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Valentin Platzgummer
qgroundcontrol
Commits
157fe762
Commit
157fe762
authored
Nov 26, 2010
by
lm
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Working on adding generic 3D models
parent
671c1cec
Changes
3
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3 changed files
with
46 additions
and
10 deletions
+46
-10
qgroundcontrol.pri
qgroundcontrol.pri
+13
-7
MainWindow.cc
src/ui/MainWindow.cc
+2
-2
Pixhawk3DWidget.cc
src/ui/map3D/Pixhawk3DWidget.cc
+31
-1
No files found.
qgroundcontrol.pri
View file @
157fe762
...
...
@@ -34,6 +34,11 @@ release {
# DEFINES += QT_NO_WARNING_OUTPUT
}
QMAKE_PRE_LINK += echo "Copying files"
#QMAKE_PRE_LINK += && cp -rf $$BASEDIR/models $$TARGETDIR/debug/.
#QMAKE_PRE_LINK += && cp -rf $$BASEDIR/models $$TARGETDIR/release/.
# MAC OS X
macx {
...
...
@@ -102,8 +107,6 @@ macx {
# GNU/Linux
linux-g++ {
CONFIG += debug
debug {
DESTDIR = $$BUILDDIR/debug
...
...
@@ -170,7 +173,7 @@ linux-g++ {
DEFINES += QGC_LIBFREENECT_ENABLED
}
QMAKE_CXXFLAGS += -Wl,-E
#
QMAKE_CXXFLAGS += -Wl,-E
#-lflite_cmu_us_rms \
#-lflite_cmu_us_slt \
...
...
@@ -267,7 +270,9 @@ win32-msvc2008 {
QMAKE_PRE_LINK += cp -f $$BASEDIR/lib/sdl/win32/SDL.dll $$TARGETDIR/debug/. &&
QMAKE_PRE_LINK += cp -f $$BASEDIR/lib/sdl/win32/SDL.dll $$TARGETDIR/release/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$TARGETDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$TARGETDIR/release/.
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$TARGETDIR/release/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/models $$TARGETDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/models $$TARGETDIR/release/.
}
# Windows (32bit)
...
...
@@ -300,8 +305,10 @@ win32-g++ {
# Copy dependencies
QMAKE_PRE_LINK += cp -f $$BASEDIR/lib/sdl/win32/SDL.dll $$BUILDDIR/debug/. &&
QMAKE_PRE_LINK += cp -f $$BASEDIR/lib/sdl/win32/SDL.dll $$BUILDDIR/release/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$BUILDDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$BUILDDIR/release/.
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$TARGETDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$TARGETDIR/release/.
QMAKE_PRE_LINK += cp -rf $$BASEDIR/models $$TARGETDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/models $$TARGETDIR/release/.
}
# Windows (64bit)
...
...
@@ -337,4 +344,3 @@ win64-g++ {
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$BUILDDIR/debug/. &&
QMAKE_PRE_LINK += cp -rf $$BASEDIR/audio $$BUILDDIR/release/.
}
src/ui/MainWindow.cc
View file @
157fe762
...
...
@@ -136,8 +136,8 @@ void MainWindow::buildWidgets()
protocolWidget
=
new
XMLCommProtocolWidget
(
this
);
dataplotWidget
=
new
QGCDataPlot2D
(
this
);
#ifdef QGC_OSG_ENABLED
_3DWidget
=
Q3DWidgetFactory
::
get
(
"PIXHAWK"
);
//
_3DWidget = Q3DWidgetFactory::get("MAP3D");
//
_3DWidget = Q3DWidgetFactory::get("PIXHAWK");
_3DWidget
=
Q3DWidgetFactory
::
get
(
"MAP3D"
);
#endif
// Dock widgets
...
...
src/ui/map3D/Pixhawk3DWidget.cc
View file @
157fe762
...
...
@@ -208,7 +208,7 @@ QVector< osg::ref_ptr<osg::Node> >
Pixhawk3DWidget
::
findVehicleModels
(
void
)
{
QDir
directory
(
"models"
);
QStringList
files
=
directory
.
entryList
(
QStringList
(
"*.osg"
));
QStringList
files
=
directory
.
entryList
(
QStringList
(
"*.osg"
)
,
QDir
::
Files
);
QVector
<
osg
::
ref_ptr
<
osg
::
Node
>
>
nodes
;
...
...
@@ -221,9 +221,39 @@ Pixhawk3DWidget::findVehicleModels(void)
osg
::
ref_ptr
<
osg
::
Node
>
node
=
osgDB
::
readNodeFile
(
directory
.
absoluteFilePath
(
files
[
i
]).
toStdString
().
c_str
());
if
(
node
)
{
nodes
.
push_back
(
node
);
}
else
{
printf
(
QString
(
"ERROR: Could not load file "
+
directory
.
absoluteFilePath
(
files
[
i
])
+
"
\n
"
).
toStdString
().
c_str
());
}
}
// QStringList dirs = directory.entryList(QDir::Dirs);
// // Add models in subfolders
// for (int i = 0; i < dirs.size(); ++i)
// {
// // Handling the current directory
// QStringList currFiles = QDir(dirs[i]).entryList(QStringList("*.ac"), QDir::Files);
// // Load the file
// osg::ref_ptr<osg::Node> node =
// osgDB::readNodeFile(directory.absoluteFilePath(currFiles.first()).toStdString().c_str());
// if (node)
// {
// nodes.push_back(node);
// }
// else
// {
// printf(QString("ERROR: Could not load file " + directory.absoluteFilePath(files[i]) + "\n").toStdString().c_str());
// }
// }
return
nodes
;
}
...
...
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