- 29 Dec, 2013 10 commits
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Don Gagne authored
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Don Gagne authored
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Don Gagne authored
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Don Gagne authored
Allows for testing of existence of lack of existence of signals coming out of an object.
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Lorenz Meier authored
Unit test mocks
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Don Gagne authored
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Don Gagne authored
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Don Gagne authored
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Don Gagne authored
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Don Gagne authored
Allows for testing of existence of lack of existence of signals coming out of an object.
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- 28 Dec, 2013 4 commits
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Don Gagne authored
Used for unit testing
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Don Gagne authored
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Don Gagne authored
This allows us to create mock version of the objects to use for unit tests
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Lorenz Meier authored
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- 27 Dec, 2013 1 commit
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Lorenz Meier authored
Unit test changes
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- 26 Dec, 2013 4 commits
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Don Gagne authored
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Don Gagne authored
I have UI based unit tests coming, so getting ready for that
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Don Gagne authored
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Don Gagne authored
- debug builds always compile unit tests in - seperate qgcunittest.pro is no longer needed - found out the hard way that you can’t use debug or release as a scope. You need to use the CONFIG(debug,debug|relase) macro (in this example to test fro debug). Reason is that debug and release show up multiple times in CONFIG, last debug wins. This is what the CONFIG macro does. Without it, it’s luck as to what you get. I found OSX was getting debug, Linux was getting a debug build, build into release directories. QT_DEBUG set randomly. Lot’s of problems.
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- 25 Dec, 2013 4 commits
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Lorenz Meier authored
Add data rate calculations for all LinkInterface-derived classes
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Lorenz Meier authored
add eclipse settings folder to gitignore file
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Lorenz Meier authored
Fix broken Windows build
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Don Gagne authored
- NAN not available in windows headers, use cross platform friendly version - VS compiler does not allow initializing non-integral types in header files - ActiveQt libs are already installed by Win Qt4.8.5, no need to build. Plus this part of the makefile just loops without nmake.exe installed which is not part of a standard windows box
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- 24 Dec, 2013 5 commits
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Thomas Gubler authored
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Bryant Mairs authored
Converted LinkInterface from a pure-virtual interface into an abstract base class. This centralized the data rate calculation code for all subclasses. Also added the necessary code to provide upstream/downstream data rate calculations for all LinkInterface-derived classes.
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Bryant Mairs authored
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Lorenz Meier authored
Remove hardwired inclusion of OSG
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Don Gagne authored
The remainder of .pro and .pri files have conditional inclusion of OpenSceneGraph bases on availability. Removed this line which always includes it and overrides the conditional include which is already in other parts of the make files.
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- 23 Dec, 2013 3 commits
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Lorenz Meier authored
Add display of the upstream data rate to the Debug Console
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Bryant Mairs authored
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Bryant Mairs authored
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- 22 Dec, 2013 5 commits
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Bryant Mairs authored
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Bryant Mairs authored
Renamed getNominalDataRate to getConnectionSpeed. Also added upstream/downstream data rate functions to all Link classes.
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Bryant Mairs authored
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Bryant Mairs authored
Simplify calculations by assuming we only care about rates in kB/s.
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Bryant Mairs authored
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- 19 Dec, 2013 4 commits
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Lorenz Meier authored
Altitude and speed rewrite
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Anton Babushkin authored
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Lorenz Meier authored
Removed LinkInterface methods which were never being called. Updated var...
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Lorenz Meier authored
Unit Tests would not compile, once they compiled, they didn't work correctly, once working correctly they found a couple bugs
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