Commit b8e35ed3 authored by Don Gagne's avatar Don Gagne

Add failsafe settings

parent fc853305
......@@ -14,6 +14,9 @@ FactPanel {
QGCPalette { id: qgcPal; colorGroupEnabled: enabled }
FactPanelController { id: controller; factPanel: panel }
property Fact _failsafeBattEnable: controller.getParameterFact(-1, "FS_BATT_ENABLE")
property Fact _failsafeThrEnable: controller.getParameterFact(-1, "FS_THR_ENABLE")
property Fact _fenceAction: controller.getParameterFact(-1, "FENCE_ACTION")
property Fact _fenceEnable: controller.getParameterFact(-1, "FENCE_ENABLE")
property Fact _fenceType: controller.getParameterFact(-1, "FENCE_TYPE")
......@@ -23,10 +26,75 @@ FactPanel {
property Fact _rtlAltFinalFact: controller.getParameterFact(-1, "RTL_ALT_FINAL")
property Fact _landSpeedFact: controller.getParameterFact(-1, "LAND_SPEED")
property string _failsafeBattEnableText
property string _failsafeThrEnableText
Component.onCompleted: {
setFailsafeBattEnableText()
setFailsafeThrEnableText()
}
Connections {
target: _failsafeBattEnable
onValueChanged: setFailsafeBattEnableText()
}
Connections {
target: _failsafeThrEnable
onValueChanged: setFailsafeThrEnableText()
}
function setFailsafeThrEnableText() {
switch (_failsafeThrEnable.value) {
case 0:
_failsafeThrEnableText = "Disabled"
break
case 1:
_failsafeThrEnableText = "Always RTL"
break
case 2:
_failsafeThrEnableText = "Continue with Mission in Auto Mode"
break
case 3:
_failsafeThrEnableText = "Always Land"
break
default:
_failsafeThrEnableText = "Unknown"
}
}
function setFailsafeBattEnableText() {
switch (_failsafeBattEnable.value) {
case 0:
_failsafeBattEnableText = "Disabled"
break
case 1:
_failsafeBattEnableText = "Land"
break
case 2:
_failsafeBattEnableText = "Return to Launch"
break
default:
_failsafeThrEnableText = "Unknown"
}
}
Column {
anchors.fill: parent
anchors.margins: 8
VehicleSummaryRow {
labelText: "Throttle failsafe:"
valueText: _failsafeThrEnableText
}
VehicleSummaryRow {
labelText: "Battery failsafe:"
valueText: _failsafeBattEnableText
}
VehicleSummaryRow {
labelText: "GeoFence:"
valueText: _fenceEnable.value == 0 || _fenceType == 0 ?
......@@ -41,6 +109,7 @@ FactPanel {
valueText: _fenceAction.value == 0 ?
"Report only" :
(_fenceAction.value == 1 ? "RTL or Land" : "Unknown")
visible: _fenceEnable.value != 0
}
VehicleSummaryRow {
......
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