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windowname.append(")");
setWindowTitle(windowname);
}
void MainWindow::startVideoCapture()
{
QString format = "bmp";
QString initialPath = QDir::currentPath() + tr("/untitled.") + format;
QString screenFileName = QGCFileDialog::getSaveFileName(this, tr("Save As"),
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initialPath,
tr("%1 Files (*.%2);;All Files (*)")
.arg(format.toUpper())
.arg(format));
delete videoTimer;
videoTimer = new QTimer(this);
}
void MainWindow::stopVideoCapture()
{
videoTimer->stop();
// TODO Convert raw images to PNG
}
void MainWindow::saveScreen()
{
QPixmap window = QPixmap::grabWindow(this->winId());
QString format = "bmp";
if (!screenFileName.isEmpty())
{
window.save(screenFileName, format.toLatin1());
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void MainWindow::enableDockWidgetTitleBars(bool enabled)
{
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menuActionHelper->setDockWidgetTitleBarsEnabled(enabled);
QSettings settings;
settings.beginGroup("QGC_MAINWINDOW");
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settings.setValue("DOCK_WIDGET_TITLEBARS",enabled);
settings.endGroup();
settings.sync();
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}
void MainWindow::enableAutoReconnect(bool enabled)
{
autoReconnect = enabled;
}
bool MainWindow::loadStyle(QGC_MAINWINDOW_STYLE style)
bool success = true;
QString styles;
// Signal to the user that the app will pause to apply a new stylesheet
qApp->setOverrideCursor(Qt::WaitCursor);
// Store the new style classification.
currentStyle = style;
// The dark style sheet is the master. Any other selected style sheet just overrides
// the colors of the master sheet.
QFile masterStyleSheet(defaultDarkStyle);
if (masterStyleSheet.open(QIODevice::ReadOnly | QIODevice::Text)) {
styles = masterStyleSheet.readAll();
} else {
qDebug() << "Unable to load master dark style sheet";
if (success && style == QGC_MAINWINDOW_STYLE_LIGHT) {
qDebug() << "LOADING LIGHT";
// Load the slave light stylesheet.
QFile styleSheet(defaultLightStyle);
if (styleSheet.open(QIODevice::ReadOnly | QIODevice::Text)) {
styles += styleSheet.readAll();
} else {
qDebug() << "Unable to load slave light sheet:";
if (!styles.isEmpty()) {
qApp->setStyleSheet(styles);
emit styleChanged(style);
}
// Finally restore the cursor before returning.
qApp->restoreOverrideCursor();
return success;
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}
/**
* The status message will be overwritten if a new message is posted to this function
*
* @param status message text
* @param timeout how long the status should be displayed
*/
void MainWindow::showStatusMessage(const QString& status, int timeout)
{
statusBar()->showMessage(status, timeout);
}
/**
* The status message will be overwritten if a new message is posted to this function.
* it will be automatically hidden after 5 seconds.
*
* @param status message text
*/
void MainWindow::showStatusMessage(const QString& status)
{
statusBar()->showMessage(status, 20000);
}
void MainWindow::showCriticalMessage(const QString& title, const QString& message)
{
_hideSplashScreen();
qDebug() << "Critical" << title << message;
}
void MainWindow::showInfoMessage(const QString& title, const QString& message)
{
_hideSplashScreen();
qDebug() << "Information" << title << message;
}
/**
* @brief Create all actions associated to the main window
*
**/
void MainWindow::connectCommonActions()
{
// Bind together the perspective actions
QActionGroup* perspectives = new QActionGroup(ui.menuPerspectives);
perspectives->addAction(ui.actionEngineersView);
perspectives->addAction(ui.actionFlightView);
perspectives->addAction(ui.actionSimulationView);
perspectives->addAction(ui.actionMissionView);
perspectives->addAction(ui.actionSetup);
perspectives->addAction(ui.actionTerminalView);
perspectives->addAction(ui.actionGoogleEarthView);
perspectives->addAction(ui.actionLocal3DView);
perspectives->setExclusive(true);
/* Hide the actions that are not relevant */
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#ifndef QGC_GOOGLE_EARTH_ENABLED
ui.actionGoogleEarthView->setVisible(false);
#endif
#ifndef QGC_OSG_ENABLED
ui.actionLocal3DView->setVisible(false);
#endif
// Mark the right one as selected
if (currentView == VIEW_ENGINEER)
{
