1. 11 Apr, 2019 1 commit
  2. 10 Apr, 2019 1 commit
  3. 05 Apr, 2019 2 commits
  4. 07 Feb, 2019 1 commit
    • Don Gagne's avatar
      · eb0b6c05
      Don Gagne authored
      Store correct tile set counts for image and elevation sets.
      eb0b6c05
  5. 11 Nov, 2018 2 commits
  6. 24 Oct, 2018 1 commit
  7. 23 Oct, 2018 1 commit
  8. 03 Aug, 2018 1 commit
    • Don Gagne's avatar
      · 67244fdd
      Don Gagne authored
      Bump terrain tile version due to format change
      67244fdd
  9. 02 Aug, 2018 1 commit
    • Don Gagne's avatar
      · 72b4fb07
      Don Gagne authored
      Wrap text
      72b4fb07
  10. 28 Jul, 2018 2 commits
  11. 21 Jun, 2018 1 commit
  12. 20 Jun, 2018 1 commit
  13. 16 Jun, 2018 1 commit
    • DonLakeFlyer's avatar
      Import/Export fixes · 5ee584a5
      DonLakeFlyer authored
      * Export should always be enabled since you can export default tile set
      * Fix Select All/None problem
      5ee584a5
  14. 07 Jun, 2018 1 commit
  15. 17 Apr, 2018 1 commit
  16. 16 Apr, 2018 3 commits
  17. 12 Apr, 2018 1 commit
  18. 08 Apr, 2018 1 commit
  19. 21 Mar, 2018 1 commit
  20. 19 Mar, 2018 2 commits
  21. 16 Mar, 2018 1 commit
  22. 21 Feb, 2018 1 commit
    • Gus Grubba's avatar
      Create a "Dead Mouse Area" control to eat mouse events underneath desired... · 60fbc492
      Gus Grubba authored
      Create a "Dead Mouse Area" control to eat mouse events underneath desired area. This is to prevent mouse events from leaking through controls underneath the area.
      Replace original "NoMouseThroughRectangle" as this is more versatile.
      Prevent mouse through events from leaking underneath the Fly View tool strip.
      60fbc492
  23. 06 Feb, 2018 1 commit
  24. 12 Jan, 2018 1 commit
    • Gus Grubba's avatar
      Fixed an issue when importing a tile set that already exists would cause an... · 1db0adaf
      Gus Grubba authored
      Fixed an issue when importing a tile set that already exists would cause an error. When an imported set has a same name, it is renamed so the name is unique. The original logic had an error and was allowing the "new" set to be added with the same name, which would cause an error. In addition, if a new tile set brings no new unique tiles, it is now ignored.
      Fixed an issue where the progress was based on the total number of incoming tiles but this total can change if a given tile already exists in the database (it is not added).
      1db0adaf
  25. 05 Jan, 2018 1 commit
  26. 29 Dec, 2017 1 commit
  27. 19 Dec, 2017 2 commits
  28. 15 Dec, 2017 1 commit
  29. 28 Nov, 2017 1 commit
  30. 27 Nov, 2017 1 commit
  31. 24 Nov, 2017 2 commits
  32. 23 Nov, 2017 1 commit