1. 21 Jun, 2013 2 commits
  2. 20 Jun, 2013 1 commit
  3. 19 Jun, 2013 1 commit
  4. 16 Jun, 2013 2 commits
    • Bryant's avatar
      Refactored much of the joystick interface with the largest changes being the... · 316620fd
      Bryant authored
      Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
      316620fd
    • Bryant's avatar
      The joystick settings window has now been reworked to be a fixed minimum size... · 90efec1b
      Bryant authored
      The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
      90efec1b
  5. 13 Jun, 2013 1 commit
    • Bryant's avatar
      Refactored much of the joystick interface with the largest changes being the... · ff2c011d
      Bryant authored
      Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
      ff2c011d
  6. 12 Jun, 2013 1 commit