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  • /*=====================================================================
    
    QGroundControl Open Source Ground Control Station
    
    
    (c) 2009 - 2013 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
    
    
    This file is part of the QGROUNDCONTROL project
    
        QGROUNDCONTROL is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        QGROUNDCONTROL is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
    
    ======================================================================*/
    
    /**
     * @file
     *   @brief Implementation of class MainWindow
     *   @author Lorenz Meier <mail@qgroundcontrol.org>
     */
    
    #include <QSettings>
    #include <QNetworkInterface>
    #include <QDebug>
    #include <QTimer>
    #include <QHostInfo>
    #include <QSplashScreen>
    
    #include <QQuickView>
    
    #include <QDesktopWidget>
    
    #include <QScreen>
    #include <QDesktopServices>
    
    #include "QGC.h"
    #include "MAVLinkProtocol.h"
    #include "MainWindow.h"
    #include "GAudioOutput.h"
    #include "QGCMAVLinkLogPlayer.h"
    
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    #include "SettingsDialog.h"
    
    #include "MAVLinkDecoder.h"
    
    #include "QGCDataPlot2D.h"
    #include "Linecharts.h"
    
    #include "QGCTabbedInfoView.h"
    #include "UASRawStatusView.h"
    
    #include "FlightDisplayView.h"
    #include "FlightDisplayWidget.h"
    
    #include "SetupView.h"
    
    #include "QGCUASFileViewMulti.h"
    
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    #include "QGCApplication.h"
    
    #include "QGCFileDialog.h"
    
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    #include "QGCMessageBox.h"
    
    #include "QGCDockWidget.h"
    
    #include "MultiVehicleManager.h"
    
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    #include "CustomCommandWidget.h"
    
    #include "HomePositionManager.h"
    
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    #include "MissionEditor.h"
    
    #include "LogCompressor.h"
    
    #ifndef __mobile__
    #include "HILDockWidget.h"
    #endif
    
    #ifndef __ios__
    #include "SerialLink.h"
    #endif
    
    #ifdef UNITTEST_BUILD
    #include "QmlControls/QmlTestWidget.h"
    #endif
    
    
    #ifdef QGC_OSG_ENABLED
    #include "Q3DWidgetFactory.h"
    #endif
    
    
    
    /// The key under which the Main Window settings are saved
    const char* MAIN_SETTINGS_GROUP = "QGC_MAINWINDOW";
    
    
    #ifndef __mobile__
    
    const char* MainWindow::_mavlinkDockWidgetName = "MAVLINK_INSPECTOR_DOCKWIDGET";
    
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    const char* MainWindow::_customCommandWidgetName = "CUSTOM_COMMAND_DOCKWIDGET";
    
    const char* MainWindow::_filesDockWidgetName = "FILE_VIEW_DOCKWIDGET";
    const char* MainWindow::_uasStatusDetailsDockWidgetName = "UAS_STATUS_DETAILS_DOCKWIDGET";
    const char* MainWindow::_mapViewDockWidgetName = "MAP_VIEW_DOCKWIDGET";
    const char* MainWindow::_pfdDockWidgetName = "PRIMARY_FLIGHT_DISPLAY_DOCKWIDGET";
    const char* MainWindow::_uasInfoViewDockWidgetName = "UAS_INFO_INFOVIEW_DOCKWIDGET";
    
    const char* MainWindow::_hilDockWidgetName = "HIL_DOCKWIDGET";
    
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    static MainWindow* _instance = NULL;   ///< @brief MainWindow singleton
    
    
    MainWindow* MainWindow::_create(QSplashScreen* splashScreen)
    
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        Q_ASSERT(_instance == NULL);
    
        new MainWindow(splashScreen);
    
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        // _instance is set in constructor
        Q_ASSERT(_instance);
    
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    MainWindow* MainWindow::instance(void)
    
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        return _instance;
    
    void MainWindow::deleteInstance(void)
    {
    
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        delete this;
    
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    /// @brief Private constructor for MainWindow. MainWindow singleton is only ever created
    ///         by MainWindow::_create method. Hence no other code should have access to
    ///         constructor.
    
