Newer
Older
/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Head Up Display (HUD)
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#include <QShowEvent>
pixhawk
committed
#include <QContextMenuEvent>
#include <QMenu>
#include <QDesktopServices>
#include <QFileDialog>
pixhawk
committed
#include "UAS.h"
#include "QGC.h"
// Fix for some platforms, e.g. windows
#ifndef GL_MULTISAMPLE
#define GL_MULTISAMPLE 0x809D
#endif
/**
* @warning The HUD widget will not start painting its content automatically
* to update the view, start the auto-update by calling HUD::start().
*
* @param width
* @param height
* @param parent
*/
HUD::HUD(int width, int height, QWidget* parent)
: QGLWidget(QGLFormat(QGL::SampleBuffers), parent),
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
uas(NULL),
yawInt(0.0f),
mode(tr("UNKNOWN MODE")),
state(tr("UNKNOWN STATE")),
fuelStatus(tr("00.0V (00m:00s)")),
xCenterOffset(0.0f),
yCenterOffset(0.0f),
vwidth(200.0f),
vheight(150.0f),
vGaugeSpacing(50.0f),
vPitchPerDeg(6.0f), ///< 4 mm y translation per degree)
rawBuffer1(NULL),
rawBuffer2(NULL),
rawImage(NULL),
rawLastIndex(0),
rawExpectedBytes(0),
bytesPerLine(1),
imageStarted(false),
receivedDepth(8),
receivedChannels(1),
receivedWidth(640),
receivedHeight(480),
defaultColor(QColor(70, 200, 70)),
setPointColor(QColor(200, 20, 200)),
warningColor(Qt::yellow),
criticalColor(Qt::red),
infoColor(QColor(20, 200, 20)),
fuelColor(criticalColor),
warningBlinkRate(5),
refreshTimer(new QTimer(this)),
noCamera(true),
hardwareAcceleration(true),
strongStrokeWidth(1.5f),
normalStrokeWidth(1.0f),
fineStrokeWidth(0.5f),
waypointName(""),
roll(0.0f),
pitch(0.0f),
yaw(0.0f),
rollLP(0.0f),
pitchLP(0.0f),
yawLP(0.0f),
yawDiff(0.0f),
xPos(0.0),
yPos(0.0),
zPos(0.0),
xSpeed(0.0),
ySpeed(0.0),
zSpeed(0.0),
lastSpeedUpdate(0),
totalSpeed(0.0),
totalAcc(0.0),
lat(0.0),
lon(0.0),
alt(0.0),
load(0.0f),
offlineDirectory(""),
nextOfflineImage(""),
hudInstrumentsEnabled(true),
videoEnabled(false),
xImageFactor(1.0),
pixhawk
committed
yImageFactor(1.0),
imageRequested(false)
{
// Set auto fill to false
setAutoFillBackground(false);
// Set minimum size
setMinimumSize(80, 60);
// Set preferred size
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
// Fill with black background
QImage fill = QImage(width, height, QImage::Format_Indexed8);
fill.setNumColors(3);
fill.setColor(0, qRgb(0, 0, 0));
fill.setColor(1, qRgb(0, 0, 0));
fill.setColor(2, qRgb(0, 0, 0));
fill.fill(0);
//QString imagePath = "/Users/user/Desktop/frame0000.png";
//qDebug() << __FILE__ << __LINE__ << "template image:" << imagePath;
//fill = QImage(imagePath);
refreshTimer->setInterval(updateInterval);
connect(refreshTimer, SIGNAL(timeout()), this, SLOT(paintHUD()));
//glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
// Set size once
//setFixedSize(fill.size());
//setMinimumSize(fill.size());
//setMaximumSize(fill.size());
// Lock down the size
//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
fontDatabase = QFontDatabase();
const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app
const QString fontFamilyName = "Bitstream Vera Sans";
if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!";
fontDatabase.addApplicationFont(fontFileName);
font = fontDatabase.font(fontFamilyName, "Roman", qMax(5,(int)(10.0f*scalingFactor*1.2f+0.5f)));
QFont* fontPtr = &font;
if (font.family() != fontFamilyName) qDebug() << "ERROR! WRONG FONT LOADED: " << fontFamilyName;
}
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
pixhawk
committed
createActions();
if (UASManager::instance()->getActiveUAS() != NULL) setActiveUAS(UASManager::instance()->getActiveUAS());
QSize HUD::sizeHint() const
{
lm
committed
return QSize(width(), (width()*3.0f)/4);
}
void HUD::showEvent(QShowEvent* event)
{
// React only to internal (pre-display)
// events
QGLWidget::showEvent(event);
refreshTimer->start(updateInterval);
}
void HUD::hideEvent(QHideEvent* event)
{
// React only to internal (pre-display)
// events
QGLWidget::hideEvent(event);
emit visibilityChanged(false);
pixhawk
committed
void HUD::contextMenuEvent (QContextMenuEvent* event)
{
QMenu menu(this);
// Update actions
enableHUDAction->setChecked(hudInstrumentsEnabled);
enableVideoAction->setChecked(videoEnabled);
pixhawk
committed
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
menu.addAction(enableHUDAction);
//menu.addAction(selectHUDColorAction);
menu.addAction(enableVideoAction);
menu.addAction(selectOfflineDirectoryAction);
//menu.addAction(selectVideoChannelAction);
menu.exec(event->globalPos());
}
void HUD::createActions()
{
enableHUDAction = new QAction(tr("Enable HUD"), this);