ui.actionEngineersView->setChecked(true);
ui.actionEngineersView->activate(QAction::Trigger);
}
if (currentView == VIEW_FLIGHT)
{
ui.actionFlightView->setChecked(true);
ui.actionFlightView->activate(QAction::Trigger);
}
if (currentView == VIEW_SIMULATION)
{
ui.actionSimulationView->setChecked(true);
ui.actionSimulationView->activate(QAction::Trigger);
}
if (currentView == VIEW_MISSION)
{
ui.actionMissionView->setChecked(true);
ui.actionMissionView->activate(QAction::Trigger);
}
if (currentView == VIEW_SETUP)
ui.actionSetup->setChecked(true);
ui.actionSetup->activate(QAction::Trigger);
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}
if (currentView == VIEW_SOFTWARE_CONFIG)
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ui.actionSoftwareConfig->setChecked(true);
ui.actionSoftwareConfig->activate(QAction::Trigger);
if (currentView == VIEW_TERMINAL)
{
ui.actionTerminalView->setChecked(true);
ui.actionTerminalView->activate(QAction::Trigger);
}
if (currentView == VIEW_GOOGLEEARTH)
{
ui.actionGoogleEarthView->setChecked(true);
ui.actionGoogleEarthView->activate(QAction::Trigger);
}
if (currentView == VIEW_LOCAL3D)
{
ui.actionLocal3DView->setChecked(true);
ui.actionLocal3DView->activate(QAction::Trigger);
}
// The UAS actions are not enabled without connection to system
ui.actionLiftoff->setEnabled(false);
ui.actionLand->setEnabled(false);
ui.actionEmergency_Kill->setEnabled(false);
ui.actionEmergency_Land->setEnabled(false);
ui.actionShutdownMAV->setEnabled(false);
// Connect actions from ui
connect(ui.actionAdd_Link, SIGNAL(triggered()), this, SLOT(addLink()));
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ui.actionAdvanced_Mode->setChecked(menuActionHelper->isAdvancedMode());
connect(ui.actionAdvanced_Mode,SIGNAL(toggled(bool)),this,SLOT(setAdvancedMode(bool)));
// Connect internal actions
connect(UASManager::instance(), SIGNAL(UASCreated(UASInterface*)), this, SLOT(UASCreated(UASInterface*)));
connect(UASManager::instance(), SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
// Unmanned System controls
connect(ui.actionLiftoff, SIGNAL(triggered()), UASManager::instance(), SLOT(launchActiveUAS()));
connect(ui.actionLand, SIGNAL(triggered()), UASManager::instance(), SLOT(returnActiveUAS()));
connect(ui.actionEmergency_Land, SIGNAL(triggered()), UASManager::instance(), SLOT(stopActiveUAS()));
connect(ui.actionEmergency_Kill, SIGNAL(triggered()), UASManager::instance(), SLOT(killActiveUAS()));
connect(ui.actionShutdownMAV, SIGNAL(triggered()), UASManager::instance(), SLOT(shutdownActiveUAS()));
// Views actions
connect(ui.actionFlightView, SIGNAL(triggered()), this, SLOT(loadPilotView()));
connect(ui.actionSimulationView, SIGNAL(triggered()), this, SLOT(loadSimulationView()));
connect(ui.actionEngineersView, SIGNAL(triggered()), this, SLOT(loadEngineerView()));
connect(ui.actionMissionView, SIGNAL(triggered()), this, SLOT(loadOperatorView()));
connect(ui.actionSetup,SIGNAL(triggered()),this,SLOT(loadSetupView()));
connect(ui.actionGoogleEarthView, SIGNAL(triggered()), this, SLOT(loadGoogleEarthView()));
connect(ui.actionLocal3DView, SIGNAL(triggered()), this, SLOT(loadLocal3DView()));
connect(ui.actionSoftwareConfig,SIGNAL(triggered()),this,SLOT(loadSoftwareConfigView()));
connect(ui.actionTerminalView,SIGNAL(triggered()),this,SLOT(loadTerminalView()));
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// Help Actions
connect(ui.actionOnline_Documentation, SIGNAL(triggered()), this, SLOT(showHelp()));
connect(ui.actionDeveloper_Credits, SIGNAL(triggered()), this, SLOT(showCredits()));
connect(ui.actionProject_Roadmap_2, SIGNAL(triggered()), this, SLOT(showRoadMap()));
// Custom widget actions
connect(ui.actionNewCustomWidget, SIGNAL(triggered()), this, SLOT(createCustomWidget()));
connect(ui.actionLoadCustomWidgetFile, SIGNAL(triggered()), this, SLOT(loadCustomWidget()));
// Audio output
ui.actionMuteAudioOutput->setChecked(GAudioOutput::instance()->isMuted());
connect(GAudioOutput::instance(), SIGNAL(mutedChanged(bool)), ui.actionMuteAudioOutput, SLOT(setChecked(bool)));
connect(ui.actionMuteAudioOutput, SIGNAL(triggered(bool)), GAudioOutput::instance(), SLOT(mute(bool)));
// User interaction
// NOTE: Joystick thread is not started and
// configuration widget is not instantiated
// unless it is actually used
// so no ressources spend on this.
