- 21 Jun, 2013 2 commits
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Bryant authored
Vastly improved the joystick documentation, removed some redundant/unnecessary code, and fixed a couple of small bugs. This code should be ready for live testing.
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Bryant authored
All UI elements in the JoystickWidget window are now updated properly when switching UASes, which was the last major issue with this code. A single small bug remains involving the UI not updating the axis values when switching joysticks until the axis is moved.
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- 20 Jun, 2013 1 commit
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Bryant authored
Have settings loaded/stored correctly for all joysticks based on their UAS type and autopilot type. Switching between UASes doesn't work right yet, however.
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- 19 Jun, 2013 1 commit
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Bryant authored
The default UAS.cc now lists available actions that it can be commanded. These are polled by the Joystick Configuration window for each joystick button so that they can be assigned to trigger this action. Button presses don't yet trigger these actions, nor are they stored and reloaded on UAS switch.
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- 16 Jun, 2013 2 commits
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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- 13 Jun, 2013 1 commit
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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- 12 Jun, 2013 1 commit
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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