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//settings.setValue(QString("TOOL_PARENT_") + "UNNAMED_TOOL_" + QString::number(ui.menuTools->actions().size()),currentView);
int view = settings.value(QString("TOOL_PARENT_") + tool->objectName(),-1).toInt();
switch (view)
{
case VIEW_ENGINEER:
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createDockWidget(engineeringView,tool,tool->getTitle(),tool->objectName()+"DOCK",(VIEW_SECTIONS)view,Qt::LeftDockWidgetArea);
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break;
case VIEW_FLIGHT:
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createDockWidget(pilotView,tool,tool->getTitle(),tool->objectName()+"DOCK",(VIEW_SECTIONS)view,Qt::LeftDockWidgetArea);
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break;
case VIEW_SIMULATION:
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createDockWidget(simView,tool,tool->getTitle(),tool->objectName()+"DOCK",(VIEW_SECTIONS)view,Qt::LeftDockWidgetArea);
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break;
case VIEW_MISSION:
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createDockWidget(plannerView,tool,tool->getTitle(),tool->objectName()+"DOCK",(VIEW_SECTIONS)view,Qt::LeftDockWidgetArea);
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break;
default:
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{
//Delete tool, create menu item to tie it to.
customWidgetNameToFilenameMap[tool->objectName()+"DOCK"] = fileName;
QAction* tempAction = ui.menuTools->addAction(tool->getTitle());
menuToDockNameMap[tempAction] = tool->objectName()+"DOCK";
tempAction->setCheckable(true);
connect(tempAction,SIGNAL(triggered(bool)),this, SLOT(showTool(bool)));
tool->deleteLater();
//createDockWidget(centerStack->currentWidget(),tool,tool->getTitle(),tool->objectName()+"DOCK",(VIEW_SECTIONS)view,Qt::LeftDockWidgetArea);
}
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break;
}
settings.endGroup();
// Add widget to UI
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/*QDockWidget* dock = new QDockWidget(tool->getTitle(), this);
connect(tool, SIGNAL(destroyed()), dock, SLOT(deleteLater()));
dock->setWidget(tool);
tool->setParent(dock);
QAction* showAction = new QAction(tool->getTitle(), this);
showAction->setCheckable(true);
connect(dock, SIGNAL(visibilityChanged(bool)), showAction, SLOT(setChecked(bool)));
connect(showAction, SIGNAL(triggered(bool)), dock, SLOT(setVisible(bool)));
tool->setMainMenuAction(showAction);
ui.menuTools->addAction(showAction);
this->addDockWidget(Qt::BottomDockWidgetArea, dock);
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dock->hide();*/
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}
else
{
return;
}
}
void MainWindow::loadCustomWidgetsFromDefaults(const QString& systemType, const QString& autopilotType)
{
QString defaultsDir = qApp->applicationDirPath() + "/files/" + autopilotType.toLower() + "/widgets/";
QString platformDir = qApp->applicationDirPath() + "/files/" + autopilotType.toLower() + "/" + systemType.toLower() + "/widgets/";
QDir widgets(defaultsDir);
QStringList files = widgets.entryList();
QDir platformWidgets(platformDir);
files.append(platformWidgets.entryList());
if (files.count() == 0)
{
qDebug() << "No default custom widgets for system " << systemType << "autopilot" << autopilotType << " found";
qDebug() << "Tried with path: " << defaultsDir;
showStatusMessage(tr("Did not find any custom widgets in %1").arg(defaultsDir));
}
// Load all custom widgets found in the AP folder
for(int i = 0; i < files.count(); ++i)
{
QString file = files[i];
if (file.endsWith(".qgw"))
{
// Will only be loaded if not already a custom widget with
// the same name is present
loadCustomWidget(defaultsDir+"/"+file, true);
showStatusMessage(tr("Loaded custom widget %1").arg(defaultsDir+"/"+file));
}
}
}
void MainWindow::loadSettings()
{
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
autoReconnect = settings.value("AUTO_RECONNECT", autoReconnect).toBool();
currentStyle = (QGC_MAINWINDOW_STYLE)settings.value("CURRENT_STYLE", currentStyle).toInt();
darkStyleFileName = settings.value("DARK_STYLE_FILENAME", darkStyleFileName).toString();
lightStyleFileName = settings.value("LIGHT_STYLE_FILENAME", lightStyleFileName).toString();