enableHUDAction->setStatusTip(tr("Show the HUD instruments in this window"));
enableHUDAction->setCheckable(true);
enableHUDAction->setChecked(hudInstrumentsEnabled);
connect(enableHUDAction, SIGNAL(triggered(bool)), this, SLOT(enableHUDInstruments(bool)));
enableVideoAction = new QAction(tr("Enable Video Live feed"), this);
enableVideoAction->setStatusTip(tr("Show the video live feed"));
enableVideoAction->setCheckable(true);
enableVideoAction->setChecked(videoEnabled);
connect(enableVideoAction, SIGNAL(triggered(bool)), this, SLOT(enableVideo(bool)));
selectOfflineDirectoryAction = new QAction(tr("Select image log"), this);
selectOfflineDirectoryAction->setStatusTip(tr("Load previously logged images into simulation / replay"));
connect(selectOfflineDirectoryAction, SIGNAL(triggered()), this, SLOT(selectOfflineDirectory()));
}
/**
*
* @param uas the UAS/MAV to monitor/display with the HUD
*/
void HUD::setActiveUAS(UASInterface* uas)
{
disconnect(this->uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
disconnect(this->uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
disconnect(this->uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString)));
disconnect(this->uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
disconnect(this->uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
disconnect(this->uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
disconnect(this->uas, SIGNAL(waypointSelected(int,int)), this, SLOT(selectWaypoint(int, int)));
pixhawk
committed
// Try to disconnect the image link
UAS* u = dynamic_cast<UAS*>(this->uas);
pixhawk
committed
disconnect(u, SIGNAL(imageStarted(quint64)), this, SLOT(startImage(quint64)));
disconnect(u, SIGNAL(imageReady(UASInterface*)), this, SLOT(copyImage()));
pixhawk
committed
}
}
pixhawk
committed
// Now connect the new UAS
// Setup communication
connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString)));
connect(uas, SIGNAL(modeChanged(int,QString,QString)), this, SLOT(updateMode(int,QString,QString)));
connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
pixhawk
committed
connect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
connect(uas, SIGNAL(waypointSelected(int,int)), this, SLOT(selectWaypoint(int, int)));
// Try to connect the image link
UAS* u = dynamic_cast<UAS*>(uas);
pixhawk
committed
connect(u, SIGNAL(imageStarted(quint64)), this, SLOT(startImage(quint64)));
connect(u, SIGNAL(imageReady(UASInterface*)), this, SLOT(copyImage()));
pixhawk
committed
}
pixhawk
committed
// Set new UAS
this->uas = uas;
}
//void HUD::updateAttitudeThrustSetPoint(UASInterface* uas, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec)
//{
//// updateValue(uas, "roll desired", rollDesired, msec);
//// updateValue(uas, "pitch desired", pitchDesired, msec);
//// updateValue(uas, "yaw desired", yawDesired, msec);
//// updateValue(uas, "thrust desired", thrustDesired, msec);
//}
void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp)
{
Q_UNUSED(uas);
Q_UNUSED(timestamp);
this->roll = roll;
this->pitch = pitch;
this->yaw = yaw;
}
void HUD::updateBattery(UASInterface* uas, double voltage, double percent, int seconds)
{
fuelStatus = tr("BAT [%1% | %2V] (%3:%4)").arg(percent, 2, 'f', 0, QChar('0')).arg(voltage, 4, 'f', 1, QChar('0')).arg(seconds/60, 2, 10, QChar('0')).arg(seconds%60, 2, 10, QChar('0'));
fuelColor = infoColor;
}
}
void HUD::receiveHeartbeat(UASInterface*)
{
}
void HUD::updateThrust(UASInterface* uas, double thrust)
Q_UNUSED(uas);
Q_UNUSED(thrust);
// updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow());
}
void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp)
{
Q_UNUSED(uas);
Q_UNUSED(timestamp);
this->xPos = x;
this->yPos = y;
this->zPos = z;
void HUD::updateGlobalPosition(UASInterface* uas,double lat, double lon, double altitude, quint64 timestamp)
Q_UNUSED(uas);
Q_UNUSED(timestamp);
this->lat = lat;
this->lon = lon;
this->alt = altitude;
}
void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp)
{
Q_UNUSED(uas);
Q_UNUSED(timestamp);
this->xSpeed = x;
this->ySpeed = y;
this->zSpeed = z;
double newTotalSpeed = sqrt(xSpeed*xSpeed + ySpeed*ySpeed + zSpeed*zSpeed);
totalAcc = (newTotalSpeed - totalSpeed) / ((double)(lastSpeedUpdate - timestamp)/1000.0);
totalSpeed = newTotalSpeed;
}
/**
* Updates the current system state, but only if the uas matches the currently monitored uas.
*
* @param uas the system the state message originates from
* @param state short state text, displayed in HUD
*/
void HUD::updateState(UASInterface* uas,QString state)
// Only one UAS is connected at a time
Q_UNUSED(uas);
this->state = state;
}
/**
* Updates the current system mode, but only if the uas matches the currently monitored uas.