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    MainWindow::MainWindow(QSplashScreen* splashScreen)
        : _autoReconnect(false)
        , _lowPowerMode(false)
    
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        , _centerStackActionGroup(new QActionGroup(this))
        , _centralLayout(NULL)
        , _currentViewWidget(NULL)
        , _splashScreen(splashScreen)
        , _currentView(VIEW_SETUP)
    
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        Q_ASSERT(_instance == NULL);
        _instance = this;
    
        if (splashScreen) {
            connect(this, &MainWindow::initStatusChanged, splashScreen, &QSplashScreen::showMessage);
        }
    
        // Qt 4/5 on Ubuntu does place the native menubar correctly so on Linux we revert back to in-window menu bar.
    #ifdef Q_OS_LINUX
        menuBar()->setNativeMenuBar(false);
    #endif
    
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        // Setup user interface
    
        emit initStatusChanged(tr("Setting up user interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
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        _ui.setupUi(this);
        // Make sure tool bar elements all fit before changing minimum width
    
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        setMinimumWidth(1008);
    
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        configureWindowName();
    
        // Setup central widget with a layout to hold the views
        _centralLayout = new QVBoxLayout();
    
        _centralLayout->setContentsMargins(0,0,0,0);
    
        centralWidget()->setLayout(_centralLayout);
    
        // Set dock options
        setDockOptions(AnimatedDocks | AllowTabbedDocks | AllowNestedDocks);
        // Setup corners
    
        setCorner(Qt::BottomRightCorner, Qt::BottomDockWidgetArea);
    
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        // On Mobile devices, we don't want any main menus at all.
    #ifdef __mobile__
        menuBar()->setNativeMenuBar(false);
    
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    #endif
    
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    #ifndef __mobile__
    
    #ifdef UNITTEST_BUILD
        QAction* qmlTestAction = new QAction("Test QML palette and controls", NULL);
        connect(qmlTestAction, &QAction::triggered, this, &MainWindow::_showQmlTestWidget);
    
        _ui.menuWidgets->addAction(qmlTestAction);
    
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        // Load QML Toolbar
        QDockWidget* widget = new QDockWidget(this);
        widget->setObjectName("ToolBarDockWidget");
        qmlRegisterType<MainToolBar>("QGroundControl.MainToolBar", 1, 0, "MainToolBar");
    
        _mainToolBar = new MainToolBar(widget);
    
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        widget->setWidget(_mainToolBar);
        widget->setFeatures(QDockWidget::NoDockWidgetFeatures);
        widget->setTitleBarWidget(new QWidget(this)); // Disables the title bar
        addDockWidget(Qt::TopDockWidgetArea, widget);
    
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        // Setup UI state machines
        _centerStackActionGroup->setExclusive(true);
        // Status Bar
    
        setStatusBar(new QStatusBar(this));
    
        statusBar()->setSizeGripEnabled(true);
    
    #ifndef __mobile__
    
        emit initStatusChanged(tr("Building common widgets."), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
        _buildCommonWidgets();
    
        emit initStatusChanged(tr("Building common actions"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
        // Create actions
        connectCommonActions();
        // Connect user interface devices
    
    #ifdef QGC_MOUSE_ENABLED_WIN
    
        emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
        mouseInput = new Mouse3DInput(this);
        mouse = new Mouse6dofInput(mouseInput);
    
    #endif //QGC_MOUSE_ENABLED_WIN
    
    #if QGC_MOUSE_ENABLED_LINUX
    
        emit initStatusChanged(tr("Initializing 3D mouse interface"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
    
        mouse = new Mouse6dofInput(this);
    
        connect(this, SIGNAL(x11EventOccured(XEvent*)), mouse, SLOT(handleX11Event(XEvent*)));
    
    #endif //QGC_MOUSE_ENABLED_LINUX
    
        // These also cause the screen to redraw so we need to update any OpenGL canvases in QML controls
        connect(LinkManager::instance(), &LinkManager::linkConnected,    this, &MainWindow::_linkStateChange);
        connect(LinkManager::instance(), &LinkManager::linkDisconnected, this, &MainWindow::_linkStateChange);
    
    
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        if (_autoReconnect)
    
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        enableLowPowerMode(_lowPowerMode);
    
        emit initStatusChanged(tr("Restoring last view state"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
        // Restore the window setup
    
        _loadCurrentViewState();
    
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    #ifndef __mobile__
    
        // Restore the window position and size
    
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        emit initStatusChanged(tr("Restoring last window size"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
        if (settings.contains(_getWindowGeometryKey()))
    
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            restoreGeometry(settings.value(_getWindowGeometryKey()).toByteArray());
    