lowPowerMode = settings.value("LOW_POWER_MODE", lowPowerMode).toBool();
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dockWidgetTitleBarEnabled = settings.value("DOCK_WIDGET_TITLEBARS",dockWidgetTitleBarEnabled).toBool();
settings.endGroup();
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enableDockWidgetTitleBars(dockWidgetTitleBarEnabled);
}
void MainWindow::storeSettings()
{
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
settings.setValue("AUTO_RECONNECT", autoReconnect);
settings.setValue("CURRENT_STYLE", currentStyle);
settings.setValue("DARK_STYLE_FILENAME", darkStyleFileName);
settings.setValue("LIGHT_STYLE_FILENAME", lightStyleFileName);
settings.endGroup();
if (!aboutToCloseFlag && isVisible())
{
settings.setValue(getWindowGeometryKey(), saveGeometry());
// Save the last current view in any case
settings.setValue("CURRENT_VIEW", currentView);
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// Save the current window state, but only if a system is connected (else no real number of widgets would be present))
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if (UASManager::instance()->getUASList().length() > 0) settings.setValue(getWindowStateKey(), saveState(QGC::applicationVersion()));
// Save the current view only if a UAS is connected
if (UASManager::instance()->getUASList().length() > 0) settings.setValue("CURRENT_VIEW_WITH_UAS_CONNECTED", currentView);
// Save the current power mode
}
settings.setValue("LOW_POWER_MODE", lowPowerMode);
settings.sync();
}
void MainWindow::configureWindowName()
{
QList<QHostAddress> hostAddresses = QNetworkInterface::allAddresses();
QString windowname = qApp->applicationName() + " " + qApp->applicationVersion();
bool prevAddr = false;
windowname.append(" (" + QHostInfo::localHostName() + ": ");
for (int i = 0; i < hostAddresses.size(); i++)
{
// Exclude loopback IPv4 and all IPv6 addresses
if (hostAddresses.at(i) != QHostAddress("127.0.0.1") && !hostAddresses.at(i).toString().contains(":"))
{
if(prevAddr) windowname.append("/");
windowname.append(hostAddresses.at(i).toString());
prevAddr = true;
}
}
windowname.append(")");
setWindowTitle(windowname);
#ifndef Q_WS_MAC
//qApp->setWindowIcon(QIcon(":/core/images/qtcreator_logo_128.png"));
#endif
}
void MainWindow::startVideoCapture()
{
QString format = "bmp";
QString initialPath = QDir::currentPath() + tr("/untitled.") + format;
QString screenFileName = QFileDialog::getSaveFileName(this, tr("Save As"),
initialPath,
tr("%1 Files (*.%2);;All Files (*)")
.arg(format.toUpper())
.arg(format));
delete videoTimer;
videoTimer = new QTimer(this);
//videoTimer->setInterval(40);
//connect(videoTimer, SIGNAL(timeout()), this, SLOT(saveScreen()));
//videoTimer->stop();
}
void MainWindow::stopVideoCapture()
{
videoTimer->stop();
// TODO Convert raw images to PNG
}
void MainWindow::saveScreen()
{
QPixmap window = QPixmap::grabWindow(this->winId());
QString format = "bmp";
if (!screenFileName.isEmpty())
{
window.save(screenFileName, format.toAscii());
}
}
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void MainWindow::enableDockWidgetTitleBars(bool enabled)
{
dockWidgetTitleBarEnabled = enabled;
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
settings.setValue("DOCK_WIDGET_TITLEBARS",dockWidgetTitleBarEnabled);
settings.endGroup();
settings.sync();
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if (!isAdvancedMode)
{
if (enabled)
{
for (QMap<QDockWidget*,QWidget*>::const_iterator i=dockToTitleBarMap.constBegin();i!=dockToTitleBarMap.constEnd();i++)
{
QLabel *label = new QLabel(this);
label->setText(i.key()->windowTitle());
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i.key()->setTitleBarWidget(label);
//label->setEnabled(false);
label->installEventFilter(new DockWidgetTitleBarEventFilter());
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}
}
else
{
for (QMap<QDockWidget*,QWidget*>::const_iterator i=dockToTitleBarMap.constBegin();i!=dockToTitleBarMap.constEnd();i++)
{
i.key()->setTitleBarWidget(new QWidget(this));
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}
}
}
}
void MainWindow::enableAutoReconnect(bool enabled)
{
autoReconnect = enabled;
}
bool MainWindow::loadStyle(QGC_MAINWINDOW_STYLE style, QString cssFile)
// Store the new style classification.