*
* @param uas the system the state message originates from
* @param mode short mode text, displayed in HUD
*/
void HUD::updateMode(int id,QString mode, QString description)
// Only one UAS is connected at a time
Q_UNUSED(id);
Q_UNUSED(description);
}
void HUD::updateLoad(UASInterface* uas, double load)
{
Q_UNUSED(uas);
this->load = load;
//updateValue(uas, "load", load, MG::TIME::getGroundTimeNow());
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
}
/**
* @param y coordinate in pixels to be converted to reference mm units
* @return the screen coordinate relative to the QGLWindow origin
*/
float HUD::refToScreenX(float x)
{
//qDebug() << "sX: " << (scalingFactor * x);
return (scalingFactor * x);
}
/**
* @param x coordinate in pixels to be converted to reference mm units
* @return the screen coordinate relative to the QGLWindow origin
*/
float HUD::refToScreenY(float y)
{
//qDebug() << "sY: " << (scalingFactor * y);
return (scalingFactor * y);
}
/**
* This functions works in the OpenGL view, which is already translated by
* the x and y center offsets.
*
*/
void HUD::paintCenterBackground(float roll, float pitch, float yaw)
{
// Center indicator is 100 mm wide
float referenceWidth = 70.0;
float referenceHeight = 70.0;
// HUD is assumed to be 200 x 150 mm
// so that positions can be hardcoded
// but can of course be scaled.
double referencePositionX = vwidth / 2.0 - referenceWidth/2.0;
double referencePositionY = vheight / 2.0 - referenceHeight/2.0;
//this->width()/2.0+(xCenterOffset*scalingFactor), this->height()/2.0+(yCenterOffset*scalingFactor);
setupGLView(referencePositionX, referencePositionY, referenceWidth, referenceHeight);
// Store current position in the model view
// the position will be restored after drawing
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
// Move to the center of the window
glTranslatef(referenceWidth/2.0f,referenceHeight/2.0f,0);
// Move based on the yaw difference
glTranslatef(yaw, 0.0f, 0.0f);
glRotatef((roll/M_PI)*180.0f, 0.0f, 0.0f, 1.0f);
// Translate in the direction of the rotation based
// on the pitch. On the 777, a pitch of 1 degree = 2 mm
//glTranslatef(0, ((-pitch/M_PI)*180.0f * vPitchPerDeg), 0);
glTranslatef(0.0f, (-pitch * vPitchPerDeg * 16.5f), 0.0f);
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
// Ground
glColor3ub(179,102,0);
glBegin(GL_POLYGON);
glVertex2f(-300,-300);
glVertex2f(-300,0);
glVertex2f(300,0);
glVertex2f(300,-300);
glVertex2f(-300,-300);
glEnd();
// Sky
glColor3ub(0,153,204);
glBegin(GL_POLYGON);
glVertex2f(-300,0);
glVertex2f(-300,300);
glVertex2f(300,300);
glVertex2f(300,0);
glVertex2f(-300,0);
glEnd();
}
/**
* Paint text on top of the image and OpenGL drawings
*
* @param text chars to write
* @param color text color
* @param fontSize text size in mm
* @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
* @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
*/
void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter)
{
QPen prevPen = painter->pen();
float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f);
float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f);
QFont font("Bitstream Vera Sans");
// Enforce minimum font size of 5 pixels
int fSize = qMax(5, (int)(fontSize*scalingFactor*1.26f));
font.setPixelSize(fSize);
QFontMetrics metrics = QFontMetrics(font);
int border = qMax(4, metrics.leading());
QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125),
Qt::AlignLeft | Qt::TextWordWrap, text);
painter->setPen(color);
painter->setFont(font);
painter->setRenderHint(QPainter::TextAntialiasing);
painter->drawText(pPositionX, pPositionY,
rect.width(), rect.height(),
Qt::AlignCenter | Qt::TextWordWrap, text);
painter->setPen(prevPen);
}
void HUD::initializeGL()
{
bool antialiasing = true;
// Antialiasing setup
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glDisable(GL_BLEND);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_LINE_SMOOTH);
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
}
}
/**
* @param referencePositionX horizontal position in the reference mm-unit space
* @param referencePositionY horizontal position in the reference mm-unit space
* @param referenceWidth width in the reference mm-unit space
* @param referenceHeight width in the reference mm-unit space
*/
void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight)
{
int pixelWidth = (int)(referenceWidth * scalingFactor);
int pixelHeight = (int)(referenceHeight * scalingFactor);
// Translate and scale the GL view in the virtual reference coordinate units on the screen
int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset);
int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight;
//qDebug() << "Pixel x" << pixelPositionX << "pixelY" << pixelPositionY;
//qDebug() << "xCenterOffset:" << xCenterOffset << "yCenterOffest" << yCenterOffset
//The viewport is established at the correct pixel position and clips everything
// out of the desired instrument location
