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_loadCurrentViewState();
_storeCurrentViewState();
_currentView = VIEW_PLAN;
_ui.actionPlan->setChecked(true);
_loadCurrentViewState();
void MainWindow::loadMissionEditorView()
{
if (_currentView != VIEW_MISSIONEDITOR)
{
_storeCurrentViewState();
_currentView = VIEW_MISSIONEDITOR;
_ui.actionMissionEditor->setChecked(true);
_loadCurrentViewState();
}
}
void MainWindow::loadSetupView()
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{
if (_currentView != VIEW_SETUP)
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{
_storeCurrentViewState();
_currentView = VIEW_SETUP;
_loadCurrentViewState();
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}
}
if (_currentView != VIEW_FLIGHT)
_storeCurrentViewState();
_currentView = VIEW_FLIGHT;
_loadCurrentViewState();
void MainWindow::loadSimulationView()
{
if (_currentView != VIEW_SIMULATION)
_storeCurrentViewState();
_currentView = VIEW_SIMULATION;
_loadCurrentViewState();
/// @brief Hides the spash screen if it is currently being shown
void MainWindow::hideSplashScreen(void)
{
if (_splashScreen) {
_splashScreen->hide();
_splashScreen = NULL;
}
}
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void MainWindow::manageLinks()
{
SettingsDialog settings(this, SettingsDialog::ShowCommLinks);
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settings.exec();
}
/// @brief Saves the last used connection
void MainWindow::saveLastUsedConnection(const QString connection)
{
QSettings settings;
QString key(MAIN_SETTINGS_GROUP);
key += "/LAST_CONNECTION";
settings.setValue(key, connection);
}
/// @brief Restore (and connects) the last used connection (if any)
void MainWindow::restoreLastUsedConnection()
{
// TODO This should check and see of the port/whatever is present
// first. That is, if the last connection was to a PX4 on some serial
// port, it should check and see if the port is present before making
// the connection.
QSettings settings;
QString key(MAIN_SETTINGS_GROUP);
key += "/LAST_CONNECTION";
if(settings.contains(key)) {
QString connection = settings.value(key).toString();
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// Create a link for it
LinkManager::instance()->createConnectedLink(connection);
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}
}
void MainWindow::_linkStateChange(LinkInterface*)
{
emit repaintCanvas();
}
bool MainWindow::x11Event(XEvent *event)
{
emit x11EventOccured(event);
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return false;