currentStyle = style;
QFile styleSheet(cssFile);
// Attempt to open the stylesheet.
if (styleSheet.open(QIODevice::ReadOnly | QIODevice::Text))
// Signal to the user that the app will pause to apply a new stylesheet
qApp->setOverrideCursor(Qt::WaitCursor);
qApp->setStyleSheet(styleSheet.readAll());
// And save the new stylesheet path.
if (currentStyle == QGC_MAINWINDOW_STYLE_LIGHT)
{
lightStyleFileName = cssFile;
}
else
{
darkStyleFileName = cssFile;
}
// And trigger any changes to other UI elements that are watching for
// theme changes.
emit styleChanged(style);
// Finally restore the cursor before returning.
qApp->restoreOverrideCursor();
return true;
// Otherwise alert return a failure code.
return false;
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}
/**
* The status message will be overwritten if a new message is posted to this function
*
* @param status message text
* @param timeout how long the status should be displayed
*/
void MainWindow::showStatusMessage(const QString& status, int timeout)
{
statusBar()->showMessage(status, timeout);
}
/**
* The status message will be overwritten if a new message is posted to this function.
* it will be automatically hidden after 5 seconds.
*
* @param status message text
*/
void MainWindow::showStatusMessage(const QString& status)
{
statusBar()->showMessage(status, 20000);
}
void MainWindow::showCriticalMessage(const QString& title, const QString& message)
{
QMessageBox msgBox(this);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setText(title);
msgBox.setInformativeText(message);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setDefaultButton(QMessageBox::Ok);
msgBox.exec();
}
void MainWindow::showInfoMessage(const QString& title, const QString& message)
{
QMessageBox msgBox(this);
msgBox.setIcon(QMessageBox::Information);
msgBox.setText(title);
msgBox.setInformativeText(message);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setDefaultButton(QMessageBox::Ok);
msgBox.exec();
}
/**
* @brief Create all actions associated to the main window
*
**/
void MainWindow::connectCommonActions()
{
// Bind together the perspective actions
QActionGroup* perspectives = new QActionGroup(ui.menuPerspectives);
perspectives->addAction(ui.actionEngineersView);
perspectives->addAction(ui.actionMavlinkView);
perspectives->addAction(ui.actionFlightView);
perspectives->addAction(ui.actionSimulation_View);
perspectives->addAction(ui.actionMissionView);
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perspectives->addAction(ui.actionConfiguration_2);
perspectives->addAction(ui.actionFirmwareUpdateView);
perspectives->addAction(ui.actionUnconnectedView);
perspectives->setExclusive(true);
// Mark the right one as selected
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if (currentView == VIEW_ENGINEER)
{
ui.actionEngineersView->setChecked(true);
ui.actionEngineersView->activate(QAction::Trigger);
}
if (currentView == VIEW_MAVLINK)
{
ui.actionMavlinkView->setChecked(true);
ui.actionMavlinkView->activate(QAction::Trigger);
}
if (currentView == VIEW_FLIGHT)
{
ui.actionFlightView->setChecked(true);
ui.actionFlightView->activate(QAction::Trigger);
}
if (currentView == VIEW_SIMULATION)
{
ui.actionSimulation_View->setChecked(true);
ui.actionSimulation_View->activate(QAction::Trigger);
}
if (currentView == VIEW_MISSION)
{
ui.actionMissionView->setChecked(true);
ui.actionMissionView->activate(QAction::Trigger);
}
if (currentView == VIEW_CONFIGURATION)
{
ui.actionConfiguration_2->setChecked(true);
ui.actionConfiguration_2->activate(QAction::Trigger);
}
if (currentView == VIEW_FIRMWAREUPDATE)
{
ui.actionFirmwareUpdateView->setChecked(true);
ui.actionFirmwareUpdateView->activate(QAction::Trigger);
}
if (currentView == VIEW_UNCONNECTED)
{
ui.actionUnconnectedView->setChecked(true);
ui.actionUnconnectedView->activate(QAction::Trigger);
}
// The UAS actions are not enabled without connection to system
ui.actionLiftoff->setEnabled(false);
ui.actionLand->setEnabled(false);
ui.actionEmergency_Kill->setEnabled(false);
ui.actionEmergency_Land->setEnabled(false);
ui.actionShutdownMAV->setEnabled(false);
// Connect actions from ui
connect(ui.actionAdd_Link, SIGNAL(triggered()), this, SLOT(addLink()));
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connect(ui.actionAdvanced_Mode,SIGNAL(triggered()),this,SLOT(setAdvancedMode()));
// Connect internal actions
connect(UASManager::instance(), SIGNAL(UASCreated(UASInterface*)), this, SLOT(UASCreated(UASInterface*)));
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
// Unmanned System controls
connect(ui.actionLiftoff, SIGNAL(triggered()), UASManager::instance(), SLOT(launchActiveUAS()));
connect(ui.actionLand, SIGNAL(triggered()), UASManager::instance(), SLOT(returnActiveUAS()));
connect(ui.actionEmergency_Land, SIGNAL(triggered()), UASManager::instance(), SLOT(stopActiveUAS()));
connect(ui.actionEmergency_Kill, SIGNAL(triggered()), UASManager::instance(), SLOT(killActiveUAS()));
connect(ui.actionShutdownMAV, SIGNAL(triggered()), UASManager::instance(), SLOT(shutdownActiveUAS()));
connect(ui.actionConfiguration, SIGNAL(triggered()), UASManager::instance(), SLOT(configureActiveUAS()));
// Views actions
connect(ui.actionFlightView, SIGNAL(triggered()), this, SLOT(loadPilotView()));
connect(ui.actionSimulation_View, SIGNAL(triggered()), this, SLOT(loadSimulationView()));
connect(ui.actionEngineersView, SIGNAL(triggered()), this, SLOT(loadEngineerView()));
connect(ui.actionMissionView, SIGNAL(triggered()), this, SLOT(loadOperatorView()));
connect(ui.actionUnconnectedView, SIGNAL(triggered()), this, SLOT(loadUnconnectedView()));
connect(ui.actionConfiguration_2,SIGNAL(triggered()),this,SLOT(loadConfigurationView()));
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connect(ui.actionFirmwareUpdateView, SIGNAL(triggered()), this, SLOT(loadFirmwareUpdateView()));
connect(ui.actionMavlinkView, SIGNAL(triggered()), this, SLOT(loadMAVLinkView()));
// Help Actions
connect(ui.actionOnline_Documentation, SIGNAL(triggered()), this, SLOT(showHelp()));
connect(ui.actionDeveloper_Credits, SIGNAL(triggered()), this, SLOT(showCredits()));
connect(ui.actionProject_Roadmap_2, SIGNAL(triggered()), this, SLOT(showRoadMap()));
// Custom widget actions
connect(ui.actionNewCustomWidget, SIGNAL(triggered()), this, SLOT(createCustomWidget()));
connect(ui.actionLoadCustomWidgetFile, SIGNAL(triggered()), this, SLOT(loadCustomWidget()));
// Audio output
ui.actionMuteAudioOutput->setChecked(GAudioOutput::instance()->isMuted());
connect(GAudioOutput::instance(), SIGNAL(mutedChanged(bool)), ui.actionMuteAudioOutput, SLOT(setChecked(bool)));
connect(ui.actionMuteAudioOutput, SIGNAL(triggered(bool)), GAudioOutput::instance(), SLOT(mute(bool)));
// User interaction
// NOTE: Joystick thread is not started and
// configuration widget is not instantiated
// unless it is actually used
// so no ressources spend on this.