ui.actionJoystickSettings->setVisible(true);
// Application Settings
connect(ui.actionSettings, SIGNAL(triggered()), this, SLOT(showSettings()));
connect(ui.actionSimulate, SIGNAL(triggered(bool)), this, SLOT(simulateLink(bool)));
void MainWindow::_openUrl(const QString& url, const QString& errorMessage)
if(!QDesktopServices::openUrl(QUrl(url))) {
QMessageBox::critical(this,
tr("Could not open information in browser"),
errorMessage);
void MainWindow::showHelp()
{
_openUrl("http://qgroundcontrol.org/users/start",
tr("To get to the online help, please open http://qgroundcontrol.org/user_guide in a browser."));
}
void MainWindow::showCredits()
{
_openUrl("http://qgroundcontrol.org/credits",
tr("To get to the credits, please open http://qgroundcontrol.org/credits in a browser."));
}
void MainWindow::showRoadMap()
{
_openUrl("http://qgroundcontrol.org/dev/roadmap",
tr("To get to the online help, please open http://qgroundcontrol.org/roadmap in a browser."));
}
void MainWindow::showSettings()
{
SettingsDialog settings(joystick, this);
settings.exec();
LinkInterface* MainWindow::addLink()
{
SerialLink* link = new SerialLink();
// TODO This should be only done in the dialog itself
LinkManager::instance()->add(link);
LinkManager::instance()->addProtocol(link, mavlink);
// Go fishing for this link's configuration window
QList<QAction*> actions = ui.menuNetwork->actions();
const int32_t& linkIndex(LinkManager::instance()->getLinks().indexOf(link));
const int32_t& linkID(LinkManager::instance()->getLinks()[linkIndex]->getId());
foreach (QAction* act, actions)
{
if (act->data().toInt() == linkID)
act->trigger();
break;
}
}
bool MainWindow::configLink(LinkInterface *link)
{
// Go searching for this link's configuration window
QList<QAction*> actions = ui.menuNetwork->actions();
bool found(false);
const int32_t& linkIndex(LinkManager::instance()->getLinks().indexOf(link));
const int32_t& linkID(LinkManager::instance()->getLinks()[linkIndex]->getId());
foreach (QAction* action, actions)
{
if (action->data().toInt() == linkID)
found = true;
action->trigger(); // Show the Link Config Dialog
}
}
return found;
}
void MainWindow::addLink(LinkInterface *link)
{
// IMPORTANT! KEEP THESE TWO LINES
// THEY MAKE SURE THE LINK IS PROPERLY REGISTERED
// BEFORE LINKING THE UI AGAINST IT
// Register (does nothing if already registered)
LinkManager::instance()->add(link);
LinkManager::instance()->addProtocol(link, mavlink);
// Go fishing for this link's configuration window
QList<QAction*> actions = ui.menuNetwork->actions();
bool found(false);
const int32_t& linkIndex(LinkManager::instance()->getLinks().indexOf(link));
const int32_t& linkID(LinkManager::instance()->getLinks()[linkIndex]->getId());
foreach (QAction* act, actions)
{
if (act->data().toInt() == linkID)
found = true;
}
}
if (!found)
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CommConfigurationWindow* commWidget = new CommConfigurationWindow(link, mavlink, this);
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commsWidgetList.append(commWidget);
connect(commWidget,SIGNAL(destroyed(QObject*)),this,SLOT(commsWidgetDestroyed(QObject*)));
QAction* action = commWidget->getAction();
ui.menuNetwork->addAction(action);
// Error handling
connect(link, SIGNAL(communicationError(QString,QString)), this, SLOT(showCriticalMessage(QString,QString)), Qt::QueuedConnection);
}
}
void MainWindow::simulateLink(bool simulate) {
if (simulate) {
if (!simulationLink) {
simulationLink = new MAVLinkSimulationLink(":/demo-log.txt");
Q_CHECK_PTR(simulationLink);
}
LinkManager::instance()->connectLink(simulationLink);
} else {
Q_ASSERT(simulationLink);
LinkManager::instance()->disconnectLink(simulationLink);
}
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void MainWindow::commsWidgetDestroyed(QObject *obj)
{
// Do not dynamic cast or de-reference QObject, since object is either in destructor or may have already
// been destroyed.