glViewport(pixelPositionX, pixelPositionY, pixelWidth, pixelHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// The ortho projection is setup in a way that so that the drawing is done in the
// reference coordinate space
glOrtho(0, referenceWidth, 0, referenceHeight, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
//glScalef(scaleX, scaleY, 1.0f);
}
void HUD::paintRollPitchStrips()
{
}
// the event is ignored as this widget
// is refreshed automatically
}
void HUD::paintHUD()
{
// static quint64 interval = 0;
// qDebug() << "INTERVAL:" << MG::TIME::getGroundTimeNow() - interval << __FILE__ << __LINE__;
// interval = MG::TIME::getGroundTimeNow();
#if (QGC_EVENTLOOP_DEBUG)
qDebug() << "EVENTLOOP:" << __FILE__ << __LINE__;
#endif
// Read out most important values to limit hash table lookups
// Low-pass roll, pitch and yaw
rollLP = rollLP * 0.2f + 0.8f * roll;
pitchLP = pitchLP * 0.2f + 0.8f * pitch;
yawLP = yawLP * 0.2f + 0.8f * yaw;
// Translate for yaw
const float maxYawTrans = 60.0f;
float newYawDiff = yawDiff;
if (isinf(newYawDiff)) newYawDiff = yawDiff;
if (newYawDiff > M_PI) newYawDiff = newYawDiff - M_PI;
if (newYawDiff < -M_PI) newYawDiff = newYawDiff + M_PI;
newYawDiff = yawDiff * 0.8 + newYawDiff * 0.2;
if (yawInt > M_PI) yawInt = (float)M_PI;
if (yawInt < -M_PI) yawInt = (float)-M_PI;
float yawTrans = yawInt * (float)maxYawTrans;
if ((yawTrans < 5.0) && (yawTrans > -5.0)) yawTrans = 0;
// Negate to correct direction
yawTrans = -yawTrans;
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw;
// Update scaling factor
// adjust scaling to fit both horizontally and vertically
scalingFactor = this->width()/vwidth;
double scalingFactorH = this->height()/vheight;
if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH;
// OPEN GL PAINTING
// Store model view matrix to be able to reset it to the previous state
makeCurrent();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Fill with black background
if (videoEnabled) {
if (nextOfflineImage != "" && QFileInfo(nextOfflineImage).exists()) {
pixhawk
committed
qDebug() << __FILE__ << __LINE__ << "template image:" << nextOfflineImage;
QImage fill = QImage(nextOfflineImage);
pixhawk
committed
glImage = QGLWidget::convertToGLFormat(fill);
pixhawk
committed
// Reset to save load efforts
nextOfflineImage = "";
}
xImageFactor = width() / (float)glImage.width();
yImageFactor = height() / (float)glImage.height();
float imageFactor = qMin(xImageFactor, yImageFactor);
glPixelZoom(imageFactor, imageFactor);
// Resize to correct size and fill with image
glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
pixhawk
committed
// Blue / brown background
paintCenterBackground(roll, pitch, yawTrans);
}
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
// END OF OPENGL PAINTING
pixhawk
committed
//glEnable(GL_MULTISAMPLE);
// QT PAINTING
//makeCurrent();
QPainter painter;
painter.begin(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setRenderHint(QPainter::HighQualityAntialiasing, true);
painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor);
// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET
// Draw all fixed indicators
// MODE
paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter);
// STATE
paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter);
// BATTERY
paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter);
// Waypoint
paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
pixhawk
committed
// YAW INDICATOR
//
// .
// . .
// .......
//
const float yawIndicatorWidth = 4.0f;
const float yawIndicatorY = vheight/2.0f - 10.0f;
QPolygon yawIndicator(4);
yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(yawIndicator);
pixhawk
committed
// CENTER
pixhawk
committed
// HEADING INDICATOR
//
// __ __
// \/\/
//
const float hIndicatorWidth = 7.0f;
const float hIndicatorY = -25.0f;
const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f;
const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f;
QPolygon hIndicator(7);
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(hIndicator);
pixhawk
committed
// SETPOINT
const float centerWidth = 4.0f;
painter.setPen(defaultColor);
painter.setBrush(Qt::NoBrush);
// TODO
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f));
pixhawk
committed
const float centerCrossWidth = 10.0f;
// left
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// right
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// top
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f)));
pixhawk
committed
// COMPASS
const float compassY = -vheight/2.0f + 10.0f;
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f)));
painter.setBrush(Qt::NoBrush);
painter.setPen(Qt::SolidLine);
painter.setPen(defaultColor);
painter.drawRoundedRect(compassRect, 2, 2);
QString yawAngle;
pixhawk
committed
// const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
pixhawk
committed
// YAW is in compass-human readable format, so 0 - 360deg. This is normal in aviation, not -180 - +180.