ui.actionJoystickSettings->setVisible(true);
// Configuration
// Joystick
connect(ui.actionJoystickSettings, SIGNAL(triggered()), this, SLOT(configure()));
// Application Settings
connect(ui.actionSettings, SIGNAL(triggered()), this, SLOT(showSettings()));
}
void MainWindow::showHelp()
{
if(!QDesktopServices::openUrl(QUrl("http://qgroundcontrol.org/users/start")))
{
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Critical);
msgBox.setText("Could not open help in browser");
msgBox.setInformativeText("To get to the online help, please open http://qgroundcontrol.org/user_guide in a browser.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setDefaultButton(QMessageBox::Ok);
msgBox.exec();
}
}
void MainWindow::showCredits()
{
if(!QDesktopServices::openUrl(QUrl("http://qgroundcontrol.org/credits")))
{
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Critical);
msgBox.setText("Could not open credits in browser");
msgBox.setInformativeText("To get to the online help, please open http://qgroundcontrol.org/credits in a browser.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setDefaultButton(QMessageBox::Ok);
msgBox.exec();
}
}
void MainWindow::showRoadMap()
{
if(!QDesktopServices::openUrl(QUrl("http://qgroundcontrol.org/dev/roadmap")))
{
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Critical);
msgBox.setText("Could not open roadmap in browser");
msgBox.setInformativeText("To get to the online help, please open http://qgroundcontrol.org/roadmap in a browser.");
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setDefaultButton(QMessageBox::Ok);
msgBox.exec();
}
}
void MainWindow::configure()
{
if (!joystickWidget)
{
if (!joystick->isRunning())
{
joystick->start();
}
joystickWidget = new JoystickWidget(joystick);
}
joystickWidget->show();
}
void MainWindow::showSettings()
{
QGCSettingsWidget* settings = new QGCSettingsWidget(this);
settings->show();
}
void MainWindow::addLink()
{
SerialLink* link = new SerialLink();
// TODO This should be only done in the dialog itself
LinkManager::instance()->add(link);
LinkManager::instance()->addProtocol(link, mavlink);
// Go fishing for this link's configuration window
QList<QAction*> actions = ui.menuNetwork->actions();
const int32_t& linkIndex(LinkManager::instance()->getLinks().indexOf(link));
const int32_t& linkID(LinkManager::instance()->getLinks()[linkIndex]->getId());
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foreach (QAction* act, actions)
{
if (act->data().toInt() == linkID)
{ // LinkManager::instance()->getLinks().indexOf(link)
act->trigger();
break;
}
}
}
void MainWindow::addLink(LinkInterface *link)
{
// IMPORTANT! KEEP THESE TWO LINES
// THEY MAKE SURE THE LINK IS PROPERLY REGISTERED
// BEFORE LINKING THE UI AGAINST IT
// Register (does nothing if already registered)
LinkManager::instance()->add(link);
LinkManager::instance()->addProtocol(link, mavlink);
// Go fishing for this link's configuration window
QList<QAction*> actions = ui.menuNetwork->actions();
bool found(false);
const int32_t& linkIndex(LinkManager::instance()->getLinks().indexOf(link));
const int32_t& linkID(LinkManager::instance()->getLinks()[linkIndex]->getId());
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foreach (QAction* act, actions)
{
if (act->data().toInt() == linkID)
{ // LinkManager::instance()->getLinks().indexOf(link)
found = true;
}
}
//UDPLink* udp = dynamic_cast<UDPLink*>(link);
if (!found)
{ // || udp
CommConfigurationWindow* commWidget = new CommConfigurationWindow(link, mavlink, this);
QAction* action = commWidget->getAction();
ui.menuNetwork->addAction(action);
// Error handling
connect(link, SIGNAL(communicationError(QString,QString)), this, SLOT(showCriticalMessage(QString,QString)), Qt::QueuedConnection);
// Special case for simulationlink
MAVLinkSimulationLink* sim = dynamic_cast<MAVLinkSimulationLink*>(link);
if (sim)
{
