Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Q
qgroundcontrol
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Valentin Platzgummer
qgroundcontrol
Commits
a059c113
Commit
a059c113
authored
Jun 01, 2014
by
Lorenz Meier
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #685 from mavlink/missionitemreachedaudio
use correct severity level for waypoint reached event
parents
6128464b
8b952da4
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
UAS.cc
src/uas/UAS.cc
+2
-2
No files found.
src/uas/UAS.cc
View file @
a059c113
...
...
@@ -1219,7 +1219,7 @@ void UAS::receiveMessage(LinkInterface* link, mavlink_message_t message)
waypointManager
.
handleWaypointReached
(
message
.
sysid
,
message
.
compid
,
&
wpr
);
QString
text
=
QString
(
"System %1 reached waypoint %2"
).
arg
(
getUASName
()).
arg
(
wpr
.
seq
);
GAudioOutput
::
instance
()
->
say
(
text
);
emit
textMessageReceived
(
message
.
sysid
,
message
.
compid
,
0
,
text
);
emit
textMessageReceived
(
message
.
sysid
,
message
.
compid
,
MAV_SEVERITY_INFO
,
text
);
}
break
;
...
...
@@ -3150,7 +3150,7 @@ void UAS::sendHilGroundTruth(quint64 time_us, float roll, float pitch, float yaw
Q_UNUSED
(
xacc
);
Q_UNUSED
(
yacc
);
Q_UNUSED
(
zacc
);
// Emit attitude for cross-check
emit
valueChanged
(
uasId
,
"roll sim"
,
"rad"
,
roll
,
getUnixTime
());
emit
valueChanged
(
uasId
,
"pitch sim"
,
"rad"
,
pitch
,
getUnixTime
());
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment