line again for CR+LF
                                    str.append(byte);       // only break line for single LF or CR bytes
    
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                                    lastSpace = 1;
    
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                                break;
    
                                /* VT100 emulation (partially */
                                case 0x1b:                  // ESC received
                                    escReceived = true;
                                    escIndex = 0;
                                    //qDebug() << "GOT ESC";
                                    break;
                                case 0x08:                  // BS (backspace) received
                                    // Do nothing for now
                                    break;
    
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                                default:                    // Append replacement character (box) if char is not ASCII
                                    QString str2;
                                    if ( lastSpace == 1)
                                        str2.sprintf("0x%02x ", byte);
                                    else str2.sprintf(" 0x%02x ", byte);
                                    str.append(str2);
                                    lastSpace = 1;
    
                                    escReceived = false;
    
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                                break;
    
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                            }
    
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                        }
    
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                        else
                        {
    
                            // Ignore carriage return, because that
                            // is auto-added with '\n'
                            if (byte != '\r') str.append(byte);           // Append original character
    
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                            lastSpace = 0;
                        }
                    }
                    else
                    {
    
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                        QString str2;
                        str2.sprintf("%02x ", byte);
                        str.append(str2);
                    }
                    lineBuffer.append(str);
    
                    lastByte = byte;
    
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                }
                else
                {
                    if (filterMAVLINK) this->bytesToIgnore--;
    
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                }
    
            }
    
            // Plot every 200 ms if windows is visible
    
            if (lineBuffer.length() > 0 && (QGC::groundTimeMilliseconds() - lastLineBuffer) > 200) {
    
                    m_ui->receiveText->appendPlainText(lineBuffer);
                    lineBuffer.clear();
                    lastLineBuffer = QGC::groundTimeMilliseconds();
    
                    // Ensure text area scrolls correctly
                    m_ui->receiveText->ensureCursorVisible();
                }
    
                if (lineBuffer.size() > 8192)
                {
                    lineBuffer.remove(0, 4096);
                }
    
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        }
        else if (link == currLink && holdOn)
        {
    
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            holdBuffer.append(bytes);
    
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            if (holdBuffer.size() > 8192)
                holdBuffer.remove(0, 4096); // drop old stuff
    
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        }
    }
    
    
    QByteArray DebugConsole::symbolNameToBytes(const QString& text)
    {
        QByteArray b;
    
        if (text.contains("CR+LF")) {
    
            b.append(static_cast<char>(0x0D));
    
        } else if (text.contains("LF")) {
    
            b.append(static_cast<char>(0x0A));
    
        } else if (text.contains("FF")) {
    
            b.append(static_cast<char>(0x0C));
    
        } else if (text.contains("CR")) {
    
        } else if (text.contains("TAB")) {
    
        } else if (text.contains("NUL")) {
    
        } else if (text.contains("ESC")) {
    
        } else if (text.contains("~")) {
    
        } else if (text.contains("<Space>")) {
    
    QString DebugConsole::bytesToSymbolNames(const QByteArray& b)
    {
        QString text;
    
        if (b.size() > 1 && b.contains(0x0D) && b.contains(0x0A)) {
    
            text = "<CR+LF>";
    
        } else if (b.contains(0x0A)) {
    
        } else if (b.contains(0x0C)) {
    
        } else if (b.contains(0x0D)) {
    
        } else if (b.contains(0x09)) {
    
        } else if (b.contains((char)0x00)) {
    
            text = "<NUL>";
    
        } else if (b.contains(0x1B)) {
    
        } else if (b.contains(0x7E)) {
    
        } else if (b.contains(0x20)) {
    
            text = "<Space>";
    
    void DebugConsole::specialSymbolSelected(const QString& text)
    {
        Q_UNUSED(text);
    }
    
    
    void DebugConsole::appendSpecialSymbol(const QString& text)
    {
        QString line = m_ui->sendText->text();
        QByteArray symbols = symbolNameToBytes(text);
        // The text is appended to the enter field
    
        if (convertToAscii) {
    
            for (int i = 0; i < symbols.size(); i++) {
    
                QString add(" 0x%1");
                line.append(add.arg(static_cast<char>(symbols.at(i)), 2, 16, QChar('0')));
            }
        }
        m_ui->sendText->setText(line);
    }
    
    
    void DebugConsole::appendSpecialSymbol()
    {
        appendSpecialSymbol(m_ui->specialComboBox->currentText());
    }
    
    
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    void DebugConsole::sendBytes()
    {
    