connect(ui.actionSimulate, SIGNAL(triggered(bool)), sim, SLOT(connectLink(bool)));
}
}
}
void MainWindow::setActiveUAS(UASInterface* uas)
{
// Enable and rename menu
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// ui.menuUnmanned_System->setTitle(uas->getUASName());
// if (!ui.menuUnmanned_System->isEnabled()) ui.menuUnmanned_System->setEnabled(true);
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if (settings.contains(getWindowStateKey()))
{
SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
//settings.setValue(getWindowStateKey(), win->saveState(QGC::applicationVersion()))
win->restoreState(settings.value(getWindowStateKey()).toByteArray(), QGC::applicationVersion());
}
}
void MainWindow::UASSpecsChanged(int uas)
{
UASInterface* activeUAS = UASManager::instance()->getActiveUAS();
if (activeUAS)
{
if (activeUAS->getUASID() == uas)
{
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// ui.menuUnmanned_System->setTitle(activeUAS->getUASName());
}
}
else
{
// Last system deleted
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// ui.menuUnmanned_System->setTitle(tr("No System"));
// ui.menuUnmanned_System->setEnabled(false);
}
}
void MainWindow::UASCreated(UASInterface* uas)
{
// Check if this is the 2nd system and we need a switch menu
if (UASManager::instance()->getUASList().count() > 1)
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// ui.menuConnected_Systems->setEnabled(true);
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// Connect the UAS to the full user interface
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//if (uas != NULL)
//{
// The pilot, operator and engineer views were not available on startup, enable them now
ui.actionFlightView->setEnabled(true);
ui.actionMissionView->setEnabled(true);
ui.actionEngineersView->setEnabled(true);
// The UAS actions are not enabled without connection to system
ui.actionLiftoff->setEnabled(true);
ui.actionLand->setEnabled(true);
ui.actionEmergency_Kill->setEnabled(true);
ui.actionEmergency_Land->setEnabled(true);
ui.actionShutdownMAV->setEnabled(true);
QIcon icon;
// Set matching icon
switch (uas->getSystemType())
{
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case MAV_TYPE_GENERIC:
icon = QIcon(":files/images/mavs/generic.svg");
break;
case MAV_TYPE_FIXED_WING:
icon = QIcon(":files/images/mavs/fixed-wing.svg");
break;
case MAV_TYPE_QUADROTOR:
icon = QIcon(":files/images/mavs/quadrotor.svg");
break;
case MAV_TYPE_COAXIAL:
icon = QIcon(":files/images/mavs/coaxial.svg");
break;
case MAV_TYPE_HELICOPTER:
icon = QIcon(":files/images/mavs/helicopter.svg");
break;
case MAV_TYPE_ANTENNA_TRACKER:
icon = QIcon(":files/images/mavs/antenna-tracker.svg");
break;
case MAV_TYPE_GCS:
icon = QIcon(":files/images/mavs/groundstation.svg");
break;
case MAV_TYPE_AIRSHIP:
icon = QIcon(":files/images/mavs/airship.svg");
break;
case MAV_TYPE_FREE_BALLOON:
icon = QIcon(":files/images/mavs/free-balloon.svg");
break;
case MAV_TYPE_ROCKET:
icon = QIcon(":files/images/mavs/rocket.svg");
break;
case MAV_TYPE_GROUND_ROVER:
icon = QIcon(":files/images/mavs/ground-rover.svg");
break;
case MAV_TYPE_SURFACE_BOAT:
icon = QIcon(":files/images/mavs/surface-boat.svg");
break;
case MAV_TYPE_SUBMARINE:
icon = QIcon(":files/images/mavs/submarine.svg");
break;
case MAV_TYPE_HEXAROTOR:
icon = QIcon(":files/images/mavs/hexarotor.svg");
break;
case MAV_TYPE_OCTOROTOR:
icon = QIcon(":files/images/mavs/octorotor.svg");
break;
case MAV_TYPE_TRICOPTER:
icon = QIcon(":files/images/mavs/tricopter.svg");
break;
case MAV_TYPE_FLAPPING_WING:
icon = QIcon(":files/images/mavs/flapping-wing.svg");
break;
case MAV_TYPE_KITE:
icon = QIcon(":files/images/mavs/kite.svg");
break;
default:
icon = QIcon(":files/images/mavs/unknown.svg");
break;
}
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// XXX The multi-UAS selection menu has been disabled for now,
// its redundant with right-clicking the UAS in the list.