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if (commsWidgetList.contains(obj))
{
commsWidgetList.removeOne(obj);
}
}
void MainWindow::setActiveUAS(UASInterface* uas)
{
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if (settings.contains(getWindowStateKey()))
{
SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
win->restoreState(settings.value(getWindowStateKey()).toByteArray());
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}
}
void MainWindow::UASSpecsChanged(int uas)
{
Q_UNUSED(uas);
// TODO: Update UAS properties if its specs change
}
void MainWindow::UASCreated(UASInterface* uas)
{
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// The pilot, operator and engineer views were not available on startup, enable them now
ui.actionFlightView->setEnabled(true);
ui.actionMissionView->setEnabled(true);
ui.actionEngineersView->setEnabled(true);
// The UAS actions are not enabled without connection to system
ui.actionLiftoff->setEnabled(true);
ui.actionLand->setEnabled(true);
ui.actionEmergency_Kill->setEnabled(true);
ui.actionEmergency_Land->setEnabled(true);
ui.actionShutdownMAV->setEnabled(true);
QIcon icon;
// Set matching icon
switch (uas->getSystemType())
{
case MAV_TYPE_GENERIC:
icon = QIcon(":files/images/mavs/generic.svg");
break;
case MAV_TYPE_FIXED_WING:
icon = QIcon(":files/images/mavs/fixed-wing.svg");
break;
case MAV_TYPE_QUADROTOR:
icon = QIcon(":files/images/mavs/quadrotor.svg");
break;
case MAV_TYPE_COAXIAL:
icon = QIcon(":files/images/mavs/coaxial.svg");
break;
case MAV_TYPE_HELICOPTER:
icon = QIcon(":files/images/mavs/helicopter.svg");
break;
case MAV_TYPE_ANTENNA_TRACKER:
icon = QIcon(":files/images/mavs/antenna-tracker.svg");
break;
case MAV_TYPE_GCS:
icon = QIcon(":files/images/mavs/groundstation.svg");
break;
case MAV_TYPE_AIRSHIP:
icon = QIcon(":files/images/mavs/airship.svg");
break;
case MAV_TYPE_FREE_BALLOON:
icon = QIcon(":files/images/mavs/free-balloon.svg");
break;
case MAV_TYPE_ROCKET:
icon = QIcon(":files/images/mavs/rocket.svg");
break;
case MAV_TYPE_GROUND_ROVER:
icon = QIcon(":files/images/mavs/ground-rover.svg");
break;
case MAV_TYPE_SURFACE_BOAT:
icon = QIcon(":files/images/mavs/surface-boat.svg");
break;
case MAV_TYPE_SUBMARINE:
icon = QIcon(":files/images/mavs/submarine.svg");
break;
case MAV_TYPE_HEXAROTOR:
icon = QIcon(":files/images/mavs/hexarotor.svg");
break;
case MAV_TYPE_OCTOROTOR:
icon = QIcon(":files/images/mavs/octorotor.svg");
break;
case MAV_TYPE_TRICOPTER:
icon = QIcon(":files/images/mavs/tricopter.svg");
break;
case MAV_TYPE_FLAPPING_WING:
icon = QIcon(":files/images/mavs/flapping-wing.svg");
break;
case MAV_TYPE_KITE:
icon = QIcon(":files/images/mavs/kite.svg");
break;
default:
icon = QIcon(":files/images/mavs/unknown.svg");
break;
}
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connect(uas, SIGNAL(systemSpecsChanged(int)), this, SLOT(UASSpecsChanged(int)));
connect(uas, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)), this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
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connect(uas, SIGNAL(misconfigurationDetected(UASInterface*)), this, SLOT(handleMisconfiguration(UASInterface*)));
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// HIL
showHILConfigurationWidget(uas);
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if (!linechartWidget)
{
linechartWidget = new Linecharts(this);
}
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linechartWidget->addSource(mavlinkDecoder);
if (engineeringView->centralWidget() != linechartWidget)
{
engineeringView->setCentralWidget(linechartWidget);
linechartWidget->show();
}
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// Load default custom widgets for this autopilot type
loadCustomWidgetsFromDefaults(uas->getSystemTypeName(), uas->getAutopilotTypeName());