            QScreen* scr = QApplication::primaryScreen();
            QSize scrSize = scr->availableSize();
            if (scrSize.width() <= 1280)
    
                resize(scrSize.width(), scrSize.height());
    
                int w = scrSize.width()  > 1600 ? 1600 : scrSize.width();
                int h = scrSize.height() >  800 ?  800 : scrSize.height();
                resize(w, h);
    
                move((scrSize.width() - w) / 2, (scrSize.height() - h) / 2);
    
        // Make sure the proper fullscreen/normal menu item is checked properly.
        if (isFullScreen())
        {
    
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            _ui.actionFullscreen->setChecked(true);
            _ui.actionNormal->setChecked(false);
    
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            _ui.actionFullscreen->setChecked(false);
            _ui.actionNormal->setChecked(true);
    
        }
    
        // And that they will stay checked properly after user input
    
        connect(_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::fullScreenActionItemCallback);
        connect(_ui.actionNormal,     &QAction::triggered, this, &MainWindow::normalActionItemCallback);
    
        connect(_ui.actionStatusBar,  &QAction::triggered, this, &MainWindow::showStatusBarCallback);
    
        // Set OS dependent keyboard shortcuts for the main window, non OS dependent shortcuts are set in MainWindow.ui
    #ifdef Q_OS_MACX
    
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        _ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Meta+1", 0));
    
        _ui.actionPlan->setShortcut(QApplication::translate("MainWindow", "Meta+2", 0));
        _ui.actionFlight->setShortcut(QApplication::translate("MainWindow", "Meta+3", 0));
        _ui.actionAnalyze->setShortcut(QApplication::translate("MainWindow", "Meta+4", 0));
    
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        _ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Meta+Return", 0));
    
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        _ui.actionSetup->setShortcut(QApplication::translate("MainWindow", "Ctrl+1", 0));
    
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        _ui.actionPlan->setShortcut(QApplication::translate("MainWindow", "Ctrl+2", 0));
    
        _ui.actionFlight->setShortcut(QApplication::translate("MainWindow", "Ctrl+3", 0));
    
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        _ui.actionAnalyze->setShortcut(QApplication::translate("MainWindow", "Ctrl+4", 0));
    
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        _ui.actionFullscreen->setShortcut(QApplication::translate("MainWindow", "Ctrl+Return", 0));
    
        connect(&windowNameUpdateTimer, SIGNAL(timeout()), this, SLOT(configureWindowName()));
        windowNameUpdateTimer.start(15000);
    
        emit initStatusChanged(tr("Done"), Qt::AlignLeft | Qt::AlignBottom, QColor(62, 93, 141));
    
            _ui.actionStatusBar->setChecked(_showStatusBar);
            showStatusBarCallback(_showStatusBar);
    
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    #ifdef __mobile__
    
            menuBar()->hide();
    #endif
    
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    #ifdef Q_OS_MAC
            // TODO HACK
            // This is a really ugly hack. For whatever reason, by having a QQuickWidget inside a
            // QDockWidget (MainToolBar above), the main menu is not shown when the app first
            // starts. I looked everywhere and I could not find a solution. What I did notice was
            // that if any other window gets focus, the menu comes up when you come back to QGC.
            // That is, if you were to click on another window and then back to QGC, the menus
            // would appear. This hack below creates a 0x0 dialog and immediately closes it.
            // That works around the issue and it will do until I find the root of the problem.
            QDialog qd(this);
            qd.show();
            qd.raise();
            qd.activateWindow();
            qd.close();
    #endif
    
    }
    
    MainWindow::~MainWindow()
    {
        // Delete all UAS objects
    
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        for (int i=0;i<_commsWidgetList.size();i++)
    
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            _commsWidgetList[i]->deleteLater();
    
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        _instance = NULL;
    
    }
    
    void MainWindow::resizeEvent(QResizeEvent * event)
    {
        QMainWindow::resizeEvent(event);
    }
    
    
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    QString MainWindow::_getWindowStateKey()
    
    	return QString::number(_currentView)+"_windowstate_";
    
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    QString MainWindow::_getWindowGeometryKey()
    
    #ifndef __mobile__
    
    void MainWindow::_createDockWidget(const QString& title, const QString& name, Qt::DockWidgetArea area, QWidget* innerWidget)
    {
        Q_ASSERT(!_mapName2DockWidget.contains(name));
    