// this code piece might be removed later if this is the final
// conclusion (May 2013)
// QAction* uasAction = new QAction(icon, tr("Select %1 for control").arg(uas->getUASName()), ui.menuConnected_Systems);
// connect(uas, SIGNAL(systemRemoved()), uasAction, SLOT(deleteLater()));
// connect(uasAction, SIGNAL(triggered()), uas, SLOT(setSelected()));
// ui.menuConnected_Systems->addAction(uasAction);
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connect(uas, SIGNAL(systemSpecsChanged(int)), this, SLOT(UASSpecsChanged(int)));
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// HIL
showHILConfigurationWidget(uas);
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if (!linechartWidget)
{
linechartWidget = new Linecharts(this);
//linechartWidget->hide();
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}
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linechartWidget->addSource(mavlinkDecoder);
if (engineeringView->centralWidget() != linechartWidget)
{
engineeringView->setCentralWidget(linechartWidget);
linechartWidget->show();
}
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// Load default custom widgets for this autopilot type
loadCustomWidgetsFromDefaults(uas->getSystemTypeName(), uas->getAutopilotTypeName());
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if (uas->getAutopilotType() == MAV_AUTOPILOT_PIXHAWK)
{
// Dock widgets
if (!detectionDockWidget)
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detectionDockWidget = new QDockWidget(tr("Object Recognition"), this);
detectionDockWidget->setWidget( new ObjectDetectionView("files/images/patterns", this) );
detectionDockWidget->setObjectName("OBJECT_DETECTION_DOCK_WIDGET");
//addTool(detectionDockWidget, tr("Object Recognition"), Qt::RightDockWidgetArea);
}
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if (!watchdogControlDockWidget)
{
watchdogControlDockWidget = new QDockWidget(tr("Process Control"), this);
watchdogControlDockWidget->setWidget( new WatchdogControl(this) );
watchdogControlDockWidget->setObjectName("WATCHDOG_CONTROL_DOCKWIDGET");
//addTool(watchdogControlDockWidget, tr("Process Control"), Qt::BottomDockWidgetArea);
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}
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// Change the view only if this is the first UAS
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// If this is the first connected UAS, it is both created as well as
// the currently active UAS
if (UASManager::instance()->getUASList().size() == 1)
{
// Load last view if setting is present
if (settings.contains("CURRENT_VIEW_WITH_UAS_CONNECTED"))
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/*int view = settings.value("CURRENT_VIEW_WITH_UAS_CONNECTED").toInt();
switch (view)
{
case VIEW_ENGINEER:
loadEngineerView();
break;
case VIEW_MAVLINK:
loadMAVLinkView();
break;
case VIEW_FIRMWAREUPDATE:
loadFirmwareUpdateView();
break;
case VIEW_FLIGHT:
loadPilotView();
break;
case VIEW_SIMULATION:
loadSimulationView();
break;
case VIEW_UNCONNECTED:
loadUnconnectedView();
break;
case VIEW_MISSION:
default:
loadOperatorView();
break;
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}*/
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else
{
// loadOperatorView();
}
}
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// if (!ui.menuConnected_Systems->isEnabled()) ui.menuConnected_Systems->setEnabled(true);
// if (!ui.menuUnmanned_System->isEnabled()) ui.menuUnmanned_System->setEnabled(true);
// Reload view state in case new widgets were added
loadViewState();
}
void MainWindow::UASDeleted(UASInterface* uas)
{
if (UASManager::instance()->getUASList().count() == 0)
{
// Last system deleted
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// ui.menuUnmanned_System->setTitle(tr("No System"));
// ui.menuUnmanned_System->setEnabled(false);
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// QAction* act;
// QList<QAction*> actions = ui.menuConnected_Systems->actions();
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// foreach (act, actions)
// {
// if (act->text().contains(uas->getUASName()))
// ui.menuConnected_Systems->removeAction(act);
// }
}
/**
* Stores the current view state
*/
void MainWindow::storeViewState()
{
if (!aboutToCloseFlag)
{
// Save current state
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SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
QList<QDockWidget*> widgets = win->findChildren<QDockWidget*>();
QString widgetnames = "";
for (int i=0;i<widgets.size();i++)
{
widgetnames += widgets[i]->objectName() + ",";
}
widgetnames = widgetnames.mid(0,widgetnames.length()-1);
settings.setValue(getWindowStateKey() + "WIDGETS",widgetnames);
settings.setValue(getWindowStateKey(), win->saveState(QGC::applicationVersion()));
settings.setValue(getWindowStateKey()+"CENTER_WIDGET", centerStack->currentIndex());
// Although we want save the state of the window, we do not want to change the top-leve state (minimized, maximized, etc)
// therefore this state is stored here and restored after applying the rest of the settings in the new
// perspective.