// Reload view state in case new widgets were added
loadViewState();
}
void MainWindow::UASDeleted(UASInterface* uas)
{
// TODO: Update the UI when a UAS is deleted
}
/**
* Stores the current view state
*/
void MainWindow::storeViewState()
{
// Save current state
SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
QList<QDockWidget*> widgets = win->findChildren<QDockWidget*>();
QString widgetnames = "";
for (int i=0;i<widgets.size();i++)
{
widgetnames += widgets[i]->objectName() + ",";
}
widgetnames = widgetnames.mid(0,widgetnames.length()-1);
settings.setValue(getWindowStateKey() + "WIDGETS",widgetnames);
settings.setValue(getWindowStateKey(), win->saveState());
settings.setValue(getWindowStateKey()+"CENTER_WIDGET", centerStack->currentIndex());
// Although we want save the state of the window, we do not want to change the top-leve state (minimized, maximized, etc)
// therefore this state is stored here and restored after applying the rest of the settings in the new
// perspective.
windowStateVal = this->windowState();
settings.setValue(getWindowGeometryKey(), saveGeometry());
}
void MainWindow::loadViewState()
{
// Restore center stack state
int index = settings.value(getWindowStateKey()+"CENTER_WIDGET", -1).toInt();
if (index != -1)
{
centerStack->setCurrentIndex(index);
}
else
{
// Hide custom widgets
if (detectionDockWidget) detectionDockWidget->hide();
if (watchdogControlDockWidget) watchdogControlDockWidget->hide();
// Load defaults
switch (currentView)
{
case VIEW_SETUP:
centerStack->setCurrentWidget(setupView);
break;
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case VIEW_SOFTWARE_CONFIG:
if (softwareConfigView)
centerStack->setCurrentWidget(softwareConfigView);
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break;
case VIEW_ENGINEER:
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centerStack->setCurrentWidget(engineeringView);
default: // Default to the flight view
case VIEW_FLIGHT:
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centerStack->setCurrentWidget(pilotView);
case VIEW_MISSION:
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centerStack->setCurrentWidget(plannerView);
case VIEW_SIMULATION:
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centerStack->setCurrentWidget(simView);
case VIEW_TERMINAL:
centerStack->setCurrentWidget(terminalView);
break;
case VIEW_GOOGLEEARTH:
centerStack->setCurrentWidget(googleEarthView);
break;
case VIEW_LOCAL3D:
centerStack->setCurrentWidget(local3DView);
break;
}
}
// Restore the widget positions and size
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if (settings.contains(getWindowStateKey() + "WIDGETS"))
{
QString widgetstr = settings.value(getWindowStateKey() + "WIDGETS").toString();
QStringList split = widgetstr.split(",");
foreach (QString widgetname,split)
{
if (widgetname != "")
{
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qDebug() << "Loading widget:" << widgetname;
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loadDockWidget(widgetname);
}
}
}
if (settings.contains(getWindowStateKey()))
{
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SubMainWindow *win = qobject_cast<SubMainWindow*>(centerStack->currentWidget());
win->restoreState(settings.value(getWindowStateKey()).toByteArray());
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void MainWindow::setAdvancedMode(bool isAdvancedMode)
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{
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menuActionHelper->setAdvancedMode(isAdvancedMode);
ui.actionAdvanced_Mode->setChecked(isAdvancedMode);
settings.setValue("ADVANCED_MODE",isAdvancedMode);
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}
void MainWindow::handleMisconfiguration(UASInterface* uas)