        // Add to menu
        QAction* action = new QAction(title, NULL);
        action->setCheckable(true);
        action->setData(name);
        connect(action, &QAction::triggered, this, &MainWindow::_showDockWidgetAction);
    
        _ui.menuWidgets->addAction(action);
    
    	
    	// Create widget
    	QGCDockWidget* dockWidget = new QGCDockWidget(title, action, this);
    	Q_CHECK_PTR(dockWidget);
    	dockWidget->setObjectName(name);
    	dockWidget->setVisible (false);
    	if (innerWidget) {
    		// Put inner widget inside QDockWidget
    		innerWidget->setParent(dockWidget);
    		dockWidget->setWidget(innerWidget);
    		innerWidget->setVisible(true);
    	}
    	
    
        _mapName2DockWidget[name] = dockWidget;
        _mapDockWidget2Action[dockWidget] = action;
        addDockWidget(area, dockWidget);
    }
    
    void MainWindow::_buildCommonWidgets(void)
    
    {
        // Add generic MAVLink decoder
    
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        // TODO: This is never deleted
    
        mavlinkDecoder = new MAVLinkDecoder(MAVLinkProtocol::instance(), this);
    
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        connect(mavlinkDecoder, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)),
                          this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
    
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        // TODO: Make this optional with a preferences setting or under a "View" menu
    
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        logPlayer = new QGCMAVLinkLogPlayer(statusBar());
    
        statusBar()->addPermanentWidget(logPlayer);
    
        // In order for Qt to save and restore state of widgets all widgets must be created ahead of time. We only create the QDockWidget
        // holders. We do not create the actual inner widget until it is needed. This saves memory and cpu from running widgets that are
        // never shown.
    
        struct DockWidgetInfo {
            const char* name;
            const char* title;
            Qt::DockWidgetArea area;
        };
    
        static const struct DockWidgetInfo rgDockWidgetInfo[] = {
            { _mavlinkDockWidgetName,           "MAVLink Inspector",        Qt::RightDockWidgetArea },
    
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            { _customCommandWidgetName,         "Custom Command",			Qt::RightDockWidgetArea },
    
            { _filesDockWidgetName,             "Onboard Files",            Qt::RightDockWidgetArea },
            { _uasStatusDetailsDockWidgetName,  "Status Details",           Qt::RightDockWidgetArea },
            { _mapViewDockWidgetName,           "Map view",                 Qt::RightDockWidgetArea },
            { _pfdDockWidgetName,               "Primary Flight Display",   Qt::RightDockWidgetArea },
            { _uasInfoViewDockWidgetName,       "Info View",                Qt::LeftDockWidgetArea },
    
            { _hilDockWidgetName,               "HIL Config",               Qt::LeftDockWidgetArea },
    
        };
        static const size_t cDockWidgetInfo = sizeof(rgDockWidgetInfo) / sizeof(rgDockWidgetInfo[0]);
    
        for (size_t i=0; i<cDockWidgetInfo; i++) {
            const struct DockWidgetInfo* pDockInfo = &rgDockWidgetInfo[i];
            _createDockWidget(pDockInfo->title, pDockInfo->name, pDockInfo->area, NULL /* no inner widget yet */);
    
    /// Shows or hides the specified dock widget, creating if necessary
    void MainWindow::_showDockWidget(const QString& name, bool show)
    
        if (!_mapName2DockWidget.contains(name)) {
    
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            // Don't show any sort of warning here. Dock Widgets which have been remove could still be in settings.
            // Which would cause us to end up here.
    
        // Create the inner widget if we need to
        if (!_mapName2DockWidget[name]->widget()) {
            _createInnerDockWidget(name);
    
        Q_ASSERT(_mapName2DockWidget.contains(name));
        QDockWidget* dockWidget = _mapName2DockWidget[name];
        Q_ASSERT(dockWidget);
    
        dockWidget->setVisible(show);
    
        Q_ASSERT(_mapDockWidget2Action.contains(dockWidget));
        _mapDockWidget2Action[dockWidget]->setChecked(show);
    }
    
    /// Creates the specified inner dock widget and adds to the QDockWidget
    void MainWindow::_createInnerDockWidget(const QString& widgetName)
    {
        Q_ASSERT(_mapName2DockWidget.contains(widgetName)); // QDockWidget should already exist
        Q_ASSERT(!_mapName2DockWidget[widgetName]->widget());     // Inner widget should not
    