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        // FIXME This store settings should be removed
        // once all threading issues have been resolved
        // since its called in the destructor, which
        // is absolutely sufficient
        storeSettings();
    
    
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        // Store command history
        commandHistory.append(m_ui->sendText->text());
        // Since text was just sent, we're at position commandHistory.length()
        // which is the current text
        commandIndex = commandHistory.length();
    
    
        if (!m_ui->sentText->isVisible()) {
    
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            m_ui->sentText->setVisible(true);
        }
    
    
        if (!currLink->isConnected()) {
    
            m_ui->sentText->setText(tr("Nothing sent. The link %1 is unconnected. Please connect first.").arg(currLink->getName()));
            return;
        }
    
    
        QString transmitUnconverted = m_ui->sendText->text();
        QByteArray specialSymbol;
    
    
        // Append special symbol if checkbox is checked
    
        if (m_ui->specialCheckBox->isChecked()) {
    
            // Get auto-add special symbols
            specialSymbol = symbolNameToBytes(m_ui->specialComboBox->currentText());
    
            // Convert them if needed
    
            if (!convertToAscii) {
    
                QString specialSymbolConverted;
    
                for (int i = 0; i < specialSymbol.length(); i++) {
    
                    QString add(" 0x%1");
                    specialSymbolConverted.append(add.arg(static_cast<char>(specialSymbol.at(i)), 2, 16, QChar('0')));
                }
                specialSymbol.clear();
                specialSymbol.append(specialSymbolConverted);
            }
    
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        QByteArray transmit;
        QString feedback;
        bool ok = true;
    
        if (convertToAscii) {
    
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            // ASCII text is not converted
    
            transmit = transmitUnconverted.toLatin1();
            // Auto-add special symbol handling
            transmit.append(specialSymbol);
    
            QString translated;
    
            // Replace every occurence of a special symbol with its text name
    
            for (int i = 0; i < transmit.size(); ++i) {
    
                QByteArray specialChar;
                specialChar.append(transmit.at(i));
                translated.append(bytesToSymbolNames(specialChar));
            }
    
            feedback.append(translated);
    
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            // HEX symbols are converted to bytes
    
            QString str = transmitUnconverted.toLatin1();
            str.append(specialSymbol);
    
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            str.remove(' ');
            str.remove("0x");
    
            str = str.simplified();
    
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            int bufferIndex = 0;
    
            if ((str.size() % 2) == 0) {
                for (int i = 0; i < str.size(); i=i+2) {
    
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                    bool okByte;
                    QString strBuf = QString(str.at(i));
                    strBuf.append(str.at(i+1));
                    unsigned char hex = strBuf.toInt(&okByte, 16);
                    ok = (ok && okByte);
                    transmit[bufferIndex++] = hex;
    
    
                    if (okByte) {
    
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                        // Feedback
                        feedback.append(str.at(i).toUpper());
                        feedback.append(str.at(i+1).toUpper());
                        feedback.append(" ");
    
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                        feedback = tr("HEX format error near \"") + strBuf + "\"";
                    }
                }
    
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                ok = false;
                feedback = tr("HEX values have to be in pairs, e.g. AA or AA 05");
            }
        }
    
        // Transmit ASCII or HEX formatted text, only if more than one symbol
    
        if (ok && m_ui->sendText->text().toLatin1().size() > 0) {
    
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            // Transmit only if conversion succeeded
    
            currLink->writeBytes(transmit, transmit.size());
            m_ui->sentText->setText(tr("Sent: ") + feedback);
    
        } else if (m_ui->sendText->text().toLatin1().size() > 0) {
    
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            // Conversion failed, display error message
            m_ui->sentText->setText(tr("Not sent: ") + feedback);
        }
    
        // Select text to easy follow-up input from user
        m_ui->sendText->selectAll();
        m_ui->sendText->setFocus(Qt::OtherFocusReason);
    }
    
    /**
     * @param mode true to convert all in and output to/from HEX, false to send and receive ASCII values
     */
    void DebugConsole::hexModeEnabled(bool mode)
    {
    
        if (convertToAscii == mode) {
    
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            convertToAscii = !mode;
    
            if (m_ui->hexCheckBox->isChecked() != mode) {
    
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                m_ui->hexCheckBox->setChecked(mode);
            }
            m_ui->receiveText->clear();
            m_ui->sendText->clear();
            m_ui->sentText->clear();
            commandHistory.clear();
        }
    