const float yawDeg = ((yawLP/M_PI)*180.0f)+180.0f+180.0f;
int yawCompass = static_cast<int>(yawDeg) % 360;
yawAngle.sprintf("%03d", yawCompass);
paintText(yawAngle, defaultColor, 3.5f, -4.3f, compassY+ 0.97f, &painter);
pixhawk
committed
// CHANGE RATE STRIPS
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, -zSpeed, &painter);
pixhawk
committed
// CHANGE RATE STRIPS
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, totalAcc, &painter);
pixhawk
committed
// GAUGES
pixhawk
committed
// Left altitude gauge
gaugeAltitude = -zPos;
}
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, gaugeAltitude, defaultColor, &painter, false);
pixhawk
committed
// Right speed gauge
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, totalSpeed, defaultColor, &painter, false);
pixhawk
committed
// Waypoint name
if (waypointName != "") paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
// MOVING PARTS
painter.translate(refToScreenX(yawTrans), 0);
// Rotate view and draw all roll-dependent indicators
painter.rotate((rollLP/M_PI)* -180.0f);
painter.translate(0, (-pitchLP/(float)M_PI)* -180.0f * refToScreenY(1.8f));
pixhawk
committed
//qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f);
// PITCH
pixhawk
committed
paintPitchLines(pitchLP, &painter);
painter.end();
pixhawk
committed
QPainter painter;
painter.begin(this);
painter.end();
}
pixhawk
committed
}
/*
void HUD::paintGL()
{
static float roll = 0.0;
static float pitch = 0.0;
static float yaw = 0.0;
// Read out most important values to limit hash table lookups
roll = roll * 0.5 + 0.5 * values.value("roll", 0.0f);
pitch = pitch * 0.5 + 0.5 * values.value("pitch", 0.0f);
yaw = yaw * 0.5 + 0.5 * values.value("yaw", 0.0f);
//qDebug() << __FILE__ << __LINE__ << "ROLL:" << roll << "PITCH:" << pitch << "YAW:" << yaw;
// Update scaling factor
// adjust scaling to fit both horizontally and vertically
scalingFactor = this->width()/vwidth;
double scalingFactorH = this->height()/vheight;
if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH;
glClear(GL_COLOR_BUFFER_BIT);
//if(!noCamera) glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
//glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // FIXME Remove after testing
// Blue / Brown background
if (noCamera) paintCenterBackground(roll, pitch, yaw);
// // Store current GL model view
// glMatrixMode(GL_MODELVIEW);
// glPushMatrix();
//
// // Setup GL view
// setupGLView(0.0f, 0.0f, vwidth, vheight);
//
// // Restore previous view
// glPopMatrix();
// Now draw QPainter overlay
//painter.setRenderHint(QPainter::Antialiasing);
// Position the coordinate frame according to the setup
//painter.setRenderHint(QPainter::Antialiasing, true);
painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor);
// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET
// Draw all fixed indicators
// MODE
paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter);
// STATE
paintText(state, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter);
paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 20, &painter);
// Waypoint
paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
// YAW INDICATOR
//
// .
// . .
// .......
//
const float yawIndicatorWidth = 4.0f;
const float yawIndicatorY = vheight/2.0f - 10.0f;
QPolygon yawIndicator(4);
yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(yawIndicator);
// HEADING INDICATOR
//
// __ __
// \/\/
//
const float hIndicatorWidth = 7.0f;
const float hIndicatorY = -25.0f;
const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f;
const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f;
QPolygon hIndicator(7);
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
painter.setPen(defaultColor);
painter.drawPolyline(hIndicator);
// SETPOINT
const float centerWidth = 4.0f;
painter.setPen(defaultColor);
painter.setBrush(Qt::NoBrush);
// TODO
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f));
const float centerCrossWidth = 10.0f;
// left
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// right
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f)));
// top
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f)));
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
// COMPASS
const float compassY = -vheight/2.0f + 10.0f;
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f)));
painter.setBrush(Qt::NoBrush);
painter.setPen(Qt::SolidLine);
painter.setPen(defaultColor);
painter.drawRoundedRect(compassRect, 2, 2);
QString yawAngle;
const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
//qDebug() << "YAW: " << yawDeg;
yawAngle.sprintf("%03d", (int)yawDeg);
paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter);
// CHANGE RATE STRIPS
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter);
// GAUGES
// Left altitude gauge
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false);
// Right speed gauge
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false);
if (isinf(yawDiff)) yawDiff = 0.0f;
if (yawDiff > M_PI) yawDiff = yawDiff - M_PI;
yawInt += yawDiff;
if (yawInt > M_PI) yawInt = M_PI;
if (yawInt < -M_PI) yawInt = -M_PI;
float yawTrans = yawInt * (double)maxYawTrans;
yawInt *= 0.6f;
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw << "asin(yawInt)" << asinYaw;
// Rotate view and draw all roll-dependent indicators
painter.rotate((roll/M_PI)* -180.0f);
