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Gus Grubba authored
Some crazy shit in UAS.cc was using an array of 256 bytes to handle received messages and mapping them to components. Well, any message ID over 255 would cause a buffer overrun.
65514a8f
Some crazy shit in UAS.cc was using an array of 256 bytes to handle received messages and mapping them to components. Well, any message ID over 255 would cause a buffer overrun.