        QWidget* widget = NULL;
    
        if (widgetName == _mavlinkDockWidgetName) {
    
            widget = new QGCMAVLinkInspector(MAVLinkProtocol::instance(),this);
    
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        } else if (widgetName == _customCommandWidgetName) {
            widget = new CustomCommandWidget(this);
    
        } else if (widgetName == _filesDockWidgetName) {
            widget = new QGCUASFileViewMulti(this);
        } else if (widgetName == _uasStatusDetailsDockWidgetName) {
            widget = new UASInfoWidget(this);
        } else if (widgetName == _pfdDockWidgetName) {
    
            widget = new FlightDisplayWidget(this);
    
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    #ifndef __mobile__
    
        } else if (widgetName == _hilDockWidgetName) {
            widget = new HILDockWidget(this);
    
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    #endif
    
        } else if (widgetName == _uasInfoViewDockWidgetName) {
    
            QGCTabbedInfoView* pInfoView = new QGCTabbedInfoView(this);
            pInfoView->addSource(mavlinkDecoder);
            widget = pInfoView;
    
        } else {
            qWarning() << "Attempt to create unknown Inner Dock Widget" << widgetName;
    
        if (widget) {
            QDockWidget* dockWidget = _mapName2DockWidget[widgetName];
            Q_CHECK_PTR(dockWidget);
            widget->setParent(dockWidget);
            dockWidget->setWidget(widget);
    
    void MainWindow::_hideAllDockWidgets(void)
    {
        foreach(QDockWidget* dockWidget, _mapName2DockWidget) {
            dockWidget->setVisible(false);
        }
    }
    
    void MainWindow::_showDockWidgetAction(bool show)
    {
        QAction* action = dynamic_cast<QAction*>(QObject::sender());
        Q_ASSERT(action);
        _showDockWidget(action->data().toString(), show);
    }
    #endif
    
    void MainWindow::_buildMissionEditorView(void)
    {
        if (!_missionEditorView) {
            _missionEditorView = new MissionEditor(this);
            _missionEditorView->setVisible(false);
        }
    }
    
    void MainWindow::_buildFlightView(void)
    {
        if (!_flightView) {
            _flightView = new FlightDisplayView(this);
            _flightView->setVisible(false);
        }
    }
    
    void MainWindow::_buildSetupView(void)
    {
        if (!_setupView) {
            _setupView = new SetupView(this);
            _setupView->setVisible(false);
        }
    }
    
    void MainWindow::_buildAnalyzeView(void)
    {
        if (!_analyzeView) {
            _analyzeView = new QGCDataPlot2D(this);
            _analyzeView->setVisible(false);
        }
    }
    
    
    void MainWindow::fullScreenActionItemCallback(bool)
    
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        _ui.actionNormal->setChecked(false);
    
    void MainWindow::normalActionItemCallback(bool)
    
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        _ui.actionFullscreen->setChecked(false);
    
    void MainWindow::showStatusBarCallback(bool checked)
    {
        _showStatusBar = checked;
        checked ? statusBar()->show() : statusBar()->hide();
    }
    
    
    void MainWindow::closeEvent(QCloseEvent *event)
    {
    
        // Disallow window close if there are active connections
    
        if (LinkManager::instance()->anyConnectedLinks()) {
    
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            QGCMessageBox::StandardButton button =
                QGCMessageBox::warning(
                    tr("QGroundControl close"),
                    tr("There are still active connections to vehicles. Do you want to disconnect these before closing?"),
                    QMessageBox::Yes | QMessageBox::Cancel,
                    QMessageBox::Cancel);
    
    		if (button == QMessageBox::Yes) {
    			LinkManager::instance()->disconnectAll();
    			// The above disconnect causes a flurry of activity as the vehicle components are removed. This in turn
    			// causes the Windows Version of Qt to crash if you allow the close event to be accepted. In order to prevent
    			// the crash, we ignore the close event and setup a delayed timer to close the window after things settle down.
    			QTimer::singleShot(1500, this, &MainWindow::_closeWindow);
    		}
    
            event->ignore();
            return;
    
        // This will process any remaining flight log save dialogs
        qgcApp()->processEvents(QEventLoop::ExcludeUserInputEvents);
    
        // Should not be any active connections
    
        Q_ASSERT(!LinkManager::instance()->anyConnectedLinks());
        
    
        _storeCurrentViewState();
    
        event->accept();
    
