- 20 May, 2019 1 commit
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Patrick José Pereira authored
Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
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- 08 May, 2019 1 commit
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Gus Grubba authored
Fixed places where the font family was not being defined (therefore using the default system font)
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- 29 Apr, 2019 1 commit
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Gus Grubba authored
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- 20 Apr, 2019 1 commit
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Don Gagne authored
Reduce space between graphic and text
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- 05 Jan, 2019 1 commit
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Don Gagne authored
Simpler control design for better mobile display
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- 29 May, 2018 1 commit
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DonLakeFlyer authored
The idea here is to prevent people from accidentally flashing the wrong firmware
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- 08 May, 2017 1 commit
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Don Gagne authored
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- 01 May, 2017 1 commit
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DonLakeFlyer authored
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- 05 Mar, 2017 1 commit
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DonLakeFlyer authored
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- 03 Mar, 2017 3 commits
- 08 Jan, 2017 1 commit
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Don Gagne authored
This makes text show up better on map images
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- 01 Sep, 2016 1 commit
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Don Gagne authored
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- 09 May, 2016 1 commit
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dogmaphobic authored
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- 05 May, 2016 1 commit
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dogmaphobic authored
Android done.
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- 04 May, 2016 1 commit
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dogmaphobic authored
UI Tweaks for all mobile platforms.
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- 14 Dec, 2015 1 commit
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Don Gagne authored
Was causing layout issues between mobile and desktop. Couldn’t get a good looking layout to work on both.
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- 13 Oct, 2015 1 commit
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Don Gagne authored
Made then the same size of toolbar cell height
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- 10 Jun, 2015 1 commit
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Don Gagne authored
Everything is now based off of default font pixel size
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- 09 Jun, 2015 1 commit
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dogmaphobic authored
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- 29 Apr, 2015 1 commit
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dogmaphobic authored
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- 22 Apr, 2015 1 commit
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dogmaphobic authored
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- 01 Apr, 2015 1 commit
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Don Gagne authored
Use default font wherever possible. Where that doesn’t work, use ScreenTools::dpiAdjustPointSize.
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- 20 Feb, 2015 1 commit
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Don Gagne authored
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- 07 Feb, 2015 1 commit
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Don Gagne authored
Controls respect QGCPalette settings. Also added test window.
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