- 23 Aug, 2015 1 commit
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Don Gagne authored
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- 22 Aug, 2015 1 commit
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Lorenz Meier authored
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- 04 Jul, 2015 2 commits
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dogmaphobic authored
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dogmaphobic authored
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- 01 Jul, 2015 1 commit
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Don Gagne authored
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- 20 Jun, 2015 2 commits
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dogmaphobic authored
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dogmaphobic authored
Also adjusting text layout while at it.
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- 10 Jun, 2015 1 commit
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Don Gagne authored
Everything is now based off of default font pixel size
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- 09 Jun, 2015 1 commit
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dogmaphobic authored
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- 01 Jun, 2015 1 commit
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Don Gagne authored
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- 26 May, 2015 1 commit
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Don Gagne authored
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- 22 May, 2015 4 commits
- 29 Apr, 2015 1 commit
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dogmaphobic authored
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- 22 Apr, 2015 1 commit
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dogmaphobic authored
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- 01 Apr, 2015 1 commit
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Don Gagne authored
Use default font wherever possible. Where that doesn’t work, use ScreenTools::dpiAdjustPointSize.
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- 19 Mar, 2015 1 commit
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dogmaphobic authored
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- 18 Mar, 2015 1 commit
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dogmaphobic authored
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- 11 Mar, 2015 1 commit
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dogmaphobic authored
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- 10 Mar, 2015 1 commit
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dogmaphobic authored
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- 09 Mar, 2015 3 commits
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dogmaphobic authored
Moved update canvas signal to perspective load instead of hooking it to the paint event. Added an "S" as the unit for the number of cells fact (as in 4S).
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dogmaphobic authored
Added "Advanced Settings" check box.
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dogmaphobic authored
Created new ScreenTools exported control for QML code to obtain screen DPI factor to be used for computing font point sizes. This code used to be in the tool bar code and now is available to all QML widgets. Moved global mouse position tool into ScreenTools as I felt it would be a place to collect these sort of functionality. Replaced Tree used in the Safety Component from a PNG file to a SVG file as the PNG was not scaling up properly.
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- 08 Mar, 2015 1 commit
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dogmaphobic authored
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