windowStateVal = this->windowState();
settings.setValue(getWindowGeometryKey(), saveGeometry());
}
}
void MainWindow::loadViewState()
{
// Restore center stack state
int index = settings.value(getWindowStateKey()+"CENTER_WIDGET", -1).toInt();
// The offline plot view is usually the consequence of a logging run, always show the realtime view first
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if (centerStack->indexOf(engineeringView) == index)
{
// Rewrite to realtime plot
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//index = centerStack->indexOf(linechartWidget);
}
if (index != -1)
{
centerStack->setCurrentIndex(index);
}
else
{
// Hide custom widgets
if (detectionDockWidget) detectionDockWidget->hide();
if (watchdogControlDockWidget) watchdogControlDockWidget->hide();
// Load defaults
switch (currentView)
{
case VIEW_CONFIGURATION:
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centerStack->setCurrentWidget(configView);
break;
case VIEW_ENGINEER:
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centerStack->setCurrentWidget(engineeringView);
case VIEW_FLIGHT:
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centerStack->setCurrentWidget(pilotView);
break;
case VIEW_MAVLINK:
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centerStack->setCurrentWidget(mavlinkView);
break;
case VIEW_FIRMWAREUPDATE:
centerStack->setCurrentWidget(firmwareUpdateWidget);
break;
case VIEW_MISSION:
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centerStack->setCurrentWidget(plannerView);
case VIEW_SIMULATION:
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centerStack->setCurrentWidget(simView);
case VIEW_UNCONNECTED:
case VIEW_FULL:
default:
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//centerStack->setCurrentWidget(mapWidget);
if (controlDockWidget)
{
controlDockWidget->hide();
}
if (listDockWidget)
{
listDockWidget->show();
}
break;
}
}
// Restore the widget positions and size
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if (settings.contains(getWindowStateKey() + "WIDGETS"))
{
QString widgetstr = settings.value(getWindowStateKey() + "WIDGETS").toString();
QStringList split = widgetstr.split(",");
foreach (QString widgetname,split)
{
if (widgetname != "")
{
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qDebug() << "Loading widget:" << widgetname;
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loadDockWidget(widgetname);
}
}
}
if (settings.contains(getWindowStateKey()))
{
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SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
//settings.setValue(getWindowStateKey(), win->saveState(QGC::applicationVersion()))
win->restoreState(settings.value(getWindowStateKey()).toByteArray(), QGC::applicationVersion());
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void MainWindow::setAdvancedMode()
{
if (!isAdvancedMode)
{
ui.actionAdvanced_Mode->setChecked(true);
isAdvancedMode = true;
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settings.setValue("ADVANCED_MODE",true);
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for (QMap<QDockWidget*,QWidget*>::const_iterator i=dockToTitleBarMap.constBegin();i!=dockToTitleBarMap.constEnd();i++)
{
//QWidget *widget = i.value();
QWidget *widget = i.key()->titleBarWidget();
i.key()->setTitleBarWidget(i.value());
dockToTitleBarMap[i.key()] = widget;
}
}
else
{
ui.actionAdvanced_Mode->setChecked(false);
isAdvancedMode = false;
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settings.setValue("ADVANCED_MODE",false);
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for (QMap<QDockWidget*,QWidget*>::const_iterator i=dockToTitleBarMap.constBegin();i!=dockToTitleBarMap.constEnd();i++)
{
//QWidget *widget = i.value();
QWidget *widget = i.key()->titleBarWidget();
i.key()->setTitleBarWidget(i.value());
dockToTitleBarMap[i.key()] = widget;
}
}
}
void MainWindow::loadEngineerView()
{
if (currentView != VIEW_ENGINEER)
{
storeViewState();
currentView = VIEW_ENGINEER;
ui.actionEngineersView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadOperatorView()
{
if (currentView != VIEW_MISSION)
{
storeViewState();
currentView = VIEW_MISSION;
ui.actionMissionView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadConfigurationView()
{
if (currentView != VIEW_CONFIGURATION)
{
storeViewState();
currentView = VIEW_CONFIGURATION;
ui.actionConfiguration_2->setChecked(true);
loadViewState();
}
}
void MainWindow::loadUnconnectedView()
{
if (currentView != VIEW_UNCONNECTED)
{
storeViewState();
currentView = VIEW_UNCONNECTED;
ui.actionUnconnectedView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadPilotView()
{
if (currentView != VIEW_FLIGHT)
{
storeViewState();
currentView = VIEW_FLIGHT;
ui.actionFlightView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadSimulationView()
{
if (currentView != VIEW_SIMULATION)
{
storeViewState();
currentView = VIEW_SIMULATION;