- 13 Jun, 2013 7 commits
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Bryant authored
The button/axis/hat readings are now compared to the previous readings and signals are only emitted if they changed. The joystickChanged signal is still emitted every sample period.
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Bryant authored
The hat readings from the joystick now works correctly. Also moved some signals over to using an enum from an int type.
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Bryant authored
Moved the JOYSTICK_*_MAPPING enum into JoystickInput where it belongs. Also renamed some local variables.
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Bryant authored
Refactored some variables and added some documentation. Also, now the joystickChanged signal emits NaN for axes that aren't mapped, so consumers should handle this properly.
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Bryant authored
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Bryant authored
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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- 12 Jun, 2013 1 commit
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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- 11 Jun, 2013 6 commits
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Bryant authored
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Bryant authored
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Bryant authored
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Bryant authored
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Bryant authored
The JoystickWidget now has a parent so that it gets cleaned up when the MainWindow is closed preventing zombie-dialog syndrome.
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Bryant authored
The Joystick Settings window now supports selecting between multiple joysticks for control input and updates its UI accordingly. Much work is left to be done: light/dark styling, settings management, control mappings.
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- 10 Jun, 2013 19 commits
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Bryant authored
Finished merging QGCVehicleConfig.ui, which I hadn't done properly last night. Things are now in a usable state again.
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https://github.com/mavlink/qgroundcontrolBryant authored
Conflicts: src/uas/ArduPilotMegaMAV.h src/ui/uas/UASListWidget.cc
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Lorenz Meier authored
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Lorenz Meier authored
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Lorenz Meier authored
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Bryant authored
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Bryant authored
Conflicts: src/ui/QGCVehicleConfig.cc src/ui/QGCVehicleConfig.h src/ui/QGCVehicleConfig.ui src/ui/uas/UASControlWidget.cc src/ui/uas/UASListWidget.h src/ui/uas/UASQuickView.cc
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Bryant authored
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Bryant authored
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Bryant authored
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Bryant authored
Changed many functions in the abstract *Link classes to be const. This facilitates setting other functions as const. The metadata for specific links are reset when the links are added.
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Bryant authored
The details on the success/errors for the MAVLink protocols are now shown for each link as tooltips that are updated every 5s. Values are currently wrong and unsure why as of yet.
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Bryant authored
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Bryant authored
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Bryant authored
Removing UASes now returns the UI to an almost pristine state. This was done by altering the activeUASSet signal so that it can emit a NULL UAS. Crashes may still exist in autopilot-specific code.
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Bryant authored
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Bryant authored
Partway through refactoring of UAS deletion. This is in order to actually support removing UASes from QGC, which is currently impossible.
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Bryant authored
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Bryant authored
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- 09 Jun, 2013 7 commits
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Lorenz Meier authored
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Lorenz Meier authored
Update README
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Lorenz Meier authored
Removed OpenGL dependency in HUD, merged in HUD from Soren Kuula and config changes from Michael Carpenter
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Lorenz Meier authored
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Lorenz Meier authored
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Lorenz Meier authored
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Lorenz Meier authored
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