- 15 Jun, 2014 1 commit
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Bryant Mairs authored
Most math and backend storage was floats anyways, so most of these changes just half the data copied during function calls without reducing precision.
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- 21 Jun, 2013 1 commit
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Bryant authored
Vastly improved the joystick documentation, removed some redundant/unnecessary code, and fixed a couple of small bugs. This code should be ready for live testing.
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- 20 Jun, 2013 1 commit
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Bryant authored
Have settings loaded/stored correctly for all joysticks based on their UAS type and autopilot type. Switching between UASes doesn't work right yet, however.
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- 16 Jun, 2013 7 commits
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Bryant authored
Added an inversion checkbox for each joystick axis so they can be individually inverted or not. This will be a joystick-specific configuration and independent of the autopilot used. Also refactored the code so that the JoystickAxis objects connect directly to the JoystickInput thread for updating the backend. The JoystickWidget is now just a facilitator and doesn't do any redirecting itself.
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Bryant authored
The hat readings from the joystick now works correctly. Also moved some signals over to using an enum from an int type.
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Bryant authored
Moved the JOYSTICK_*_MAPPING enum into JoystickInput where it belongs. Also renamed some local variables.
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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Bryant authored
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Bryant authored
The Joystick Settings window now supports selecting between multiple joysticks for control input and updates its UI accordingly. Much work is left to be done: light/dark styling, settings management, control mappings.
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- 13 Jun, 2013 4 commits
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Bryant authored
Added an inversion checkbox for each joystick axis so they can be individually inverted or not. This will be a joystick-specific configuration and independent of the autopilot used. Also refactored the code so that the JoystickAxis objects connect directly to the JoystickInput thread for updating the backend. The JoystickWidget is now just a facilitator and doesn't do any redirecting itself.
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Bryant authored
The hat readings from the joystick now works correctly. Also moved some signals over to using an enum from an int type.
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Bryant authored
Moved the JOYSTICK_*_MAPPING enum into JoystickInput where it belongs. Also renamed some local variables.
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Bryant authored
Refactored much of the joystick interface with the largest changes being the removal of dead/unused code including broken event-based SDL reading code. Additionally the mapping code should now work, though it hasn't been tested with controller switching or a real UAS. Finally the existing settings code has been commented-out as it is not compatible with the current state of this code and needs to be able to support different joysticks based on name.
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- 12 Jun, 2013 1 commit
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Bryant authored
The joystick settings window has now been reworked to be a fixed minimum size and dynamically scale with both the number of buttons and axes on a given joystick/controller. Mapping functionality is incomplete at this point still, though the UI exists for it.
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- 11 Jun, 2013 2 commits
- 30 Mar, 2011 1 commit
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James Goppert authored
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- 19 Jan, 2011 1 commit
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pixhawk authored
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- 10 Apr, 2010 1 commit
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pixhawk authored
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- 03 Apr, 2010 1 commit
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pixhawk authored
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