- 17 Jun, 2013 1 commit
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Bryant authored
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- 16 Jun, 2013 11 commits
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Bryant authored
Joystick axes can now be specified as being exclusively-positive in the range [0:1.0] for the throttle. This should really be a vehicle-specific setting.
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Bryant authored
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Bryant authored
Added an inversion checkbox for each joystick axis so they can be individually inverted or not. This will be a joystick-specific configuration and independent of the autopilot used. Also refactored the code so that the JoystickAxis objects connect directly to the JoystickInput thread for updating the backend. The JoystickWidget is now just a facilitator and doesn't do any redirecting itself.
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Bryant authored
The button/axis/hat readings are now compared to the previous readings and signals are only emitted if they changed. The joystickChanged signal is still emitted every sample period.
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Bryant authored
The hat readings from the joystick now works correctly. Also moved some signals over to using an enum from an int type.
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Bryant authored
Moved the JOYSTICK_*_MAPPING enum into JoystickInput where it belongs. Also renamed some local variables.
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Bryant authored
Refactored some variables and added some documentation. Also, now the joystickChanged signal emits NaN for axes that aren't mapped, so consumers should handle this properly.
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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Bryant authored
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Bryant authored
The Joystick Settings window now supports selecting between multiple joysticks for control input and updates its UI accordingly. Much work is left to be done: light/dark styling, settings management, control mappings.
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- 01 May, 2013 1 commit
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Michael Carpenter authored
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- 19 Nov, 2012 2 commits
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Matthias Krebs authored
3DMouse working on Windows and Ubuntu
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Matthias Krebs authored
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- 18 Nov, 2012 2 commits
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Matthias Krebs authored
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Matthias Krebs authored
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- 17 Nov, 2012 1 commit
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Matthias Krebs authored
Implementation of 6DOF 3DMouse input (Windows only). Not tested yet.
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- 17 Oct, 2012 1 commit
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Jonathan authored
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- 29 Sep, 2012 1 commit
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Lorenz Meier authored
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- 24 Sep, 2012 1 commit
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Lorenz Meier authored
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- 19 Sep, 2012 1 commit
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Lorenz Meier authored
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- 28 Jul, 2012 1 commit
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Jessica authored
Put libraries into one libs directory under qgroundcontrol. Changed the neccessary files with references to those libraries.
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- 25 Feb, 2012 1 commit
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LM authored
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- 13 Jan, 2012 2 commits
- 11 Jan, 2012 1 commit
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oberion authored
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- 27 Jul, 2011 1 commit
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LM authored
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- 30 Mar, 2011 1 commit
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James Goppert authored
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- 19 Jan, 2011 1 commit
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pixhawk authored
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- 09 Jan, 2011 1 commit
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pixhawk authored
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- 10 Dec, 2010 1 commit
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Lionel Heng authored
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- 09 Dec, 2010 1 commit
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hengli authored
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- 07 Dec, 2010 2 commits
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hengli authored
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Lionel Heng authored
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- 06 Dec, 2010 1 commit
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hengli authored
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- 03 Dec, 2010 2 commits
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Lionel Heng authored
Fixed imagery rendering issues. Robot position in Pixhawk3DWidget is now derived from the global pose (lat/lon/alt) instead of the local pose.
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hengli authored
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- 01 Dec, 2010 1 commit
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hengli authored
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- 30 Nov, 2010 1 commit
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hengli authored
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