//qDebug() << "ROLL" << roll << "PITCH" << pitch << "YAW DIFF" << valuesDot.value("roll", 0.0f);
// PITCH
paintPitchLines((pitch/M_PI)*180.0f, &painter);
painter.end();
glFlush();
/**
* @param pitch pitch angle in degrees (-180 to 180)
*/
void HUD::paintPitchLines(float pitch, QPainter* painter)
{
QString label;
const float yDeg = vPitchPerDeg;
const float lineDistance = 5.0f; ///< One pitch line every 10 degrees
const float posIncrement = yDeg * lineDistance;
float posY = posIncrement;
const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
const float offsetAbs = pitch * yDeg;
float offset = pitch;
if (offset < 0) offset = -offset;
int offsetCount = 0;
// while (offset > lineDistance) {
// offset -= lineDistance;
// offsetCount++;
// }
int iPos = (int)(0.5f + lineDistance); ///< The first line
int iNeg = (int)(-0.5f - lineDistance); ///< The first line
offset *= yDeg;
painter->setPen(defaultColor);
posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance;
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter);
posY += posIncrement;
iPos += (int)lineDistance;
}
// HORIZON
//
// ------------ ------------
//
const float pitchWidth = 30.0f;
const float pitchGap = pitchWidth / 2.5f;
const QColor horizonColor = defaultColor;
const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
const float lineWidth = refLineWidthToPen(0.5f);
// Left horizon
drawLine(0.0f-diagonal, offsetAbs, 0.0f-pitchGap/2.0f, offsetAbs, lineWidth, horizonColor, painter);
// Right horizon
drawLine(0.0f+pitchGap/2.0f, offsetAbs, 0.0f+diagonal, offsetAbs, lineWidth, horizonColor, painter);
label.clear();
posY = offsetAbs + posIncrement;
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
paintPitchLineNeg(label.sprintf("%3d", iNeg), 0.0f, posY, painter);
posY += posIncrement;
iNeg -= (int)lineDistance;
}
}
void HUD::paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter)
{
//painter->setPen(QPen(QBrush, normalStrokeWidth));
const float pitchWidth = 30.0f;
const float pitchGap = pitchWidth / 2.5f;
const float pitchHeight = pitchWidth / 12.0f;
const float textSize = pitchHeight * 1.1f;
const float lineWidth = 0.5f;
// Positive pitch indicator:
//
// _______ _______
// |10 |
//
// Left vertical line
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter);
// Left horizontal line
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter);
// Text left
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0 + 0.75f, refPosY + pitchHeight - 1.75f, painter);
// Right vertical line
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter);
// Right horizontal line
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter);
}
void HUD::paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter)
{
const float pitchWidth = 30.0f;
const float pitchGap = pitchWidth / 2.5f;
const float pitchHeight = pitchWidth / 12.0f;
const float textSize = pitchHeight * 1.1f;
const float segmentWidth = ((pitchWidth - pitchGap)/2.0f) / 7.0f; ///< Four lines and three gaps -> 7 segments
const float lineWidth = 0.1f;
// Negative pitch indicator:
//
// -10
// _ _ _ _| |_ _ _ _
//
//
// Left vertical line
drawLine(refPosX-pitchGap/2.0, refPosY, refPosX-pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter);
// Left horizontal line with four segments
drawLine(refPosX-pitchWidth/2.0+(i*segmentWidth), refPosY, refPosX-pitchWidth/2.0+(i*segmentWidth)+segmentWidth, refPosY, lineWidth, defaultColor, painter);
}
// Text left
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0f + 0.75f, refPosY + pitchHeight - 1.75f, painter);
// Right vertical line
drawLine(refPosX+pitchGap/2.0, refPosY, refPosX+pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter);
// Right horizontal line with four segments
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
drawLine(refPosX+pitchWidth/2.0f-(i*segmentWidth), refPosY, refPosX+pitchWidth/2.0f-(i*segmentWidth)-segmentWidth, refPosY, lineWidth, defaultColor, painter);
}
}
void rotatePointClockWise(QPointF& p, float angle)
{
// Standard 2x2 rotation matrix, counter-clockwise
//
// | cos(phi) sin(phi) |
// | -sin(phi) cos(phi) |
//
//p.setX(cos(angle) * p.x() + sin(angle) * p.y());
//p.setY(-sin(angle) * p.x() + cos(angle) * p.y());
p.setX(cos(angle) * p.x() + sin(angle)* p.y());
p.setY((-1.0f * sin(angle) * p.x()) + cos(angle) * p.y());
}
float HUD::refLineWidthToPen(float line)
{
return line * 2.50f;
}
/**
* Rotate a polygon around a point
*
* @param p polygon to rotate
* @param origin the rotation center
* @param angle rotation angle, in radians
* @return p Polygon p rotated by angle around the origin point
*/
void HUD::rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin)
{
// Standard 2x2 rotation matrix, counter-clockwise
//
// | cos(phi) sin(phi) |
// | -sin(phi) cos(phi) |
//
for (int i = 0; i < p.size(); i++) {
QPointF curr = p.at(i);
const float x = curr.x();
const float y = curr.y();
curr.setX(((cos(angle) * (x-origin.x())) + (-sin(angle) * (y-origin.y()))) + origin.x());
curr.setY(((sin(angle) * (x-origin.x())) + (cos(angle) * (y-origin.y()))) + origin.y());
p.replace(i, curr);
}
}
void HUD::drawPolygon(QPolygonF refPolygon, QPainter* painter)
{
// Scale coordinates
QPolygonF draw(refPolygon.size());
for (int i = 0; i < refPolygon.size(); i++) {
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
QPointF curr;