{
static QTime lastTime;
// We have to debounce this signal
if (!lastTime.isValid()) {
lastTime.start();
} else {
if (lastTime.elapsed() < 10000) {
lastTime.start();
return;
}
}
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// Ask user if he wants to handle this now
QMessageBox::StandardButton button = QGCMessageBox::question(tr("Missing or Invalid Onboard Configuration"),
tr("The onboard system configuration is missing or incomplete. Do you want to resolve this now?"),
QMessageBox::Ok | QMessageBox::Cancel,
QMessageBox::Ok);
if (button == QMessageBox::Ok) {
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// He wants to handle it, make sure this system is selected
UASManager::instance()->setActiveUAS(uas);
// Flick to config view
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}
}
void MainWindow::loadEngineerView()
{
if (currentView != VIEW_ENGINEER)
{
storeViewState();
currentView = VIEW_ENGINEER;
ui.actionEngineersView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadOperatorView()
{
if (currentView != VIEW_MISSION)
{
storeViewState();
currentView = VIEW_MISSION;
ui.actionMissionView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadSetupView()
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{
if (currentView != VIEW_SETUP)
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{
storeViewState();
currentView = VIEW_SETUP;
ui.actionSetup->setChecked(true);
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loadViewState();
}
}
void MainWindow::loadSoftwareConfigView()
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if (currentView != VIEW_SOFTWARE_CONFIG)
{
storeViewState();
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currentView = VIEW_SOFTWARE_CONFIG;
ui.actionSoftwareConfig->setChecked(true);
loadViewState();
}
}
void MainWindow::loadTerminalView()
{
if (currentView != VIEW_TERMINAL)
{
storeViewState();
currentView = VIEW_TERMINAL;
ui.actionTerminalView->setChecked(true);
loadViewState();
}
}
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void MainWindow::loadGoogleEarthView()
{
if (currentView != VIEW_GOOGLEEARTH)
{
storeViewState();
currentView = VIEW_GOOGLEEARTH;
ui.actionGoogleEarthView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadLocal3DView()
{
if (currentView != VIEW_LOCAL3D)
{
storeViewState();
currentView = VIEW_LOCAL3D;
ui.actionLocal3DView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadPilotView()
{
if (currentView != VIEW_FLIGHT)
{
storeViewState();
currentView = VIEW_FLIGHT;
ui.actionFlightView->setChecked(true);
loadViewState();
}
}
void MainWindow::loadSimulationView()
{
if (currentView != VIEW_SIMULATION)
{
storeViewState();
currentView = VIEW_SIMULATION;
ui.actionSimulationView->setChecked(true);
loadViewState();
}
}
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QList<QAction*> MainWindow::listLinkMenuActions()
{
return ui.menuNetwork->actions();
}
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bool MainWindow::dockWidgetTitleBarsEnabled() const
{
return menuActionHelper->dockWidgetTitleBarsEnabled();
}
void MainWindow::_saveTempFlightDataLog(QString tempLogfile)
{
if (qgcApp()->promptFlightDataSave()) {
_hideSplashScreen();
QString saveFilename = QGCFileDialog::getSaveFileName(this,
tr("Select file to save Flight Data Log"),
qgcApp()->mavlinkLogFilesLocation(),
tr("Flight Data Log (*.mavlink)"));
if (!saveFilename.isEmpty()) {
QFile::copy(tempLogfile, saveFilename);
}
}
QFile::remove(tempLogfile);
}
/// @brief Hides the spash screen if it is currently being shown
void MainWindow::_hideSplashScreen(void)
{
if (_splashScreen) {
_splashScreen->hide();
_splashScreen = NULL;
}
}
bool MainWindow::x11Event(XEvent *event)
{
emit x11EventOccured(event);
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return false;