- 13 Mar, 2016 1 commit
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Don Gagne authored
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- 06 Mar, 2016 1 commit
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Don Gagne authored
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- 02 Mar, 2016 1 commit
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Don Gagne authored
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- 01 Mar, 2016 1 commit
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Don Gagne authored
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- 26 Feb, 2016 2 commits
- 25 Feb, 2016 2 commits
- 24 Feb, 2016 3 commits
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Don Gagne authored
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dogmaphobic authored
I've also changed it so it reacts to hover events (changing the opacity in the process).
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dogmaphobic authored
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- 23 Feb, 2016 1 commit
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Don Gagne authored
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- 19 Feb, 2016 1 commit
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Don Gagne authored
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- 18 Feb, 2016 1 commit
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Don Gagne authored
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- 15 Feb, 2016 2 commits
- 14 Feb, 2016 2 commits
- 12 Feb, 2016 1 commit
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Don Gagne authored
Plumb through initial object mode on Vehicle
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- 29 Oct, 2015 1 commit
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dogmaphobic authored
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- 28 Oct, 2015 4 commits
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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- 27 Oct, 2015 6 commits
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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- 26 Oct, 2015 4 commits
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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dogmaphobic authored
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- 24 Oct, 2015 1 commit
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Don Gagne authored
They were causing variable scoping conflicts. This in turn caused the widget to not update. Active property is not needed since the handling of active/inactive vehicle is handled outside of the control
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- 31 Aug, 2015 1 commit
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Don Gagne authored
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- 30 Aug, 2015 2 commits