curr.setX(refToScreenX(refPolygon.at(i).x()));
curr.setY(refToScreenY(refPolygon.at(i).y()));
draw.replace(i, curr);
}
painter->drawPolygon(draw);
}
void HUD::drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter)
{
QBrush brush(defaultColor, Qt::NoBrush);
painter->setBrush(brush);
QPen rectPen(Qt::SolidLine);
rectPen.setWidth(0);
rectPen.setColor(defaultColor);
painter->setPen(rectPen);
float scaledValue = value;
// Saturate value
if (value > maxRate) scaledValue = maxRate;
if (value < minRate) scaledValue = minRate;
// x (Origin: xRef, yRef)
// -
// |
// |
// |
// =
// |
// -0.005 >|
// |
// -
const float width = height / 8.0f;
const float lineWidth = 0.5f;
// Indicator lines
// Top horizontal line
drawLine(xRef, yRef, xRef+width, yRef, lineWidth, defaultColor, painter);
// Vertical main line
drawLine(xRef+width/2.0f, yRef, xRef+width/2.0f, yRef+height, lineWidth, defaultColor, painter);
// Zero mark
drawLine(xRef, yRef+height/2.0f, xRef+width, yRef+height/2.0f, lineWidth, defaultColor, painter);
// Horizontal bottom line
drawLine(xRef, yRef+height, xRef+width, yRef+height, lineWidth, defaultColor, painter);
// Text
QString label;
label.sprintf("< %+06.2f", value);
paintText(label, defaultColor, 3.0f, xRef+width/2.0f, yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter);
}
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
//void HUD::drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter)
//{
// Q_UNUSED(maxWidth);
// Q_UNUSED(maxHeight);
// if (values.size() > 0)
// {
// QString selectedKey = values.begin().key();
// // | | | | | |
// // | | | | | |
// // x speed: 2.54
// // One column per value
// QMapIterator<QString, float> value(values);
// float x = xRef;
// float y = yRef;
// const float vspacing = 1.0f;
// float width = 1.5f;
// float height = 1.5f;
// const float hspacing = 0.6f;
// // TODO ensure that instrument stays smaller than maxWidth and maxHeight
// int i = 0;
// while (value.hasNext() && i < maxNum)
// {
// value.next();
// QBrush brush(Qt::SolidPattern);
// if (value.value() < 0.01f && value.value() > -0.01f)
// {
// brush.setColor(Qt::gray);
// }
// else if (value.value() > 0.01f)
// {
// brush.setColor(Qt::blue);
// }
// else
// {
// brush.setColor(Qt::yellow);
// }
// painter->setBrush(brush);
// painter->setPen(Qt::NoPen);
// // Draw current value colormap
// painter->drawRect(refToScreenX(x), refToScreenY(y), refToScreenX(width), refToScreenY(height));
// // Draw change rate colormap
// painter->drawRect(refToScreenX(x), refToScreenY(y+height+hspacing), refToScreenX(width), refToScreenY(height));
// // Draw mean value colormap
// painter->drawRect(refToScreenX(x), refToScreenY(y+2.0f*(height+hspacing)), refToScreenX(width), refToScreenY(height));
// // Add spacing
// x += width+vspacing;
// // Iterate
// i++;
// }
// // Draw detail label
// QString detail = "NO DATA AVAILABLE";
// if (values.contains(selectedKey))
// {
// detail = values.find(selectedKey).key();
// detail.append(": ");
// detail.append(QString::number(values.find(selectedKey).value()));
// }
// paintText(detail, QColor(255, 255, 255), 3.0f, xRef, yRef+3.0f*(height+hspacing)+1.0f, painter);
// }
//}
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
void HUD::drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid)
{
// Draw the circle
QPen circlePen(Qt::SolidLine);
if (!solid) circlePen.setStyle(Qt::DotLine);
circlePen.setWidth(refLineWidthToPen(0.5f));
circlePen.setColor(defaultColor);
painter->setBrush(Qt::NoBrush);
painter->setPen(circlePen);
drawCircle(xRef, yRef, radius, 200.0f, 170.0f, 1.0f, color, painter);
QString label;
label.sprintf("%05.1f", value);
// Draw the value
paintText(label, color, 4.5f, xRef-7.5f, yRef-2.0f, painter);
// Draw the needle
// Scale the rotation so that the gauge does one revolution
// per max. change
const float rangeScale = (2.0f * M_PI) / expectedMaxChange;
const float maxWidth = radius / 10.0f;
const float minWidth = maxWidth * 0.3f;
QPolygonF p(6);
p.replace(0, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f));
p.replace(1, QPointF(xRef-minWidth/2.0f, yRef-radius * 0.9f));
p.replace(2, QPointF(xRef+minWidth/2.0f, yRef-radius * 0.9f));
p.replace(3, QPointF(xRef+maxWidth/2.0f, yRef-radius * 0.5f));
p.replace(4, QPointF(xRef, yRef-radius * 0.46f));
p.replace(5, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f));
rotatePolygonClockWiseRad(p, value*rangeScale, QPointF(xRef, yRef));
QBrush indexBrush;
indexBrush.setColor(defaultColor);
indexBrush.setStyle(Qt::SolidPattern);
painter->setPen(Qt::SolidLine);
painter->setPen(defaultColor);
painter->setBrush(indexBrush);
drawPolygon(p, painter);
}
void HUD::drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter)
{
QPen pen(Qt::SolidLine);
pen.setWidth(refLineWidthToPen(width));
pen.setColor(color);
painter->setPen(pen);
painter->drawLine(QPoint(refToScreenX(refX1), refToScreenY(refY1)), QPoint(refToScreenX(refX2), refToScreenY(refY2)));
}
void HUD::drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter)
{
QPen pen(painter->pen().style());
pen.setWidth(refLineWidthToPen(lineWidth));
pen.setColor(color);
painter->setPen(pen);
painter->drawEllipse(QPointF(refToScreenX(refX), refToScreenY(refY)), refToScreenX(radiusX), refToScreenY(radiusY));
}
void HUD::drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter)
{