    }
    
    void MainWindow::loadSettings()
    {
    
        settings.beginGroup(MAIN_SETTINGS_GROUP);
    
        _autoReconnect  = settings.value("AUTO_RECONNECT",      _autoReconnect).toBool();
        _lowPowerMode   = settings.value("LOW_POWER_MODE",      _lowPowerMode).toBool();
        _showStatusBar  = settings.value("SHOW_STATUSBAR",      _showStatusBar).toBool();
    
        settings.endGroup();
    }
    
    void MainWindow::storeSettings()
    {
        QSettings settings;
    
        settings.beginGroup(MAIN_SETTINGS_GROUP);
    
        settings.setValue("AUTO_RECONNECT",     _autoReconnect);
        settings.setValue("LOW_POWER_MODE",     _lowPowerMode);
        settings.setValue("SHOW_STATUSBAR",     _showStatusBar);
    
        settings.endGroup();
    
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        settings.setValue(_getWindowGeometryKey(), saveGeometry());
    
        // Save the last current view in any case
    
        settings.setValue("CURRENT_VIEW", _currentView);
    
        settings.setValue(_getWindowStateKey(), saveState());
    
    }
    
    void MainWindow::configureWindowName()
    {
        QList<QHostAddress> hostAddresses = QNetworkInterface::allAddresses();
        QString windowname = qApp->applicationName() + " " + qApp->applicationVersion();
        bool prevAddr = false;
        windowname.append(" (" + QHostInfo::localHostName() + ": ");
        for (int i = 0; i < hostAddresses.size(); i++)
        {
            // Exclude loopback IPv4 and all IPv6 addresses
            if (hostAddresses.at(i) != QHostAddress("127.0.0.1") && !hostAddresses.at(i).toString().contains(":"))
            {
                if(prevAddr) windowname.append("/");
                windowname.append(hostAddresses.at(i).toString());
                prevAddr = true;
            }
        }
        windowname.append(")");
        setWindowTitle(windowname);
    }
    
    void MainWindow::enableAutoReconnect(bool enabled)
    {
    
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        _autoReconnect = enabled;
    
    }
    
    /**
    * @brief Create all actions associated to the main window
    *
    **/
    void MainWindow::connectCommonActions()
    {
        // Bind together the perspective actions
    
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        QActionGroup* perspectives = new QActionGroup(_ui.menuPerspectives);
    
        perspectives->addAction(_ui.actionAnalyze);
        perspectives->addAction(_ui.actionFlight);
        perspectives->addAction(_ui.actionPlan);
    
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        perspectives->addAction(_ui.actionSetup);
    
        perspectives->setExclusive(true);
    
        // Mark the right one as selected
    
        if (_currentView == VIEW_ANALYZE)
    
            _ui.actionAnalyze->setChecked(true);
            _ui.actionAnalyze->activate(QAction::Trigger);
    
        if (_currentView == VIEW_FLIGHT)
    
            _ui.actionFlight->setChecked(true);
            _ui.actionFlight->activate(QAction::Trigger);
    
        if (_currentView == VIEW_MISSIONEDITOR)
    
            _ui.actionPlan->setChecked(true);
            _ui.actionPlan->activate(QAction::Trigger);
        }
    
        if (_currentView == VIEW_SETUP)
    
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            _ui.actionSetup->setChecked(true);
            _ui.actionSetup->activate(QAction::Trigger);
    
    
        // Connect actions from ui
    
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        connect(_ui.actionAdd_Link, SIGNAL(triggered()), this, SLOT(manageLinks()));
    
    
        // Connect internal actions
    
        connect(MultiVehicleManager::instance(), &MultiVehicleManager::vehicleAdded, this, &MainWindow::_vehicleAdded);
    
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        connect(_ui.actionFlight,           SIGNAL(triggered()), this, SLOT(loadFlightView()));
        connect(_ui.actionAnalyze,          SIGNAL(triggered()), this, SLOT(loadAnalyzeView()));
        connect(_ui.actionPlan,             SIGNAL(triggered()), this, SLOT(loadPlanView()));
    
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        connect(_ui.actionOnline_Documentation, SIGNAL(triggered()), this, SLOT(showHelp()));
        connect(_ui.actionDeveloper_Credits, SIGNAL(triggered()), this, SLOT(showCredits()));
        connect(_ui.actionProject_Roadmap, SIGNAL(triggered()), this, SLOT(showRoadMap()));
    
