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import QtQuick 2.5
import QtQuick.Controls 1.2
import QGroundControl.FactSystem 1.0
import QGroundControl.FactControls 1.0
import QGroundControl.Controls 1.0
import QGroundControl.Palette 1.0
FactPanel {
id: panel
anchors.fill: parent
color: qgcPal.windowShadeDark
QGCPalette { id: qgcPal; colorGroupEnabled: enabled }
FactPanelController { id: controller; factPanel: panel }
property Fact _rc5Function: controller.getParameterFact(-1, "RC5_FUNCTION")
property Fact _rc6Function: controller.getParameterFact(-1, "RC6_FUNCTION")
property Fact _rc7Function: controller.getParameterFact(-1, "RC7_FUNCTION")
property Fact _rc8Function: controller.getParameterFact(-1, "RC8_FUNCTION")
property Fact _rc9Function: controller.getParameterFact(-1, "RC9_FUNCTION")
property Fact _rc10Function: controller.getParameterFact(-1, "RC10_FUNCTION")
property Fact _rc11Function: controller.getParameterFact(-1, "RC11_FUNCTION")
property Fact _rc12Function: controller.getParameterFact(-1, "RC12_FUNCTION")
property Fact _rc13Function: controller.getParameterFact(-1, "RC13_FUNCTION")
property Fact _rc14Function: controller.getParameterFact(-1, "RC14_FUNCTION")
readonly property int _rcFunctionRCIN9: 59
readonly property int _rcFunctionRCIN10: 60
readonly property int _firstLightsOutChannel: 5
readonly property int _lastLightsOutChannel: 14
Component.onCompleted: {
calcLightOutValues()
}
/// Light output channels are stored in RC#_FUNCTION parameters. We need to loop through those
/// to find them and setup the ui accordindly.
function calcLightOutValues() {
lightsLoader.lights1OutIndex = 0
lightsLoader.lights2OutIndex = 0
for (var channel=_firstLightsOutChannel; channel<=_lastLightsOutChannel; channel++) {
var functionFact = controller.getParameterFact(-1, "RC" + channel + "_FUNCTION")
if (functionFact.value == _rcFunctionRCIN9) {
lightsLoader.lights1OutIndex = channel - 4
} else if (functionFact.value == _rcFunctionRCIN10) {
lightsLoader.lights2OutIndex = channel - 4
}
}
}
// Whenever any RC#_FUNCTION parameters chagnes we need to go looking for light output channels again
Connections { target: _rc5Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc6Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc7Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc8Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc9Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc10Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc11Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc12Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc13Function; onValueChanged: calcLightOutValues() }
Connections { target: _rc14Function; onValueChanged: calcLightOutValues() }
ListModel {
id: lightsOutModel
ListElement { text: qsTr("Disabled"); value: 0 }
ListElement { text: qsTr("Channel 5"); value: 5 }
ListElement { text: qsTr("Channel 6"); value: 6 }
ListElement { text: qsTr("Channel 7"); value: 7 }
ListElement { text: qsTr("Channel 8"); value: 8 }
ListElement { text: qsTr("Channel 9"); value: 9 }
ListElement { text: qsTr("Channel 10"); value: 10 }
ListElement { text: qsTr("Channel 11"); value: 11 }
ListElement { text: qsTr("Channel 12"); value: 12 }
ListElement { text: qsTr("Channel 13"); value: 13 }
ListElement { text: qsTr("Channel 14"); value: 14 }
}
Loader {
id: lightsLoader
property int lights1OutIndex: 0
property int lights2OutIndex: 0
property int lights1Function: _rcFunctionRCIN9
property int lights2Function: _rcFunctionRCIN10
}
Column {
anchors.fill: parent
VehicleSummaryRow {
labelText: qsTr("Lights Output 1:")
valueText: lightsOutModel.get(lightsLoader.lights1OutIndex).text
}
VehicleSummaryRow {
labelText: qsTr("Lights Output 2:")
valueText: lightsOutModel.get(lightsLoader.lights2OutIndex).text
}
}
}