drawEllipse(refX, refY, radius, radius, startDeg, endDeg, lineWidth, color, painter);
}
void HUD::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, 0, h, -1, 1);
glMatrixMode(GL_MODELVIEW);
glPolygonMode(GL_FRONT, GL_FILL);
//FIXME
paintHUD();
void HUD::selectWaypoint(int uasId, int id)
Q_UNUSED(uasId);
waypointName = tr("WP") + QString::number(id);
}
void HUD::setImageSize(int width, int height, int depth, int channels)
{
// Allocate raw image in correct size
if (width != receivedWidth || height != receivedHeight || depth != receivedDepth || channels != receivedChannels || image == NULL) {
// Set new size
if (width > 0) receivedWidth = width;
if (height > 0) receivedHeight = height;
if (depth > 1) receivedDepth = depth;
if (channels > 1) receivedChannels = channels;
rawExpectedBytes = (receivedWidth * receivedHeight * receivedDepth * receivedChannels) / 8;
bytesPerLine = rawExpectedBytes / receivedHeight;
// Delete old buffers if necessary
rawImage = NULL;
if (rawBuffer1 != NULL) delete rawBuffer1;
if (rawBuffer2 != NULL) delete rawBuffer2;
rawBuffer1 = (unsigned char*)malloc(rawExpectedBytes);
rawBuffer2 = (unsigned char*)malloc(rawExpectedBytes);
rawImage = rawBuffer1;
// TODO check if old image should be deleted
// Set image format
// 8 BIT GREYSCALE IMAGE
if (depth <= 8 && channels == 1) {
image = new QImage(receivedWidth, receivedHeight, QImage::Format_Indexed8);
// Create matching color table
image->setNumColors(256);
image->setColor(i, qRgb(i, i, i));
//qDebug() << __FILE__ << __LINE__ << std::hex << i;
}
}
// 32 BIT COLOR IMAGE WITH ALPHA VALUES (#ARGB)
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
image = new QImage(receivedWidth, receivedHeight, QImage::Format_ARGB32);
}
// Fill first channel of image with black pixels
image->fill(0);
glImage = QGLWidget::convertToGLFormat(*image);
qDebug() << __FILE__ << __LINE__ << "Setting up image";
// Set size once
setFixedSize(receivedWidth, receivedHeight);
setMinimumSize(receivedWidth, receivedHeight);
setMaximumSize(receivedWidth, receivedHeight);
// Lock down the size
//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
//resize(receivedWidth, receivedHeight);
}
}
void HUD::startImage(int imgid, int width, int height, int depth, int channels)
{
Q_UNUSED(imgid);
//qDebug() << "HUD: starting image (" << width << "x" << height << ", " << depth << "bits) with " << channels << "channels";
// Copy previous image to screen if it hasn't been finished properly
finishImage();
// Reset image size if necessary
setImageSize(width, height, depth, channels);
imageStarted = true;
}
void HUD::finishImage()
{
commitRawDataToGL();
imageStarted = false;
}
}
void HUD::commitRawDataToGL()
{
qDebug() << __FILE__ << __LINE__ << "Copying raw data to GL buffer:" << rawImage << receivedWidth << receivedHeight << image->format();
QImage::Format format = image->format();
QImage* newImage = new QImage(rawImage, receivedWidth, receivedHeight, format);
if (format == QImage::Format_Indexed8) {
// Create matching color table
newImage->setNumColors(256);
newImage->setColor(i, qRgb(i, i, i));
//qDebug() << __FILE__ << __LINE__ << std::hex << i;
}
}
glImage = QGLWidget::convertToGLFormat(*newImage);
delete image;
image = newImage;
// Switch buffers
rawImage = rawBuffer1;
//qDebug() << "Now buffer 1";
}
}
}
void HUD::saveImage(QString fileName)
{
image->save(fileName);
}
void HUD::saveImage()
{
//Bring up popup
QString fileName = "output.png";
saveImage(fileName);
}
pixhawk
committed
void HUD::startImage(quint64 timestamp)
{
if (videoEnabled && offlineDirectory != "") {
pixhawk
committed
// Load and diplay image file
nextOfflineImage = QString(offlineDirectory + "/%1.bmp").arg(timestamp);
}
}
void HUD::selectOfflineDirectory()
{
QString fileName = QFileDialog::getExistingDirectory(this, tr("Select image directory"), QDesktopServices::storageLocation(QDesktopServices::DesktopLocation));
pixhawk
committed
offlineDirectory = fileName;
}
}
void HUD::enableHUDInstruments(bool enabled)
{
hudInstrumentsEnabled = enabled;
}
void HUD::enableVideo(bool enabled)
{
videoEnabled = enabled;
}
void HUD::setPixels(int imgid, const unsigned char* imageData, int length, int startIndex)
{
Q_UNUSED(imgid);
// qDebug() << "at" << __FILE__ << __LINE__ << ": Received startindex" << startIndex << "and length" << length << "(" << startIndex+length << "of" << rawExpectedBytes << "bytes)";
//if (rawLastIndex != startIndex) qDebug() << "PACKET LOSS!";
if (startIndex+length > rawExpectedBytes) {
qDebug() << "HUD: OVERFLOW! startIndex:" << startIndex << "length:" << length << "image raw size" << ((receivedWidth * receivedHeight * receivedChannels * receivedDepth) / 8) - 1;
memcpy(rawImage+startIndex, imageData, length);
rawLastIndex = startIndex+length;
// Check if we just reached the end of the image
if (startIndex+length == rawExpectedBytes) {
//qDebug() << "HUD: END OF IMAGE REACHED!";
finishImage();
rawLastIndex = 0;
}
}
// for (int i = 0; i < length; i++)
// {
// for (int j = 0; j < receivedChannels; j++)
// {
// unsigned int x = (startIndex+i) % receivedWidth;
// unsigned int y = (unsigned int)((startIndex+i) / receivedWidth);
// qDebug() << "Setting pixel" << x << "," << y << "to" << (unsigned int)*(rawImage+startIndex+i);
// }
// }
}
}
UAS* u = dynamic_cast<UAS*>(this->uas);
if (u)
{
this->glImage = QGLWidget::convertToGLFormat(u->getImage());
}