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    }
    
    /**
     * @param filter true to ignore all MAVLINK raw data in output, false, to display all incoming data
     */
    void DebugConsole::MAVLINKfilterEnabled(bool filter)
    {
    
        if (filterMAVLINK != filter) {
    
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            filterMAVLINK = filter;
    
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            this->bytesToIgnore = 0;
    
            if (m_ui->mavlinkCheckBox->isChecked() != filter) {
    
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                m_ui->mavlinkCheckBox->setChecked(filter);
            }
        }
    
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    }
    /**
     * @param hold Freeze the input and thus any scrolling
     */
    void DebugConsole::hold(bool hold)
    {
    
        if (holdOn != hold) {
            // Check if we need to append bytes from the hold buffer
            if (this->holdOn && !hold) {
                // TODO No conversion is done to the bytes in the hold buffer
                m_ui->receiveText->appendPlainText(QString(holdBuffer));
                holdBuffer.clear();
    
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            this->holdOn = hold;
    
            // Change text interaction mode
            if (hold) {
                m_ui->receiveText->setTextInteractionFlags(Qt::TextSelectableByKeyboard | Qt::TextSelectableByMouse | Qt::LinksAccessibleByKeyboard | Qt::LinksAccessibleByMouse);
            } else {
                m_ui->receiveText->setTextInteractionFlags(Qt::NoTextInteraction);
            }
            if (m_ui->holdCheckBox->isChecked() != hold) {
                m_ui->holdCheckBox->setChecked(hold);
            }
    
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    void DebugConsole::_linkConnected(void)
    {
        _setConnectionState(true);
    }
    
    void DebugConsole::_linkDisconnected(void)
    {
        _setConnectionState(false);
    }
    
    
    /**
     * Sets the connection state the widget shows to this state
     */
    
    void DebugConsole::_setConnectionState(bool connected)
    
        if(connected) {
    
            m_ui->connectButton->setText(tr("Disconn."));
    
            m_ui->receiveText->appendHtml(QString("<font color=\"%1\">%2</font>\n").arg(QGC::colorGreen.name(), tr("Link %1 is connected.").arg(currLink->getName())));
    
            m_ui->connectButton->setText(tr("Connect"));
    
            m_ui->receiveText->appendHtml(QString("<font color=\"%1\">%2</font>\n").arg(QGC::colorOrange.name(), tr("Link %1 is unconnected.").arg(currLink->getName())));
    
        }
    }
    
    /** @brief Handle the connect button */
    void DebugConsole::handleConnectButton()
    {
    
        if (currLink) {
            if (currLink->isConnected()) {
    
                LinkManager::instance()->disconnect(currLink);
    
                LinkManager::instance()->connectLink(currLink);
    
    void DebugConsole::keyPressEvent(QKeyEvent * event)
    {
    
        if (event->key() == Qt::Key_Up) {
    
        } else if (event->key() == Qt::Key_Down) {
    
            QWidget::keyPressEvent(event);
        }
    }
    
    void DebugConsole::cycleCommandHistory(bool up)
    {
    
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        // Only cycle if there is a history
    
        if (commandHistory.length() > 0) {
    
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            // Store current command if we're not in history yet
    
            if (commandIndex == commandHistory.length() && up) {
    
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                currCommand = m_ui->sendText->text();
            }
    
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                // UP
                commandIndex--;
    
                if (commandIndex >= 0) {
    
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                    m_ui->sendText->setText(commandHistory.at(commandIndex));
                }
    
                // If the index
    
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                // DOWN
                commandIndex++;
    
                if (commandIndex < commandHistory.length()) {
    
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                    m_ui->sendText->setText(commandHistory.at(commandIndex));
                }
                // If the index is at history length, load the last current command
    
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            }
    
            // Restore current command if we went out of history
    
            if (commandIndex == commandHistory.length()) {
    
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                m_ui->sendText->setText(currCommand);
    
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            // If we are too far down or too far up, wrap around to current command
    
            if (commandIndex < 0 || commandIndex > commandHistory.length()) {
    
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                commandIndex = commandHistory.length();
                m_ui->sendText->setText(currCommand);
            }
    
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            // Bound the index
            if (commandIndex < 0) commandIndex = 0;
            if (commandIndex > commandHistory.length()) commandIndex = commandHistory.length();
    
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    void DebugConsole::changeEvent(QEvent *e)
    {
        QWidget::changeEvent(e);
        switch (e->type()) {
        case QEvent::LanguageChange:
            m_ui->retranslateUi(this);
            break;
        default:
            break;
        }
    }