- 25 Feb, 2016 2 commits
- 24 Feb, 2016 3 commits
-
-
Don Gagne authored
-
dogmaphobic authored
I've also changed it so it reacts to hover events (changing the opacity in the process).
-
dogmaphobic authored
-
- 23 Feb, 2016 1 commit
-
-
Don Gagne authored
-
- 19 Feb, 2016 1 commit
-
-
Don Gagne authored
-
- 18 Feb, 2016 1 commit
-
-
Don Gagne authored
-
- 15 Feb, 2016 2 commits
- 14 Feb, 2016 2 commits
- 12 Feb, 2016 1 commit
-
-
Don Gagne authored
Plumb through initial object mode on Vehicle
-
- 29 Oct, 2015 1 commit
-
-
dogmaphobic authored
-
- 28 Oct, 2015 4 commits
-
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
- 27 Oct, 2015 6 commits
-
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
- 26 Oct, 2015 4 commits
-
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
dogmaphobic authored
-
- 24 Oct, 2015 1 commit
-
-
Don Gagne authored
They were causing variable scoping conflicts. This in turn caused the widget to not update. Active property is not needed since the handling of active/inactive vehicle is handled outside of the control
-
- 31 Aug, 2015 1 commit
-
-
Don Gagne authored
-
- 30 Aug, 2015 2 commits