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        _ui.actionMuteAudioOutput->setChecked(GAudioOutput::instance()->isMuted());
        connect(GAudioOutput::instance(), SIGNAL(mutedChanged(bool)), _ui.actionMuteAudioOutput, SLOT(setChecked(bool)));
        connect(_ui.actionMuteAudioOutput, SIGNAL(triggered(bool)), GAudioOutput::instance(), SLOT(mute(bool)));
    
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        connect(_ui.actionSettings, SIGNAL(triggered()), this, SLOT(showSettings()));
    
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        // Update Tool Bar
    
        _mainToolBar->setCurrentView(_currentView);
    
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    void MainWindow::_openUrl(const QString& url, const QString& errorMessage)
    
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        if(!QDesktopServices::openUrl(QUrl(url))) {
    
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            QMessageBox::critical(
                this,
                tr("Could not open information in browser"),
                errorMessage);
    
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    void MainWindow::showHelp()
    {
    
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        _openUrl(
            "http://qgroundcontrol.org/users/start",
            tr("To get to the online help, please open http://qgroundcontrol.org/user_guide in a browser."));
    
    void MainWindow::showCredits()
    {
    
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        _openUrl(
            "http://qgroundcontrol.org/credits",
            tr("To get to the credits, please open http://qgroundcontrol.org/credits in a browser."));
    
    }
    
    void MainWindow::showRoadMap()
    {
    
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        _openUrl(
            "http://qgroundcontrol.org/dev/roadmap",
            tr("To get to the online help, please open http://qgroundcontrol.org/roadmap in a browser."));
    
    }
    
    void MainWindow::showSettings()
    {
    
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        SettingsDialog settings(this);
    
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        settings.exec();
    
    void MainWindow::commsWidgetDestroyed(QObject *obj)
    {
    
        // Do not dynamic cast or de-reference QObject, since object is either in destructor or may have already
        // been destroyed.
    
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        if (_commsWidgetList.contains(obj))
    
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            _commsWidgetList.removeOne(obj);
    
    void MainWindow::_vehicleAdded(Vehicle* vehicle)
    
        connect(vehicle->uas(), SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)), this, SIGNAL(valueChanged(int,QString,QString,QVariant,quint64)));
    
        if (!linechartWidget)
        {
            linechartWidget = new Linecharts(this);
    
            linechartWidget->setVisible(false);
    
        linechartWidget->addSource(mavlinkDecoder);
    
        if (_analyzeView != linechartWidget)
    
            _analyzeView = linechartWidget;
    
    /// Stores the state of the toolbar, status bar and widgets associated with the current view
    void MainWindow::_storeCurrentViewState(void)
    
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    #ifndef __mobile__
    
        // Save list of visible widgets
        bool firstWidget = true;
        QString widgetNames = "";
        foreach(QDockWidget* dockWidget, _mapName2DockWidget) {
            if (dockWidget->isVisible()) {
                if (!firstWidget) {
                    widgetNames += ",";
                }
                widgetNames += dockWidget->objectName();
                firstWidget = false;
            }
    
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        settings.setValue(_getWindowStateKey() + "WIDGETS", widgetNames);
    
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    #endif
    
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        settings.setValue(_getWindowStateKey(), saveState());
        settings.setValue(_getWindowGeometryKey(), saveGeometry());
    
    /// Restores the state of the toolbar, status bar and widgets associated with the current view
    void MainWindow::_loadCurrentViewState(void)
    
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        QWidget* centerView = NULL;
    
        QString defaultWidgets;
    
        switch (_currentView) {
    
            case VIEW_SETUP:
    
                _buildSetupView();
                centerView = _setupView;
    
            case VIEW_ANALYZE:
                _buildAnalyzeView();
                centerView = _analyzeView;
    
                defaultWidgets = "PARAMETER_INTERFACE_DOCKWIDGET,FILE_VIEW_DOCKWIDGET";
    
                _buildFlightView();
                centerView = _flightView;
    
                defaultWidgets = "COMMUNICATION_CONSOLE_DOCKWIDGET,UAS_INFO_INFOVIEW_DOCKWIDGET";
    
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            case VIEW_MISSIONEDITOR:
                _buildMissionEditorView();
                centerView = _missionEditorView;
                break;
    
    
            default:
                Q_ASSERT(false);
    
        // Remove old view
        if (_currentViewWidget) {
            _currentViewWidget->setVisible(false);
            Q_ASSERT(_centralLayout->count() == 1);
            QLayoutItem *child = _centralLayout->takeAt(0);
            Q_ASSERT(child);
            delete child;
        }
    
        // Add the new one
        Q_ASSERT(centerView);
        Q_ASSERT(_centralLayout->count() == 0);
        _currentViewWidget = centerView;
        _centralLayout->addWidget(_currentViewWidget);
    
        _centralLayout->setContentsMargins(0, 0, 0, 0);
    
        _currentViewWidget->setVisible(true);
    
    #ifndef __mobile__
    
        // Hide all widgets from previous view
        _hideAllDockWidgets();
    
        // Restore the widgets for the new view
    
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        QString widgetNames = settings.value(_getWindowStateKey() + "WIDGETS", defaultWidgets).toString();
    
        qDebug() << widgetNames;
    
        if (!widgetNames.isEmpty()) {
            QStringList split = widgetNames.split(",");
            foreach (QString widgetName, split) {
                Q_ASSERT(!widgetName.isEmpty());
                _showDockWidget(widgetName, true);
    
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    #endif
    
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        if (settings.contains(_getWindowStateKey())) {
            restoreState(settings.value(_getWindowStateKey()).toByteArray());
    
        // There is a bug in Qt where a Canvas element inside a QQuickWidget does not
        // receive update requests. Here we emit a signal for them to get repainted.
        emit repaintCanvas();
    
    void MainWindow::loadAnalyzeView()
    
        if (_currentView != VIEW_ANALYZE)
    
            _storeCurrentViewState();
    
            _currentView = VIEW_ANALYZE;
            _ui.actionAnalyze->setChecked(true);
    
            _loadCurrentViewState();
    
    void MainWindow::loadPlanView()
    
        if (_currentView != VIEW_MISSIONEDITOR)
        {
            _storeCurrentViewState();
            _currentView = VIEW_MISSIONEDITOR;
            _ui.actionPlan->setChecked(true);
            _loadCurrentViewState();
    
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        }
    }
    
    
    void MainWindow::loadSetupView()
    
        if (_currentView != VIEW_SETUP)
    
            _storeCurrentViewState();
            _currentView = VIEW_SETUP;
    
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            _ui.actionSetup->setChecked(true);
    
            _loadCurrentViewState();
    
    void MainWindow::loadFlightView()
    
        if (_currentView != VIEW_FLIGHT)
    
            _storeCurrentViewState();
            _currentView = VIEW_FLIGHT;
    
            _ui.actionFlight->setChecked(true);
    
            _loadCurrentViewState();
    
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    /// @brief Hides the spash screen if it is currently being shown
    
    void MainWindow::hideSplashScreen(void)
    
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    {
        if (_splashScreen) {
            _splashScreen->hide();
            _splashScreen = NULL;
        }
    }
    
    
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        SettingsDialog settings(this, SettingsDialog::ShowCommLinks);
    
        settings.exec();
    }
    
    /// @brief Saves the last used connection
    void MainWindow::saveLastUsedConnection(const QString connection)
    {
        QSettings settings;
        QString key(MAIN_SETTINGS_GROUP);
        key += "/LAST_CONNECTION";
        settings.setValue(key, connection);
    }
    
    /// @brief Restore (and connects) the last used connection (if any)
    void MainWindow::restoreLastUsedConnection()
    {
        // TODO This should check and see of the port/whatever is present
        // first. That is, if the last connection was to a PX4 on some serial
        // port, it should check and see if the port is present before making
        // the connection.
        QSettings settings;
        QString key(MAIN_SETTINGS_GROUP);
        key += "/LAST_CONNECTION";
        if(settings.contains(key)) {
    
            QString connection = settings.value(key).toString();
    
            LinkManager::instance()->createConnectedLink(connection);
    
    void MainWindow::_linkStateChange(LinkInterface*)
    {
        emit repaintCanvas();
    }
    
    
    #ifdef QGC_MOUSE_ENABLED_LINUX
    
    bool MainWindow::x11Event(XEvent *event)
    {
        emit x11EventOccured(event);
    
    #endif // QGC_MOUSE_ENABLED_LINUX
    
    
    #ifdef UNITTEST_BUILD
    void MainWindow::_showQmlTestWidget(void)
    {
        new QmlTestWidget();
    }
    #endif